Bingo. Yes it was Primus himself that stopped the flow of Energon, made it extremely difficult AND dangerous to get. And yes the mountains were shifting in order for the energon NOT to be given to the Quintessons. Unfortunately, in the process, Primus' children were harmed and malnourished. However...have you ever thought...why would the Quintessons need Energon???
@Pooltastik perhaps...but I think there MIGHT be something more to it. Follow the money sort of speak. I don't think Energon is that difficult to come for them. Interstellar travel requires a great amount of energy resources, which they would have in abundance already.
Bro, looks fun, but one thing I hate about games like this is the fact that your character covers half of your screen and you feel like you are a little kid tagging along behind his daddy smelling his farts the whole time. Like, why can't they at least give you and option to zoom out the camera and then another option to make the camera a bit higher (thus character lower on screen)? Sigh. It's like, bro, they make this great looking dungeon that makes you want to explore it, but then cover most of it with your character. lol like god damnit, let me zoom out! Also, I seriously hope they let you turn off the audible emotes of your character. I got really tired of hearing your female character make the same "ahhhT" emote every single time you did your staff skill. Also, those floating eyeball things are a straight up copy from Doom.
You know, it's right there with switching shoulders in third-person shooters. ho hard is it to implement. As far character voices, sorry, mate, that is supposed to be part of the game's appeal, so, prepare to audibly uwu all day all the way.
I played this a while ago and by the looks of this it’s still in need of optimisation, i have a pretty high spec pc and the movement was jerky and not very fluid, i know it’s early access and im not slating the game as I think its great but it still needs a few things ironing out
First time playthrough of a game that's not on the market anymore? Nice! Hope it's fun so far! About meltdown: The finale with the ultra minions wasn't in the original game. Devs wanted to add a comeback mechanic but from what I've heard vast majority of people disliked it. Original version was only 500 points and it's done. Also btw, some modes don't work with bots. The one you played last and face-off I believe I'd recommend orendi if you wanna see big damage numbers or alani if you wanna try support. Both are very fun imo!
Cheers! It was a blast. The bots are pretty competent. Yeah, comeback mechanics are nice, but not when they potentially invalidate about 20 minutes worth of effort. Rocket Brawl definitely needs live players. Uh, not sure I even tried Face-Off? Thanks for the recommendation, I will check them them out.
@@Pooltastik It's weird. The finale either just prolonges the game unnecessarily if you reach it with a lead and therefore get a lvl 3 bot or higher and pretty much win automatically, or the game becomes a simple damage check because the bots are such bullet sponges that it's bad to attack anything but the bot. And, of course, the reason you also listed. Feels weird having to "win" twice. In face-off you collect "masks" from slain minions and deliver them somewhere. You could still play it just to get the gist of it but bots don't deliver the masks, so it's scuffed for sure. Just a heads up. Rocket brawl is just broken since it's normally 10 benedicts (The bird you played with the rocket launcher)
If you can build that many power generators at your base, that seems to totally negate the strategic need or relevance of capturing the ones on the map???
Not a faction that I really play, but I do have footsge that hasn’t made it up here yet, and I think I might have one where I do use them (badly). Stay tuned?
Could someone explain to me how the rat ogre killed the bloater. He rolled a 9 to break the armour of 10 so bye bye might blow than death on a roll of a 10z
Eh, this was back when the big flashy injury call-out didn’t always match the actual injury sustained. Nowadays, you don’t even get the animatic popping up on a successful regeneration roll.
Wow that’s messed up, Frenzy and Rumble are supposed to have two blasters each. I got Laser Beak with my Soundwave and one of the pieces were tight and when I went to flip it up it broke off, and that was following a video on how to transform it. But it was basically a defective part.
Hey hi, just to explain what happens at the end here. The game has switched to a bit more of an 'experimental' networking solution now, called Epic Online Services. The implementation of that specifically for Mirror (the networking library FP uses) is very barebones and it works... until it doesn't. When the host closed the lobby, it's likely that the entire networking just... crashed on a low level. Steam was much more stable in this regard - however I still made the decision to switch, as Epic Online lets me actually own an app in their system, instead of using a default appID on Steam. So, a slight downgrade in terms of stability, for a big plus of 'actually owning' more parts of the game, and no more Steam error haha.
… yeah, it kinda does. I mean, the King can literally sit in check the whole match, because he’s safe unless someone manages to actually knock him out.
Thanks for confirming, though I still am not able to write it out. As far as swapping teams - in quick match at least - you do it on the same page where you register the teams for the online.
Fun game but take your time bud your making 1 die rolls when you don’t need to. Turn 4 you coulda blitzed the ball carrier but you kept pushing the guy around on the sideline into your own guys. Rather than taking the 2 die and freeing up your own players.