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Just some blender/3D stuff
Procedural Clouds - Blender 4.2
12:21
Месяц назад
Grease Pencil 3.0 is a BIG deal
6:22
2 месяца назад
Bubbles are EASY in blender 4.2
10:00
2 месяца назад
Fairy Lights  - Blender 4.2
10:36
2 месяца назад
Crystal Creation - Blender 4.0
15:18
3 месяца назад
Beginner Tutorial - Low poly deer - Blender
19:07
3 месяца назад
Low Poly Animal Creation - Blender
14:04
4 месяца назад
Improving more old Renders
6:19
4 месяца назад
Remaking 6 Year Old Renders
7:36
5 месяцев назад
Making cool renders in Blender
9:50
5 месяцев назад
Tennis Ball in Field - Full process Blender
24:31
5 месяцев назад
Particle flow on Curve - Geo Nodes Blender
13:44
5 месяцев назад
Intro to Simulation Nodes - Simple Explosion
11:09
5 месяцев назад
Fully Procedural Lego - Blender Geo Nodes
34:43
6 месяцев назад
Geometry Nodes Based Styled Hair - Blender
17:17
6 месяцев назад
Blender - Full shot animation process
8:58
6 месяцев назад
Blender - Rigidbodies, shading & rendering
23:10
6 месяцев назад
Blender - Easy mist stock footage
10:22
6 месяцев назад
Blender - Lets Make a Low Poly Island!
20:20
6 месяцев назад
Making a Short Film in Blender
13:47
6 месяцев назад
Blender - Lets Make a Cupcake! Part (2/2)
23:31
6 месяцев назад
Blender - Lets Make a Cupcake! Part (1/2)
19:42
6 месяцев назад
Комментарии
@pixel-ink
@pixel-ink 2 часа назад
So, what about doing this WITHOUT Geonodes... you know, just drawing in GP directly?
@mostafaelnajar899
@mostafaelnajar899 9 часов назад
thanks Amazing
@jeromyperez5532
@jeromyperez5532 18 часов назад
Did anyone figure out a Maya user interface for everything yet?
@FredKuramura
@FredKuramura 21 час назад
i can barely hear you...
@3dsmaxrocks699
@3dsmaxrocks699 День назад
What feature films has Blender been used on compared to say 3dsmax?
@cliffhansen7789
@cliffhansen7789 День назад
Any idea when we'll get dynamic hair? That's such an important feature we are missing with the change from particles to geometry nodes. I feel like that should be a bit of a priority and am frustrated it's taking so long.
@Polycount-tw4ix
@Polycount-tw4ix День назад
Not sure, but i bet it could already be done with simulation nodes from scratch with the tools we have now, so i imagine its just a matter of time for it to be made
@Smittel
@Smittel 2 дня назад
still hoping we will one day get a selective AO node.
@Victimxofxprogress
@Victimxofxprogress 2 дня назад
Nodes, nodes, nodes. Greace pencil, rendering/shading. The usual then. I hope the asset library for brushes will be decent at least
@1989johno
@1989johno 2 дня назад
I hate the new brush system
@charliejolly6022
@charliejolly6022 2 дня назад
Constructive feedback would be good here
@juddhertzler4722
@juddhertzler4722 2 дня назад
Fill curve geometry node flattens all my geometry, any insight? Using current 4.3 alpha
@Polycount-tw4ix
@Polycount-tw4ix 2 дня назад
Try rotating and appling rotation on your object, fill curve only works in certain orientations atm
@juddhertzler4722
@juddhertzler4722 2 дня назад
@@Polycount-tw4ix ah it worked! I was loosing it, thanks for this work flow, killer job
@adim101-b9l
@adim101-b9l 2 дня назад
It is soo sad to see most people in comments and most noobs in general cant see what blender is trying to do, they are really making a easier path for people to make new tools and expand geo nodes side of things and they will start to implement things like houdini. U all watch c4d and maya "whats new" video and think thats not in blender but it was always in there. u will say things like "it dont have things like c4d particle system..." u can laterally do most of it in blender and if u cant do it u can make your own setup in geonode and make it better.
@AyushBakshi
@AyushBakshi 2 дня назад
@@adim101-b9lnew kids not coming from 3ds Max and Maya side won't understand. The direction blender folks are on is good. We can't have everything in one update. They should be grateful that we are getting something. I've been using Maya extensively for the office and its updates are miserable. They almost forgot xgen and bifrost geo is still stupid to convert to normal mesh.
@3dsmaxrocks699
@3dsmaxrocks699 День назад
I've been using max for 23 years now. And with Tyflow and PhoenixFD it's pretty much a beast. The best thing about max is it's perspective viewport look. Compared to C4D and Blender and Maya it just looks better. I'm talking about when you're working on a model; not interactive viewport render realism. Basically max has the sharpest, cleanest look.
@proffesor8882
@proffesor8882 3 дня назад
how do you come up with this?
@Polycount-tw4ix
@Polycount-tw4ix 3 дня назад
alot of what I do is for productions so I really just come up with solutions to problems :) it can also help getting inspiration from films, tv, art etc
@proffesor8882
@proffesor8882 2 дня назад
@@Polycount-tw4ix i am just a beginner so that really just cracked my mind. Your understanding of this is amazing!
@Galvorn100
@Galvorn100 3 дня назад
This is amazing!!
@PrefoX
@PrefoX 3 дня назад
audio is fine... I got it at 50% and its totaly fine 4.3 looks very disappointing once again. still so many basic features missing : /
@Polycount-tw4ix
@Polycount-tw4ix 3 дня назад
I think alot of work went into reworking grease pencil, it was basically rebuilt
@wordzseanclair
@wordzseanclair 3 дня назад
nice
@RoN43wwq
@RoN43wwq 3 дня назад
LAST 2 YEARS Blender looks like Autodesk team. So stupid updates. Look at Cinema progress...
@happyotter9
@happyotter9 3 дня назад
As someone who is with Blender for 15 years, I cannot express my utter disappointment. But modern Blender have invited so many noobs, any criticism would be drowned in a sea of blind fanboyism, claiming how Blender soon gonna destroy ZBrush, SPainter, Cinema and Marvelous with one swing
@igorrocha1819
@igorrocha1819 3 дня назад
Unfortunately, we can't compare them. Blender has a really small team of less than 100 people, while Maxon has more than 600. And Blender is free. But yeah, it indeed makes us really sad...
@happyotter9
@happyotter9 3 дня назад
@@igorrocha1819 My main concern is that modeling in Blender wasn't properly updated for 5-6 versions now, and there are still many glaring issues in general. some are like decade old, but instead of fixing some core problems, they do random crap like ruining well established workflows by rewriting auto-smooth or making yet another revamp of Grease pencil... It's also really funny how before the Blender team started receiving funds from numerous companies, working basically for free, they managed to do much greater improvements than what they do now (rewriting entire core for supporting n-gons, entire modeling tool-set, developing Cycles, then Cycles 2.0, making completely new UI, big work on simulations back then etc). These days it's more like: "hey, the icons are more smoother now and windows are having round corners"
@gotmoresoul
@gotmoresoul 3 дня назад
yes, with the thousands of dollars that you donate to the Blender team, surely they should listen to your angry disappointment and make changes accordingly.
@happyotter9
@happyotter9 3 дня назад
​@@gotmoresoul I can list you a number of things that were made by devs for free, so now comes a new generation of devs who break what was working before in their attempt to reinvent the wheel. This naturally pіssеs off people who worked with Blender far longer and remember how better some things were, just to be met with fanboys like you with their "Acshually, Blender is free". I admire programmers who made Blender for free and not those devs who ruin it also for free
@eobiri
@eobiri 3 дня назад
Your audio is low. Please increase the gain. Thanks
@faustoart
@faustoart 3 дня назад
wonderful tutorial, thx
@faustoart
@faustoart 3 дня назад
I appreciate a lot that Blender continues to improve Eeve, and I really hope that someday it'll be good enough to use it in production, but IMHO right now, at least for me, it's a no no. If I need a real time renderer I just prefer UE by far, and if real time is not an issue, the cycles renderer is really good. I don't find, in my personal workflows, situations where Eeve is a good solution. Reflections are a big concern (in product visualization is mandatory), emission is a must, and render layers are really needed for post processing. I think that some day Eeve will be as good as unreal engine is, but this day is not today.
@AyushBakshi
@AyushBakshi 3 дня назад
Blur Node in shaders when
@kirillalexeevsky6878
@kirillalexeevsky6878 3 дня назад
just use noise with UV setup and be happy
@btn237
@btn237 День назад
This won’t happen because it’s not possible - when the shader is calculated, each pixel is unaware of the surrounding neighbours. A blur is averaging out values between neighbouring pixels, hence, why a blur node is not included in shader nodes. No other 3D DCC has this either. When the proper texturing workflow (texture nodes) is implemented, blurring will be possible there, but not in shader nodes (aside from the noise hack way of doing it).
@AyushBakshi
@AyushBakshi День назад
@@btn237 🤔 interesting
@Sigmamagic15
@Sigmamagic15 4 дня назад
Please increase volume sound
@splitspecs
@splitspecs День назад
The volume is fine lol
@orion3254
@orion3254 5 дней назад
This was very useful, thank you so much. You explained everything very well!
@system-qn2hb
@system-qn2hb 5 дней назад
i bet your channel is gonna blow up. this is the first video I've seen and I subbed from it. all I ask is that you don't make tutorials using the nth boring instagram egirl looking ass character like so many others do. it's physically painful to look at. the subjects of the videos you've already got are great
@Polycount-tw4ix
@Polycount-tw4ix 5 дней назад
Thanks! Appreciate the sub!
@mamuchomusic6334
@mamuchomusic6334 7 дней назад
how does the fill tool in blender 4.3 work? Thank you
@frankwas586
@frankwas586 9 дней назад
Just discovered your channel. Great stuff. 👍
@EmpireAnimatory
@EmpireAnimatory 9 дней назад
Thanks man it helped me 🎉
@Josh.Atkins
@Josh.Atkins 13 дней назад
Awesome tutorial. Is there any way to resize the culling grid with the camera's focal length automatically?
@Polycount-tw4ix
@Polycount-tw4ix 13 дней назад
You could do it using drivers but it gets annoying as youd have to repath the driver when you change the camera, id like to see an option to read in camera data like that directly into geo nodes
@josephhennessy2978
@josephhennessy2978 17 дней назад
Brother you are the MVP wow thank you for this video.
@rayanguillemguerrero1092
@rayanguillemguerrero1092 19 дней назад
I never comment on videos, but I have to so that more people see this! Wonderful work, never stop !
@enragedcoffey4922
@enragedcoffey4922 19 дней назад
this is great i have this caracter i realy like however there body is entiely smoke and they have a glass body they use to not fade away i will use the ramp shown at 7:16 and kepp the ramp short so its only the body itself thats smoke thanks
@diogoazul
@diogoazul 19 дней назад
i was having issues with the dynamic painted and you helped me, thanks!
@Polycount-tw4ix
@Polycount-tw4ix 19 дней назад
Glad i could help!
@maglaess
@maglaess 20 дней назад
Great Work 🙂
@Crushertalos
@Crushertalos 21 день назад
You can apply geometry nodes to individual layers!? This is massive. You are absolutely right, this could change what one could do with 2D animation in massive ways! Thanks so much for making this video and your hard work.
@Polycount-tw4ix
@Polycount-tw4ix 21 день назад
Thanks! glad you liked it, and yeah very excited to see what people come up with
@Programmingwithrohit
@Programmingwithrohit 23 дня назад
You didn't gave it's download link
@RealeMarco
@RealeMarco 25 дней назад
Just as help: if you activate LoopTools (it's in the add-ons already, you have only to activate it), you can select a loop and make it a circle automatically. The other way around, if you want to straight 2+ edges, just select them and scale them to 0 on a specific Axis (S+Axis+0).
@小笼包-m3o
@小笼包-m3o 26 дней назад
mate, how do you learn geometry nodes? I feel like each tutorial is basically a 15-50 steps maraphone of: plug this into this, add this and plug it into this. But how do you understand exactly what to do?) 😁
@Polycount-tw4ix
@Polycount-tw4ix 26 дней назад
For me it was just following enough videos when it came out, and understand the principles of what was being taught, then changing it and making my own systems slowly, when hitting roadblocks finding solutions online
@pyromaster9095
@pyromaster9095 27 дней назад
i love procedural textures, so many possibilities, very customizable and quick to make. Good video mate!^^
@Polycount-tw4ix
@Polycount-tw4ix 27 дней назад
Thanks!
@pyromaster9095
@pyromaster9095 27 дней назад
@@Polycount-tw4ix you're welcome^^
@tanbirjishan3980
@tanbirjishan3980 28 дней назад
Do u mind if i use this on my work(oc i will modify it a little)?
@Polycount-tw4ix
@Polycount-tw4ix 28 дней назад
dont mind at all!
@tanbirjishan3980
@tanbirjishan3980 28 дней назад
great!!
@josuecarrasco2678
@josuecarrasco2678 Месяц назад
Hello friend, I have a similar situation. In my case, I have two overlapping meshes. The one below intersects the upper mesh, and I would like to make the points of the second mesh that are intersected disappear. Could you help me with that?
@Polycount-tw4ix
@Polycount-tw4ix 29 дней назад
Hey! It sounds like in this case adding a 'boolean' modifier to either mesh, selecting the other in the modifier and setting it to intersect :)
@renatogangemi
@renatogangemi Месяц назад
I'm curious about how the layers work in this approach. Can different colors be added by layer, or should that be done using nodes?
@Polycount-tw4ix
@Polycount-tw4ix Месяц назад
Yeah layers are essentially a new data type, like points or faces, so by ticking "layers as instances" you can store the instance index then use that to get different colors per layer or randomise attributes per layer (doing this youd just get different values for each layer)
@GriffithDMeruem-fy6bh
@GriffithDMeruem-fy6bh Месяц назад
excelente
@AthénadeCallataÿ
@AthénadeCallataÿ Месяц назад
Thanks a lot! Works wonders :)
@Danwix
@Danwix Месяц назад
great tutorial man, much appreciated!
@mrperfect-24534
@mrperfect-24534 Месяц назад
3:38 what have you done there ?
@Polycount-tw4ix
@Polycount-tw4ix Месяц назад
Using the force node group before the simulation to give the particles initail upwards and random velocity using a noise texture :)
@mrperfect-24534
@mrperfect-24534 Месяц назад
@@Polycount-tw4ix is that a short cut key how can i do that?
@nohnohnoh
@nohnohnoh Месяц назад
So is this in blender 4.2 or will it be in 4.3
@Polycount-tw4ix
@Polycount-tw4ix Месяц назад
Itll be 4.3 :)
@nohnohnoh
@nohnohnoh Месяц назад
@@Polycount-tw4ix so hyped like bl4.2 already has some big improvements .
@psychoraccoon
@psychoraccoon Месяц назад
Hey, great tutorial! It worked great for me, but I have a question, do you know why when I hit bake, it bakes it with the cpu instead of the gpu?
@Polycount-tw4ix
@Polycount-tw4ix Месяц назад
Sadly thats just how it has to be for smoke sims in blender, they have to bake on the cpu atm
@psychoraccoon
@psychoraccoon Месяц назад
@@Polycount-tw4ix great, thanks!
@AnimeShhiinBlender69
@AnimeShhiinBlender69 Месяц назад
great course dude, I like it when people simply explain things
@Polycount-tw4ix
@Polycount-tw4ix Месяц назад
Thanks really glad you find the explanation clear
@bzikarius
@bzikarius Месяц назад
ATM reflection plane appears without option «capture» for viewport. And you should enable it in Properties → Data → Viewport display
@capturepainting
@capturepainting Месяц назад
Clouds would be so much efficient and organic with this 💯