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Game Dev By Kaupenjoe
Game Dev By Kaupenjoe
Game Dev By Kaupenjoe
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This channel is taking a hiatus for an indetermined amount of time 🙏🏻

Unity Runtime Fee is the Death of Unity!
8:40
10 месяцев назад
Freeze Rigidbody Rotation in Unity
2:19
10 месяцев назад
How to create Animations in Unity 2D
22:33
10 месяцев назад
Using Prefabs to Reload a Ballista in Unity 2D
8:13
10 месяцев назад
How to create Projectiles in Unity 2d
10:55
11 месяцев назад
How to Flip a Sprite in Unity Tutorial
1:56
11 месяцев назад
How to Change the Mouse Cursor in Unity
2:27
11 месяцев назад
How to Hide The Mouse Cursor in Unity
1:39
11 месяцев назад
How to add Background Music in Unity
3:16
11 месяцев назад
How to add Custom Sound Effects in Unity
6:06
11 месяцев назад
How to Drag GameObjects with the Mouse in Unity
3:36
11 месяцев назад
Basic Mouse Inputs in Unity
4:19
11 месяцев назад
Basic Keyboard Input in Unity
6:16
11 месяцев назад
Top 5 FREE ASSETS WEBSITES for Unity
2:55
11 месяцев назад
Комментарии
@S_Trigo
@S_Trigo 4 дня назад
THANK YOU SO MUCHHH I HATE QUATERNIONSS FINALLY SOMEONE WHO DOESN'T USE QUATERNIONS
@rogformer
@rogformer 6 дней назад
I have watched maybe 8 hours of content trying to find a simple and efficent way to make this work while also allowing me to try and figure out how to build a system on top of it to snap to locations. This is the only video that remotely does this. Thank you. Would love a snapping tutorial as well! Subscribed.
@ahu3fi1
@ahu3fi1 19 дней назад
i love this channel ❤❤❤
@jackgames3009
@jackgames3009 24 дня назад
I do the Cursor.visible = false; and it still shows nothing happens
@TheAtticus82
@TheAtticus82 24 дня назад
Was looking for a tutorial exactly like this. Thank you!
@yokami_9408
@yokami_9408 Месяц назад
Waiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit ! Kaupenjoe ! I remember following your minecraft tutorials :')
@JetDragon5
@JetDragon5 Месяц назад
I get an error after I did 1:12 (Cursor.lockstate = CursorLockMode.locked;) and it says " 'Cursor' does not have a definition for lockstate'" Code here: using System.Collections; using System.Collections.Generic; using UnityEngine; public class HideMouse : MonoBehaviour { // Start is called before the first frame update void Start() { Cursor.visible = false; Cursor.lockstate = CursorLockMode.Locked; } }
@Geny
@Geny Месяц назад
There is a typo, it should be Cursor.lockState, not Cursor.lockstate.(capital S)
@mikhailhumphries
@mikhailhumphries 2 месяца назад
When you coming back?
@razlubinsky
@razlubinsky 2 месяца назад
I got here because I wanted to know how to separate the bloom effect of the sword from the light2d effect so when the sword is shining the light doesn't have to (im doing something similar with a lightsaber and candles but the lightsaber is getting really bright when near the candles and I need them to be on different layers somehow). if you can read this, please do a video on that or at least answer me here with a comment :(
@DrBlort
@DrBlort 2 месяца назад
Great example, thank you!
@kongb7480
@kongb7480 2 месяца назад
thank you very much, I didn't think this problem could be solved so easily
@KingPanda29
@KingPanda29 3 месяца назад
it keeps spamming UnassignedReferenceException: The variable rotateAround of PlayerRotation has not been assigned. You probably need to assign the rotateAround variable of the PlayerRotation script in the inspector. UnityEngine.Transform.get_position () (at <c5ed782439084ef1bc2ad85eec89e9fe>:0) PlayerRotation.Update () (at Assets/Scripts/PlayerRotation.cs:16) in the console but my code is working. I already assigned the variable, but it says it didn't.
@guitarcoversua3925
@guitarcoversua3925 3 месяца назад
Finally someone who talks at my speed
@asleepcat
@asleepcat 3 месяца назад
Can you try to make this compatible with the ''A pathfinding'' project, because no matter how hard I try, I think I'm missing some things, can you please explain in detail how LOS would be compatible with this project, etc.? I won't say things like it's very watchable, but rest assured, I will watch the video until the end, even if it is 10 hours long. pls :'D
@Imjustthatguyyyy
@Imjustthatguyyyy 3 месяца назад
It works Well but when i Walk to the left and then stop it just looks to the right if you have time Can you help?
@themagicall7370
@themagicall7370 2 месяца назад
Hello, the following code works for me: float moveX = Input.GetAxisRaw("Horizontal"); if (moveX < 0){ spriteRenderer.flipX = true; } else if (moveX > 0) { spriteRenderer.flipX = false; }
@Kenon-
@Kenon- 7 дней назад
@@themagicall7370 yeah this works for me too
@petitcoke
@petitcoke 3 месяца назад
How would i do this in 3D?
@GiangNguyen-ho5st
@GiangNguyen-ho5st 4 месяца назад
Is it possible to make it so that when the player is out of sight, the enemy would still run to the last seen position to look for the player?
@user-nv3iq2de8f
@user-nv3iq2de8f 5 месяцев назад
I tried what you said, but the inspector is not showing the thing that I published
@PouyanZ3
@PouyanZ3 5 месяцев назад
thank u so much brother
@Atoll.s
@Atoll.s 5 месяцев назад
Very nice guide!
@gbaierski
@gbaierski 6 месяцев назад
Thanks mate!
@sandeshsg5337
@sandeshsg5337 6 месяцев назад
I get "Install failed: Validation Failed" as soon as the editor starts installing , i tried running it as admin , i turned off my windows firewall, i am not using VPN , I set the UAC to low , i have literally tried all the solutions on stack overflow , still no luck. I have uninstalled and reinstalled like 26 times, PLEASE SEND HELP
@STATIC-LB
@STATIC-LB 6 месяцев назад
i had the same problem i thibk you went on the wrong website and i belive its a hacker or melacious FAKE version of unity and Due to the firewall the hacker wasent able to get acces to your computer
@EE-ou4pc
@EE-ou4pc 6 месяцев назад
With hours and a few road bumps, I did it. Great tutorial 👍
@nerd6174
@nerd6174 7 месяцев назад
underrated
@emilian_spielt300
@emilian_spielt300 7 месяцев назад
very nice tutorial, helped me out a lot. i have a question to your unity, how can you see all of the "scene" stuff in your game view? you see the line of sight and the colliders and stuff like this.
@shockingchris9809
@shockingchris9809 7 месяцев назад
I like the 5 ways and definitely have a chosen one for moving. A question I have is what seems to be the preferred way to grab this input. You have Input.GetAxisRaw for hor and vert, but I've seen others use the Player Input Asset and get the Vector2 of the InputValue, which I am reading creates garbage to clean up. Which is your preferred way?
@svenwork3511
@svenwork3511 7 месяцев назад
what if i want the planet to be moving, and the rock rotate around with the same perpendicular distance throughout?
@SI7ENTx
@SI7ENTx 7 месяцев назад
Waaaaaay too fast, not for me... gonna try another tutorial
@Business_Motivator101
@Business_Motivator101 7 месяцев назад
new subscriber here
@nikson12gg
@nikson12gg 7 месяцев назад
Sorry for my bad english if you explained it but I didn't get it... I just don't understand why invoke isn't considered to have the best performance and to be the most flexible and the best way. In update(), even if we have a delay timer, it still checks "if"(like every 0.0167 seconds) which is unneccessary, but if we used invoke in start() and set its delay timer to 0.5f, it would check only twice in a second which must be better for a performance. When using invoke, we don't even have to make many unneccessary booleans, which was needed in update() to disable or enable some functions when we could easily disable or enable invoking functions. For me invoke is the easiest and most flexible way. I can have way shorter and easy to understand script. Idk, maybe there are things I don't understand yet, I'm new on this
@ivkuben4022
@ivkuben4022 8 месяцев назад
Thanks for this!!
@baskenr6s
@baskenr6s 8 месяцев назад
Its just snapping my game object to 0,0,0?
@caravanhati9202
@caravanhati9202 8 месяцев назад
not working
@Hoardinqs
@Hoardinqs 8 месяцев назад
do I need to create a JSONUtility folder with the scripts inside?
@Ronirvan
@Ronirvan 9 месяцев назад
Amazing tutorial sir, but if I may be so bold to ask, in this tutorial you did not show how to make the player sprite points toward the direction you are moving, as shown in the video image and it was what I was looking for. Please, if possible, make a tutorial related to change direction animations with idle and walking since youtube don't have anything in the quality level of your channel. Thanks a lot.
@icewallowcome4500
@icewallowcome4500 9 месяцев назад
I have Unity on PC at home and when I lock cursor and hide it it stays locked untill i press escape and it works fine, but on other PC at work it does not stay at center of screen when i lock it, it is not even confined in game window, it just goes wherever i go with mouse, it is same on every project
@JasonMorelandDigitalrecline
@JasonMorelandDigitalrecline 9 месяцев назад
Just think of scenes as an object and nodes as components
@Mk2kRaven
@Mk2kRaven 9 месяцев назад
Also know that the company behind Gamemaker likes to post LGBTQ+ content onto their blog, social medias, and youtube, exposing children and teenagers to LGBTQ+ content. So if you are againat children being exposed to that stuff, maybe try a different engine.
@Kuzyn
@Kuzyn 9 месяцев назад
You can also check the game called Stoneshard - it's a turned based RPG with "open world". I dont want to imagine how big challenge it was for the author to create this with GameMaker, but its a great game.
@KingSlendy
@KingSlendy 9 месяцев назад
I've used Unity, Godot, some C# engines, and I still love GameMaker the most out of every engine. It's so simple, so straightforward, it fits what I want in a game engine, and since I just want to make 2D games it's just amazing
@bassrelic5030
@bassrelic5030 10 месяцев назад
Finally a working solution! Tried a lot - Thanks!
@yolamontalvan9502
@yolamontalvan9502 10 месяцев назад
UNITY CANNOT BE TRUSTED ANYMORE. They are holding hostage to developers who have invested tons on resources and cannot move to another engine fast. SCREW UNITY.
@JaguarPanda
@JaguarPanda 10 месяцев назад
Gamemaker is pretty cool, i used it for a long time, i've been tempted to come back to it to try out the new features, especially the collision functions (move_and_collide), imagine my disappointment when i found out they don't support float values, only int
@cheesymcnuggets
@cheesymcnuggets 10 месяцев назад
Desktop exports behind a subscription? Not for me personally, I'm currently unemployed so that's a no can do. What if they just raise the prices of the subscriptions because of "inflation" or some other dumb corporate reason. I like the look of the engine and may try it out in future for fun but it's simply not a commitment I am willing to make. No hate to GameMaker but Unity has made me aware of a very real risk. I imagine Unreal has a similar user agreement but instead of subscriptions it's 5% royalties past $1M. Idk, let's just see what UE5 has in-store for us first. At the end of the day, nothing is for certain.
@user-dm6th6ml6b
@user-dm6th6ml6b 10 месяцев назад
i have a problem it says that i need to sign in
@foldupgames
@foldupgames 10 месяцев назад
As a long-time GM user, I can say they really ticked me off when upgrading to GM Studio 2 - They did not honor my purchases of past export licenses - They did a "fire sale" for licensing and then announced the new engine and EOL on what you had just bought - The pricing model fluctuated wildly for a while - The engine was sold to different companies, one after another Things seem to have settled down now for the last couple years and the pricing is back to being reasonable.
@Kuzyn
@Kuzyn 9 месяцев назад
If you have bought a license for GMS2 for example on Steam, you can still use it. If you have bought old software like GM 1.4 then you can use it only for GM 1.4. It works the same way like for any other software that is not a service. And right now GameMaker is owned by Opera (since Jan 2021) and once they changed from lifetime licenses to subscriptions, they were able to develop the engine and fix the bugs way faster. And to be honest, I prefer it this way. I can try to develop a game for free and once I need to export it, I can do it for few bucks and thats all. And no one will come after me for payment no matter if game was successful or not. In exchange I have a software that is developed all the time.
@piyushguptaji402
@piyushguptaji402 10 месяцев назад
what is your next engine dawg ? i feel like its unreal 👀
@GameDevByKaupenjoe
@GameDevByKaupenjoe 10 месяцев назад
You're way too good at predicting 🤣🤣
@ipga13
@ipga13 2 месяца назад
@@GameDevByKaupenjoe so that was a f---ing lie