Each of these 5 minute "cartoons" are equivalent to a 50 minute university-level computer graphics course. They are used to teach CSE 457 at the University of Washington. See here for more information: g5m.cs.washington.edu/
At every point in the video, I was afraid that he was gonna show some weird formula I would not understand and have to close the video but every single detail was taught visually and mathematically, there is nothing left to understand.
What a great series! I have a question for the experts... was it necessary to map velocity as an input? I'm guessing it's not absolutely necessary and was done to make the training faster? My guess is based on the assumption that the timing of the ball x/y changes to the inputs have an effect, but I may be wrong.
I just wanted to get some spline knowledge, a quick in and out. But you have made me stay and watch multiple videos. Very nice, intresting and to the point.
Hello, i have a question, so when we are trying to reconstruct a curve given that points, which is best suitable option from this three spline options?
I have a video that describes how I create these videos :-) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Yd5NAk4Qyzs.html The 3D animations were done in Unity
I get how the model can see moves and output up or down action. But I don't get how model tracks the score for rewards etc Can someone explain how the reward is fed into model