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What happens when you combine a bad hair day and boxing day? You get my messy hair! 🤪 Thanks again for Renegade Games and Hasbro for producing this TRPG
13:13 great moment, just getting triggered by you placing down your 2nd coffee stand just next to the first, then the place sets alight!! Think you misunderstood the rules of the scenario, you can only have one Large gate, nothing says you can't have small gates.
That's because at the time that the Scenario was released on the Steam workshop, the Small gates were not a thing. And even then it would've taken up the same amount of space as a large, so I'd consider it to be going against the scenario rules.
Under initial reaction, I would say yes because the runways in the DLC appear to work much like a road network, but I guess that we won't know for a fact until a future Dev Diary or getting into the live play.
The computer that I have you can find the specs for on my editing website. www.leoediting.com/pc-specs Unfortunately, my exact computer (which was a pre-built) is no longer being produced. But if you are comfortable with looking for a computer that has similar specs to mine then you cane use the link previously provided as reference.
Thanks for mentioning this. And yes, I do know about the dev diary that is on the forums, but at the time I was recording this, I assumed wronged about the video being a dev diary. I will address this in further detail at the start of the video for the breakdown of the next video. I'll also see about including the dev diary forum post in the breakdown, but I can't promise anything as of yet.
Hangars are just decorative unfortunately. 25 units is the length of the stock airport runways in the game. What seems to lack from the DLC, policies to turn commercial buildings inside the zone into airport specific commercial amenities (and parking lots although lots of mods can help you with that...) The aeroplanes still clip into eachother in blobs, I hate it !
I wouldn't be so quick to assume that aren't any new policies relating to the Airports DLC. After all, in the airport district window we do see a tab that does say "Policies," now despite it not being shared in the tutorial, there was a snippet of text published in the accompanying dev diary on steam. Now as far as standard commercial buildings and not the ploppable buildings, I would say that I would agree with you, but even then, we've only seen a glimpse of what's included in the DLC so far, so it's best to wait and see what else they decide to share.
Also would of liked to see a network which connects from the airway in the sky down to the runway so that planes could follow an “approach” but that is likely too “technical” for the average player…
I would have to agree with ya there. But yeah, that would be too technical for them to do. After all, DLC isn't supposed to go OTT with stuff that you can do otherwise it would change the whole game experience. Granted the game has evolved drastically over the past six (going on seven) years.
MT@P is an incredible game and I will be watching you play both it and the new MT@S I hope ... I have a few saves of the game but ... looking forward to this. It was strange hearing that you did not choose a voice LOL. I'll have to pay more attention than I am used ot with MT@P Lets Players LOL. You have a lot of reading ahead of you LOL. The editing was a bit startling too ... but whatever LOL Well welcome to Portia!
Hi Great video, keep creating these really enjoyed them and look forward to your next one. I have subscribed, liked and left you this comment. Would be great if you could support mine. 😊 TheoASMR
I love how the build looks! I can’t get the game because I have a Mac but I think it’s just as cool watching videos like these. The neighborhood looks really similar to areas where I live as well.
I'm glad you enjoy it. I've learned a lot about the game from him... but nowhere in capacity to the amount that I learned from Skye Storme back from the original TPF
It's a good idea, but that takes a lot of time and planning and would result in maybe 1 video a week. Currently though I'm working on a new TPF2 LP series. It's being rerender and releases tonight.
Sectors are formed based around your systems that have upgraded Starbase. I'm not 100% sure at what stage of a systems upgrade that it will create a sector but experiment with it and see what happens 😉
Nice public transport. I like how it turned out. I've been working on my own monorail line for a few days now that will pass through my entire city. Gonna have a video up this weekend! Keep up the good work!
That's because I was kinda planning that since a few episodes back. My goal was to make it appealing to the eye while allowing it to interact well with the other modes of transport.
I Lol'ed hard at the start of the video 😜. I must say it looks 10x better now. Personally I would still go a little further and make it into a tourist area. Couple of hotels along the front. But its your series so do you. Enjoyed the time lapse especially the tunes ☺
No offense but that ocean city area looks like shit. To much the same. Since you plop them down you should be able to re-zone/take away "ocean city" on the district and have taller buildings... you could have executed it much better imo.
Yeah I know it doesn't look good, but that's what the next episode is for. I plan to do a lot more in terms of details so that way it doesn't look... bad. And the idea of the area is meant to be a small residential/inner suburban area, so having taller buildings would not fit the area really well. Thanks for the feedback though.
@@AndrewLeo_ taller buildings as in a little bigger. For e.g if you stack the 3x3 one on top of the other, I know you cant but if you could get a plopable similar to the theme a couple stories taller. Also all those 1x2 apartments..pet peeve of mine lol. I must say i enjoy watching you progress through this city and look forward to the next episode.
at the metropolitan airport I do not get planes or people I have it separated from the other airports help to see how or why it does not work for me thanks!!!!
did you know that if you want to change the road that some buildings come with by default, you just have to use the crossings mod to divide that road into small segments that the game somehow sees just like the roads you put? so you can update them. I usually just put random crossings and try to update, and if thee still are bits of it that can't be modified, I just add a new crossing.
I use a small assortment of mods/assets/luts which I don't have a collection to give you yet. I'll have it available later tonight. I'll also post it here.
just started watching this video and i looked a the sub # expecting to see a couple hundred thousand. the audio quality is so good and you speak so eloquently. subbed