Grand/global challenges are a weird one a lot of people don’t stream cause in a best of 1 closed team sheet format people bring some really goofy stuff and people who streamed it have encountered stream snipers before which then ruins the entire experience
I don’t think defeatist makes archeops useless. He still has like 140 attack and great speed, he basically has the power of a legendary so it makes sense they gave him that ability
It was an online raid and I think I encountered around 150+. Stopped counting after awhile because I was made aware that only the 5-star raids had the shiny
Its sad. Bug type is my favourite type. Doing playthroughs with only bug types is challenging. I don't play competitively but i still think that fairy should take normal damage from bug type. Also stat boost and good abilities would help too. I don't want bug to be top tier type, but not the worst one.
For me bug must not be weak to rock because you cant hit a butterfly,bees,mosquito a housefly a ladybug etc using a rock so for me if its a dual type(bug/flying)they must resist rock attacks
Honestly a chunk of the bugs feel like they just fell victim to "Early Route Syndrome", where because they're available before you even have a single badge, Game Freak tries to fit them into a niche where they're good for the early game but fall off super hard soon after. I say "tries to" because a lot of the times it feels like they overcorrect, especially since some of the first gyms are Rock type, making the Bugs already hard to justify using, even after their power spike. 4 straight generations of the early bugs not even breaking 400 BST after fully evolving really did a number on the perception of the type as a whole. Gen 5 felt like they finally wanted to make some decent early bugs with Leavanny and Scolipede, which were at least a step up from the rest, even if they are available way later compared to their buggy brethren. But then they made yet another Butterfree in Gen 6 anyway, though with slightly higher stats at least. I haven't played either of the mainline Switch games myself, but Lokix feels like what I've always wanted from an early Bug type. Not the strongest thing ever, but still powerful if used right. If I were to change the game to try and buff the Bug type, there's a great video by RU-vidr CammyMeleeTea that goes over adjusting the type chart for several weak types that I think has some good ideas. They suggested making Bug neutral to Fairy while resisting Fairy, having it resist Poison, removing Ghost's resistance to it, and making it so that Bug types can't be confused, similar to how Electric types can't be paralyzed. I could honestly see those type chart changes alone helping the type a bit, but I also think that Game Freak needs to stop being so afraid of the early game mons being too strong, especially as we've seen more examples of decent early game mons that don't completely take over the meta.
Always love seeing these kind of videos because even if I don't agree with the typing it's interesting to see the reasoning different people have for that kind of stuff. Love it, Fossil pokemon are some of my favorites.
Because Pokémon Company and GameFreak refuse to actually give the bug type….realistic buffs. All BUGS should not supper from status results like confusion or paralyzed. Bug should do super affective damage to fairy, ground and water. Bugs in stories defeat fairy types. Bugs dig, tear and eat ground. Bugs drink water and a lot need water to survive and repopulate.
They need to limit u-turn distribution, fix the base stats, and make stealth rocks flat, or maybe even only effect levitating pokemon, but do more damage in turn. Making fairy type as good as it is only hurt. Perhaps make both bug and psychic resist fairy?
The brains/minds of bugs cant comprehend evil deeds, ghosts, or the attack on the the psych so they should resist dark, ghost and psychic type moves. That would be a nice deserving defensive boost.
Although psychic type would then continue to be a worse and worse version of the fairy type, so nerf knock off, limit u-turn to bugs in most cases, and make psychic resist fairy as well. (I'd almost go as far to drop dark's immunity to a resistance) Most usage of the psychic type as it is now is because of psychic type mons getting access to ridiculous things (which is increasingly not enough under pokemon like gambit, and many psychic mons would be benefited by dropping the type, not starmie and the lati twins)
Thanks for using this team ! If your wondering why I have tera ghost on zom, it's because it hard counters calyrex ice and other zacians. (Trick room hard counters this team) Also I think you should include your discord in the description of videos so people without community tab can show you their teams and more video ideas for you
Nerf U-Turn, lowering its accessibility while allowing a lot of Bug Types to get it. Nerf Volcarona by some stat points. Give Bug Types a passive like naturally bypassing Reflect/LightScreen/Veil or Ignoring Entry Hazards due to bugs having an easy time getting in places they shouldn't be. Reverse the type matchup of Bug vs Fairy, Bugs Resist Fairy and deal SE damage to Fairy because a lot of fairies in common depictions use bug elements, so why wouldn't the original beat the copy. For the love of god, give bug types some kind of terrain or weather interaction like "Firefly's Domain : Grants all Bug and Fairy Types the equivalent of one stage of speed, grants Bug Types a 15% boost to all attack calculations (similar to Life Orb, but halved) while this is in effect and grants the Unaware Ability in terms of calculations to all attacks from all parties except Bug Types for the purpose of their attacks. I'm not sure if anything else can give the type's middling mons (not even the lamest ones, just average ones for the type) a niche...
I feel like fairy resisting bug is a response to popular bug moves on non bug types. They need to make bug also resist fairy, that would atleast balancing things out giving bug a little more important defensive utility.
I was going to argue against your video, but then I remembered that the only reason why I use Volcanora is because it looks cool and has access to Hurricane and Heatwave. When did I ever use Bug Buzz or U-Turn? When did I ever rely on STAB Bug moves or resists....? Ok I guess there is Quiver Dance, but the fire typing is the only thing that makes Volcarona relevant - even if it takes 50% hp to stealth rock..
Fairy resisting Bug was entirely unnecessary, adding insult to injury. It's created dental as egregious quad resistances. They should: - remove Fairy's resistance - remove Ghost's resistance. Ghosts already have TWO immunities, plus they're immune to trapping moves. That's PLENTY. - give bugs a meta-immunity like Dark or Poison have. Like making them immune to powder moves, for instance. - take U-Turn away from a few of the non-Bug types that have it, to thereby increase the value of bug types that do. - take stealth rock away from some of the random non-rock types that have it. - give us a few more bugs with decent BST's. - no more Bug/Flying types. We've got plenty.
I would further suggest making stealth rocks damage flat. It would still be an amazing move, and steel/ground types have had it too good while fire, flying, bug, and ice mons have languished for years. (Note that the fire types that are good are good because of boots existing, and having absurd options, note gen 8 Cinderace, Volcarona, Volcarona with tera, and chi-yu have absurd advantages, and are almost always offensive powerhouses. Heatran is a steel type and therefore not weak to stealth rock.) Volcarona may be considered harder to deal with, but more reasonable counters to it (gyrados maybe?) would likely emerge with the freeing of more flying types.
Bug Type is actually pretty decent, hitting darks and psychics is very useful and resisting ground and fighting is also very useful, there just needs to be High BST Bug types without flying type added.
I think Ledyba needs more another evolution like they did with ursaring, a mega would need a very good ability to be somewhat usable compared to other megas and would get ledyba in the shitter when they take megas out again
I'm replaying ultra moon currently and I'm doing a soulink nuzlocke with my friend, i genuinely forgot Ledyba existed when I was thinking about encounters on route 1. The only things I thought of were grubbin, pikipek, rattata, pichu and yungoos (there's probably more in that grass I'm missing honestly) point is of this long comment, ledyba is hella forgettable