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Good late evening, Even though it's 2:43 a.m., at my time. I'm once again very grateful for uploading this deck! I was going to make build it soon. Thanks for your guidance and combos to how to use the Gears ⚙️. Keep up the excellent work.
3:22 oh... Summoning banished lv.3 beetrooper using the fusion is really a big brian moment, i usually only bring back the link-2 after its banished by its own effect to link climb again...
To be honest for the title: "Blame Konami for all toxic handtraps and play without them with more potencial than handtraps negates". I really hate handtraps, that is the reason why meta like yubel happens, bc 4-5 negates are horrible, even for your brick hand. Just destroy lover of handtraps and they surrender with this fail of deck cards xd
Let's image in your hand is 1 4 1 and some combo card aren't a stater, you send a card to gravel yard and your combo will break at somewhere because that card only play 1 and can't recycle
@@AssassinsFish tbh though, ive been playing that deck now and realized that sometimes you brick by drawing above lv4 monsters from your combo. in that case i would still like to go through a little bit of the combo to have board. so i think replacing a card for one for one is totally valid
2:25 is a blunder, should’ve SS blazing cartesia, used blazing to synchro and then Quem effect to SS Blazing from grave to extend with further link/synchro/fusion.
Thank you so much for fusing both archetypes. I was wondering what will be the best way to use them. Thanks to your guidance, not only I know what cards to use but how to play them as well! Thank you again.
This is just due to a mistake in adding while performing combos and it doesn't affect the end of the field so I still keep it. You should still add Wicked Butterfly so you can draw more cards at the end of the turn. Thank you for your comment