This shit, reading dialogue and throwing dice was the same level of intensity as boss fights from games like bloodborne. My heart almost stopped after I pulled off a 40%ish chance shooting after the failed first attempt. Truly unforgettable experience
Incredibly potent that the drunk detective with a long list of mistakes must suddenly step between THREE drunk mercenaries with a LONGER list of mistakes so they don't make another one.
My first play through only 3 of the hardie boys survived. Was super depressed and the only thing that made me feel any better was knowing the mercs would have kept killing civilians if Kim and I didn't step in.
Wild pines board of directors watching their elite mercenary death squad equiped with millions of réals worth of high-tech weapons and armor get taken out by a schizophrenic drunk and a skrawny halfblind car nerd armed with nothing but flintlocks
Well technically you can get fewer casualties than 6 (all three mercs, and three hardie boys). You can get 4 casualties but it’s Glen, Theo, Angus & Titus that die. There is no outcome where only the mercs die. They will either kill 4 and die, kill 3 of them and die or kill 4 and live Albeit injured. I love the tribunal scene, for that reason. Up until that point I operated under the assumption that I could prevent the tribunal or talk them down. The stakes of the situation only become truly clear during the tribunal. People will die and there’s nothing you can do to stop that. Everything has been building up to this incredibly tense moment and you’re powerless.
Actually like that half life will take charge though and say your wrong when empathy is wrong because there is a stronger emotion of hatred in the people
Elizabeth died on my playthrough, acceptable losses. Being an intellectual communist, I'm sure she knew that communism disposes of intelligencia once it served its purpose. After all, it's hard to control a mob if they're thinking for themselves.
Have to have high starting Inland Empire and never take the horrific necktie off. It is your best friend Also buy spirits from Idiot Doom Spiral’s friend
I reckon it's better than helping Mr Evrart find my gun by evicting a poor family and intimidating a random citizen. The only two quests I didn't do so I never had a gun. Idiot doom spiral and the drinks have some great dialogue and getting the spirit bottle was one of the funniest moments. Also, why would anyone take off the tie!
@@glitchmaster2672 You can take the necktie off, all you need to make the spirit bomb is to obviously have the necktie talk which is irreversibly caused before you leave whirling in rags day 1. Have the necktie on and the spirit in your inventory when you leave Ruby's hideout, and to have the quest hintiing about the spirit, which I think means you would need the tie on when you were talking to Rosemary. You only need the tie on for those few checks, but you can play the game freely without the tie for everything else. The UI is just telling you never to take it off for both RP reasons and also to hint to you not to miss those checks.
This scene was so awesome, though i always struggle to not let the Krenel destroy the commie bastards, particularily Elizabeth. But i can't let Harry and Kim down like that
In a choice between dumbass union thugs and Blackwater war criminals (especially after hearing the story of what they did to that Semenese woman) I'll choose the union every time.
>Sees 3 mercs threatening the Hardie Boys >Runs in to intercept the mercs >Throws a Molotov on the first possible chance >Refuses to elaborate >Passes out from a shot to the leg
That's not true though. Shanky (the first and only one to bail) dies if you don't stall for time and just blast at the first opportunity. The best outcome without the logic check is 4 dead.