In Clacton, Essex, 1983 to 1984!, I used to play track & field for hours and hours for 10p 🤣🤣🤣 I think it was because of me they changed the settings to stop you being able to play for ever 🤣 The security guards used to get all snooty if you were on it for a long time! So as I always had a crowd around me, I'd qualify at the first attempt, then let someone else take the next 2 go's, so it didn't look like I was playing it continuously 🤣🤣🤣
on the japan version of nes, (maybe track and field II) the hammer throw has a bug, if you go very slowly, and launch the hammer at the very last time you can, the hammer move only verticaly (look at 4:04, it looks like that) and instead of put 0.0 meters, you had a bugged score like 999 meters
Fantastic demonstration of what’s possible with maximum speed. I was never aware that the high jump had a roll over glitch after 2.55m, only ever managed 2.53m. The video didn’t demonstrate that both the javelin and hammer throw can go over 100m, they roll back over to 0 though so the maximum distance recorded can be 99.99m, or in the case of the hammer I’ve only seen 99.98m.
Presumably, the game interprets Height as a byte value when determining the height of the bar. For example, a Height of 2m34 would equal a byte value of 234. A byte can have a maximum value of 255. As such, when Height advances from 2m55 to 2m56, the maximum byte value is exceeded and overflows back to 0, resulting in the height of the bar being reset to the minimum.
7:16 I remember my father told me the story of how he took my mom to an arcade saloon and "played a game about the olympics" (I suspect it was this one). Where my mom throwed the Javelin so badly that she hit the foot of the referee (or judge). All the kids who saw this became crazy and everybody tried to replicate the event to no avail. I have been looking for this on different videos but there is no mention at all. I wonder if you can replicate it with the TAS. I would love to show it to my father after 30 years or so.
What your Mam achieved with the javelin hitting the umpire's foot is easily achievable. I used to do it all the time in the arcade. Get this game on M.A.M.E. and just practice at 10-20 feet from the umpire until you get the exact spot! 🏴
@@50PullUps Yes, also just before the BLUE foul spot run as fast as you can to this spot then press the throw button and DO NOT LET GO and you will score mega points for killing the geese that is just off screen! 🏴
Don't count unless it's on an original in an arcade. ! This was one of the best from the Golden Age - I saw kids using electric knives on the buttons . Many used a 3 finger technique . Emulation is great but it just ain't the same.
A TAS is a whole different category of thing. It's not trying to compete with traditional play - it's obviously not a test of dexterity at all. What it does do is demonstrate the theoretical limits of a game, and also demonstrate TASers' ability to meticulously seek out the best path, frame by frame. There used to be animosity between tool-assisted speedrunners and real-time speedrunners, but now they're rightly seen as different disciplines which can learn from one another. In short, you're right that this run does nothing to invalidate or diminish people's abilities on real arcade machines, but it isn't trying to.
TK2008BEST's comment is in reference to the debunking of his 99m98 Hammer Throw video, which uses a 45° cheat to achieve additional distance: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-GG92keP-gbM.html As TK2008BEST has hidden the comments on his video, I will repost them here for posterity: TK2008BEST's video uses a 45° cheat to achieve a distance of 99m98 in the Hammer Throw event: 2 pieces of visual evidence prove this with certainty: 1.) The angle does not increase to 45°, it is set to 45°. During normal gameplay, when the hammer is released, the angle begins at 21° and increases gradually by 2° per each frame that the Jump/Throw button is held. At 0:24 and 0:45, the angle has been set to 45°, with no gradual increase from 21°. 2.) The angle decreases from 47° to 45°. During normal gameplay, the angle can only increase or remain the same. At 0:24 the angle is at 47°; at 0:25 the angle is at 45°. At 0:44 the angle is at 47°; at 0:45 the angle is at 45°. The Cheat: The cheat used in this video is the widely known "Auto 45 degrees angle" from Pugsy's MAME cheat database. This cheat fixes the angle at 45°, such that when the hammer is released, it is already at a 45° angle. When the cheat is used, the angle will indicate 47° while the Jump/Throw button is held (as the angle struggles between button input and the cheat), and then revert to 45° when the button is released. Both of these effects can be observed in this video at the times indicated above. How it works: An angle of 45° provides maximum distance. Because the cheat does not need to increase the angle from 21° to 45° when the hammer is released, the hammer can begin travelling at a 45° angle as many as 12 Frames earlier than would be possible during normal gameplay. Thus, the cheat allows a slightly greater distance. Compared to a "perfect" throw during normal gameplay, the cheat's overall effect on distance is subtle. TK2008BEST was likely using the cheat for convenience, and may not have been aware of the cheat's effect on the Hammer Throw game mechanics.