Looking at the results and times from cycles, i believe that, with adjusted render settings, the render time could have been cut down to a single digit percentage of what you show here.
Blender's Cycles cannot be compared to Unreal Engine's Lumen. Cycles is a path tracing engine, accurate to real life, and so it must be compared to Unreal Engine's Path Tracer as they are the only two that are physically accurate. Lumen is for faster renders where accuracy is not the highest priority.
The one who uses Blender says that EVEE is better and the one who uses Unreal says that Lumen is better, hahahaha, there is no objectivity. As in all programs and render engines, if you specialize in one you can get a result in which you won't be able to tell the difference. I can make a comparison like this and as I use Lumen and not EVEE, Lumen will look better than EVEE. If I worked with EVEE and not with Lumen, it would be the other way around. Does that mean that one is better than the other? Well no, each one has its good and bad things and that's where the artist comes in, how to minimise the deficiencies of one or the other. As the saying goes, it's not the arrow, but the Indian. And I can also manipulate the comparison to make one look better than the other. Most of the EVEE images are overexposed. Then there are scenes where the materials have more roughness in one than in the other. There are scenes that have fog in one and not in the other. There are also scenes where one has no depth of field and the other does. In the F1 scene, Lumen has very saturated colours. In the Porsche scene the Lumen scene looks horrible, I render cars with Lumen, and you can get an infinitely better result than that with two settings. And I can go on, for all this I say, that this comparison is not fair. Besides, you should put the settings of each one. You have to adjust materials, lighting and so on in each one, it's not enough to move the scene from one engine to another. The good thing is that both are free and we can all use them and draw our own conclusions. Best regards.
Hi sir I'm working on a simple animation project in Unreal Engine 5.4. It's a 10-15 minute documentary-style video for RU-vid in 1080p, featuring MetaHumans and city life scenes. I'm sourcing assets from Sketchfab and will do color grading in DaVinci Resolve 19. Since I'm not creating games, I'm focused on keeping Unreal's size small and optimizing performance for smoother viewport and faster rendering. Could you make a video covering all possible ways to optimize Unreal Engine for animation projects like mine? It would be incredibly helpful to learn how to manage MetaHumans, streamline rendering, and keep the project lightweight. Thanks so much in Advance
You cant compare. Lumen wins its fairly bcz UE is a game Engine. Its built for Game purposes. While Blender has the worst Game Engine but it still has the best when it comes to Animation, Rigging etc. While i have been doing both. Eevee is a competitor. But Lumen is far superior.
it's ok and totally worth it wit animated sequences, but if you're playing with close macro scene with detailed specular or roughness map. Unreal is forcing you doing huge sacrifices. Still impressive tho. But if you have GPU power under the hood, you might choose Blender to impress your customer with little and gorgeous details. ( Xcuse my crap english talking)
Lumen feels more realistic and render the little details better, volumetrics looks better too. Although Eevee shows better the glass in the scene of wine. The music its the worst of the video xDD. Regards
Post processing and compositing in Lumen or Evee (also using correct render commands + using reflection captures) > makes then equal to PATH tracing Or Cycles > no doubt
great! how did you import the camera and the whole scene to Unreal for blender? or how did you do to match everything? would love to see a tutorial of that!!!
Dude, I was struggling with this one project because I could not figure out how to get the hair to appear, Your video gave me the solution to my problem. Thank you so much.
Hi friends.... Blender is quality but render time is more, Lumen is quick render but quality less than cycles...my decision is Not wasted our time in render period,I picked Lumen and use davinci colour crading match the exposure and Gamma.
Its turning into a close fight but Lumen still takes the gold imo. An update or 2 in the future and i think im swapping back to eevee. Having high quality realtime natively on blender is gonna be supper valuable. But the mushrooms (2:38) are a perfect example of their strengths and weaknesses. Lumen looks like someone photoshopped a png of some mushrooms in front of a blurry grass jpeg where as eevee looks like someone supercharged the source engine. kind of depends on what you need
I gladly gave up lumen for Eevee Next (ray traced) though it is much slower than Lumen because Lumen fails to produce skin tone accurately and insist on Eevee (that is Eevee next in Blender 4.2). Results are far superior to me for Eevee Next though it requires more time to render than Lumen. Only Blender should introduce Anti aliasing ( both temporal and spatial ) for which Lumen looks sharper than Eevee.
I know what you mean. I'm an 80s kid and always dreamed of making my favorite cartoons look real. Then when they came out with the first Transformers, I swear, all us adults must've looked funny getting all hyped up to the kids that were sitting next to us! It was like we were all 10 years old again. Now, with ai (not sure how you feel about ai), it's really crazy watching how fast things are developing. I've been calling it, "The Dawn of a.i.", just like the Industrial Revolution. In any case, I can see we are both enjoying watching the tech advance!
Thanks for the comparison! I am very surprised! Evee looks better almost everywhere! It remains to add nanite to blender and it will be the best environment for making movies.