With fleet carriers, jumping through the witchspace seems almost sinister in nature, creaking and bending as if pushing something through where one's never supposed to be.
@@GamerDemon93 the carrier does open fire to any hostile ship within its range and it's deadly, vaporizing even a corvette in seconds. But it doesn't discriminate when firing so you can also be killed by the friendly fire of your own carrier if you are between the carrier and the enemy.
I'll never afford one of these lmao. The most grinding I could tolerate was to get 2 billion. Thanks for the vid of one of the coolest things in the game.
it pains me how little non-grindy content there is in this game… but god damn every time I am reminded of the asteroid mining it makes me want to reinstall
I do find it interesting that instead of it jumping normally like any other ship it opens its own warp tunnel. Like a miniature lightning storm in space
@@copperthedergy I won’t lie I find the animation much more interesting than what we use, if there were a way they could retrofit a modern frame shift drive with the older generation light speed travel it’d be much more interesting. Being able to utilise modern technology and safety measures to ensure the older drives are safer to use for every pilot
@@copperthedergy That makes sense - I remember that the hyperspace entry/exit clouds in Frontier and First Encounters had lightning coming out of them.
i wonder whose idea it was that these warp tunnel have something that looks like clouds and thunder. is it just inspired by earth storms or based on some actual physical assumptions about bending spacetime?
@@Beatsbasteln there is probably lightning and thunder involved in the violent process of creating a star but using them as warp effects are purely inspirational in my opinion.
I stopped playing when they changed the game so much that I didn’t enjoy it anymore. Then when I logged back in several months later I lost my carrier, like they punished me. If they think I’ll come back and go through all the grind to get another one, they’re crazy. I really hate what they did to the game that played for over 5000 hours. (That is not a typo).
looks like the developers have FINALLY fixed the blend-in-effect on the exit animation. Took them more than two years to do so, but I guess - better late than never, eh?
So sad the game is going p2w soon :( This game is amazing the way it is, but the massive potential it still has is absurd. Unfortunately I don't think FDev will be capable of tapping into it.
The thing is, I'm registered at Fleet Carrier Owners Club (FCOC in short) and anyone can track where the carrier is and where it is going live on that server 😁
@@coverwatch No doubt, and I've always taken the view that if you leave your ship parked on someone else's carrier, you do so at your own risk, but one thing the world's never short of is idiots.
@@Dafmeister1978 Just like when they first got introduced... people were upset of the amount of upkeep needed to keep these things going... completely forgetting that they are _FLEET_ Carriers, not _ME_ Carriers.
Cobra MK3's shields are not as strong as Python's. General advice is to back off at least 2 km away from the asteroid before it blows but I actually like to stay close to this day still. 2 days ago I blew up an asteroid at a point blank range and I got %1 hull damage. Always remember to give full power to SYS before trying.
Whoop Whoop Whoop. Greetings and o7 commander. Having a blast myself owning a Victory Class Carrier for a week now. It is a whole new world for traveling and finally having a permanent storage capability. It was kind of a long grind but totally worth it. The AX combat pays well for me. Safe travels!
It's pure chance, sometimes the transition is seamless, sometimes there is a split second disruption. Hyperspace exit is the same, it is seamless in this video yet sometimes it abruptly arrives at destination.
The amount of work put into what is basically cutscenes is astouding. I'm a new ED player and was transfixed just by FSD jumping, this is another level.
You'd be surprised just how much work goes into making Elite Dangerous a immersive game. For example, did you know that you can experience a Fleet Carrier departing from and arriving to the area you're in? Coverwatch (this video's uploader) has a couple videos for those situations, titled "Elite Dangerous - Fleet Carrier Hyperspace Jump Departure (Outside View)" and "Elite Dangerous - Fleet Carrier Hyperspace Jump Arrival (Outside View)". P.S. Welcome to the galaxy, Commander! If you ever need help understanding your way around the galaxy, don't be afraid to ask. (Although, don't ask me - I'm new too! haha)
Welcome to the galaxy, Commander. If you need any help, you can contact me. I can help you set up your ship for passenger run near for credit grind to buy bigger ships. O7.
I started past january, can t understand how can i live without this game. I m only a few part of grain of dust on this wonderful universe and i totally addicted to Discover something new everyday.
@@cmdrtianyilin8107 As another new player I'd just like to know - am I working towards a Corvette or something else as a Bounty Hunter (at least for the forseeable future, I do like hunting down AI, they're actually difficult in this game) EDIT - to give some context, I already own a Vulture and Krait MK2 as my main squeezes and just bought an FDL but I'm not too keen on the cockpit view rn so I've docked it for later to play around with when I feel like it, the Krait is partially engineered, but I wanna try myself at the big boys now. Is the vette a viable option or is it outclassed by something else.
@@stankobarabata2406 Nothing outclasses Corvette when it comes to combat. It's the absolute destroyer. I'm talking about bounty hunting and other stuff though, combat against the Thargoids is a different matter and smaller ships are preferred for that due to maneuverability.
I have hundreds of hours in both of them and they both have their pros and cons. NMS' cartoonish graphics never satisfy my itch for realism though. And the abundance of life in the galaxy is really unrealistic in that one.
I don't think the game is dead, it was never so popular in the first place. It is true that the Odyssey launch killed half the player base but some are returning after years, myself included.
@@coverwatch I think if a game doesn't get a (relevant) update in 5 years, and it's a game like elite, it's dead. Them announcing 4 ships now won't fix anything I feel.
@@rzu1474 Ongoing thargoid war is actually getting updated pretty frequently nowadays, so there are things that are set in motion. Not relevant if you are just a casual player though of course.
@@coverwatch that is so cool, I recently got odyssey, and I'm deeply lost on what to do lol, haven't even left the starter system after the first mission yet
God is it ever. I've been playing Star Citizen most recently, but I always miss all this. The radio chatter, all the boops and such, it's all so immersive. I even kinda miss the docking procedures...