@@patrickmorrow1208 I mean, I have a StaticBody2d that collides with a CharacterBody2d and I'd like to push it depending on some conditions, like a skill usage for example. This will be done by script
The one thing i always found amazing was that being on a moving platform moved the player too. No additional parenting or having to force the player shape to come along for the ride 🤯
Thanks for the amazing video; it helped me a lot! Just one note: in Godot 4.2 I found out that it should be "var enemy = enemy_scene.instantiate()" instead of instance(), otherwise it gives you a "nonexistent function instance" error.
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