Argon Labs is a gaming clan with a focus on game development and history. We are as excited about new games as we are about classic games and we celebrate the industry and culture with our videos, events, and showcases. If you are an indie developer and would like us to consider promoting your game, please contact us. However, we reserve the right to decline to promote any games we feel are not up to our quality standards, or would otherwise not be interested in for any reason.
We originally started back in 2004 as a clan for the Chaos Evolution mod for Unreal Tournament 2004, with one of the mod's developers as a founding member. Since then, we have expanded our horizons considerably and intend to continue to grow.
@@donterrenoalto4235 Dude this game hasn't had an update in like 8 years, but it's solid for what's there and it's free. So if you like the look of it, go ahead and grab it. Just don't expect updates.
The dragon breath attack seems really fast on the commodore. Next to the shapeshifter, its probably the best unit to challenge with Wiz for a power square victory. What a comeback for Light!
The name rings a faint bell but I played very few apple II games. It was a neat system though. I think we used it in programming class when I was in high school.
I doubt it. Perhaps if you modified the system enough. The 5150 did not have a very powerful processor, even by 80's standards. This game would require something better than that, and certainly more RAM as well. As for the actual minimum requirements, the developer mentioned that it would probably be able to run on a 486, though probably quite slowly. See the manual here: www.asciisector.net/development/08-04-03/manual.pdf
This is fun - but I can't figure out why the music plays so slow when the played with the museum showing, but only in emulators. It was always right on the C-64. If you hit a key and move to the menu, the music plays at the correct speed. Must have something to do with how we dealt with interrupts that confuses VICE, etc.?
The thing about the C64 was that the SID chip was such a weird and wonderful piece of technology that minute variances in construction essentially gave every C64 its own "voice" so to speak. Each one played sounds and music slightly differently, and that makes each one unique. I don't know if that's exactly responsible for the effect you're describing, but I think it's worth noting. Emulators are entirely software, and so everyone who downloads it will have the exact same experience. It may not be possible to perfectly emulate a C64...
Back when we did those, we had usually 5-8 people in a living room around a tv with one microphone between us. It wasn't ideal, but one of the reasons we stopped was the lack of equipment. One of these days I want to do these again because they were fun, but we'll probably wait until we have better equipment and most likely as livestreams instead of episodic videos.
Stupid question, I remember playing a 3D dungeon crawler on the C64 once upon a time, it may have been this but I am slightly doubtful. I had no disk drive only cassette tape but the really odd thing about the game was that it either came in cartridge form (which was ultra rare for C64 with games such as international soccer etc) OR it came with a hardware dongle ... anyone got any ideas to this great mystery ?
Legend of Blacksilver is the sequel to LotA, it looks similar but has a different storyline and takes place on a different planet. I don't know if that's the game you're talking about, but it's the only similar game I can think of. Cartridge games were very rare, usually the cartridge port was used for memory expansions or upgrades of that sort. I don't think I ever actually owned any cartridge games.
you should have tried to spot the object creating the shadow. you should have looked where the star is and then try to triangulate the objects position. would have been nice to know if it was just some casual npc ship or maybe something else.
I might have, if it hadn't been freezing so much. By the time I realized the shadow was moving I was already freezing again. It didn't stop freezing until the shadow was gone and when I went closer there was nothing. At this point I'm just going to assume it was probably nothing special since I really have nothing to go on.
I loved the C64 with the 1541 drive, the sound and music was amazing. Temple of Apshai Trilogy, Questron(s), Mail Order Monsters, and the legend of BlackSilver were ones I enjoyed.
Ahh those were the days. *SIGH*. Can you imagine them remaking this game using todays engine technologies. Hell, you could have huge worlds per portal you go through. As in: One could be Skyrim world, second portal could lead to World of Warcraft type of world, 3d portal could be a Sci Fi huge world, etc.. Would love it!
+Michael Smart We can see that the universe this game takes place in actually includes quite a few worlds, by looking at the other game in the franchise, Legend of Blacksilver, and the code wheel that ships with the games. Incidentally, it seemed that the code wheel for both games was exactly the same. Supposedly the Ancients were a race of interdimensional space travellers who built the museum as a hub for travel between the worlds as well as a place to showcase the local cultures. There could be some way to open up a doorway within the museum that allows you to travel from one planet's section to another, and thereby to all the planets connected to the museum. That would be a fantastic idea for a modern reimagining of the series. I am planning on resuming this years old playthrough once I am able to realistically start doing RU-vid properly again.
You dunno how to make a groin fighter. 'S not how you do it. Makin' it wrong. I couldn't come up with anything more original to say about this. Something _this_ ridiculous defies words.
+Lithium The ways of the groin are many but still mysterious. One must fully understand the secrets of Pelvic Magic before one can achieve the serenity of Groinal Nirvana.
Pirates Lair both terrified and excited me. What I couldn't believe what the need to climb all the way back to the top. Thank goodness for that Seek spell, because I remember that I had no herbs left, no bolts or dungeon spells and low on food and HP. It was a magical time. Thanks for sharing this video series! I miss this game so much.
I am interested! Please help me with this game! I really want to finish it I played it when I was eight. Never loaded correctly on the second disk. I just need a site where I can get the two disks. So far I haven't found any that I can use with c64 forever. Maybe I am just not geek savy enough to figure it out. Any help links would be much appreciated. I have Vice as you suggested. Which version to use? THANK YOU in advance!
Argon Labs Checked it file are all loading as too complex on emulator or just a demo screen if you have the zip let me know my email is nativeedgelandscapes@gmail.com. I need disks 1 and 2
Joseph Malone I remember playing this game when I was around 9 or 10. It was such a blast even though my brother and I never could get to the end. I remember playing it more recently with the c64forever emu, I believe.
argon sometimes its good to run on the hunt, when the game tries to flee. especially if you manage to chase it into a corner of some trees or waterline, ive managed to get a stag cornered by chasing it (running) into a river and stabbing it melee
Argon at which time you start to engage in combat i would keep a stock of Yarrow as it will serve you well should you receive lacerations or punctures.
Argon does surprisingly well with his trap fence and there are many other options than the one i have listed and the ones Argon has employed. You might even try some meat a bit closer to home. Something with a familiar taste sort of like chicken but not exactly. If you think about it you might just be able to put your finger on it but if you try to eat the meat it might put it's finger on you . Remember two heads are better than one for this task.
you can always run down your larger prey. Just remember they have a far larger stamina pool however yours (assuming you travel very light) regenerates faster. Sprint to about 30% fatigue then start walking it off while following the tracks. With stags and elks at about the 3rd - 5th sprint (maybe longer if you are slow) you will have exhausted the poor creature at which point you can walk right up to it and give it a big hug( or mercilessly bash its brains out).