Holy crap I can’t believe watching it again how good the glass symbolism you use is. The song’s percussion sounds like the snap of cracking glass, and how the glass cracks around etho’s eye widening are timed with the snaps -ahh it’s so good!
I understand Susie mentioning strings and puppets, because Spamton directly mentioned them and was talking about them constantly. But... hands??? Hands are associated with Gaster and Windings, not with Spamton.
THIS IS JUST SO-- No, wait....I can't find the fitting word....let me try again. *ahem THIS IS JUST SO-- Uh.... SO-- .... Ugh.... IT'S IMPOSSIBLE TO BE DESCRIBED WITH WORDS!!!
DUDE! I'm so getting into Hermitcraft! And man, do I love these interpretations of the "Darker Storyline!" It just feeds my Angst/Whump Writer Muse! So, many ideas! Keep up the good work!
This is honestly still my favorite HC animatic. I adore the fanfic of Etho being a crime lord so much, he got so many hermits in S7, both by Shade-E-E's and the mycelium war. Man is like a godfather, causing havoc everywhere while playing golf in his free time (or in his case, decked out). I also just found out you did a deltarune animation, and I loved it too! It just reminds me of how good Toby's games made me feel, and reminded me to look forward for the complete Deltarune
This is such a chilling animation. I especially like how when Susie says "broke," it looks more like she's referring to Kris breaking rather than Spamton. I thought that was a nice touch. I got goosebumps!
I think Kris (the REAL Kris, not us controlling him) saw Spamton as a genuine friend, and was horrified seeing what happened to him. That, and it reminded him of his own situation “being on strings like a puppet”.
If you want to feel even more guilty during the game, keep in mind the fact that Kris is a child or at best a teenager. They can't be more than 14. In childhood, apparently, they were quite easy to manipulate, but with age this trait disappeared. And now, Kris, who has already learned not to trust everyone, is simply being taken under control from nothing. Even when Susie asks Kris specifically if they are okay, the choice of answer is left to the player. They can't even call for help.
I think they’re older than that. Berdly has a part time job and most places you gotta be at least 15 to work. Plus Kris can somewhat drive as seen in the part with Queen and Noelle. Id wager they are closer to 15-17, no older than 18 probably in Junior or year around 16-17
Freedom is a big concept in Deltarune. Jevil, Spamton, and Kris are all not free, in their own sad ways. Jevil spent almost his whole life locked in his cage, believing he was free. He wasn't, but he managed to convince himself that he was the ONLY free one while everyone outside was trapped. This coincides with him being a joker, as they can usually beat every card in the game but are rarely used. This is similar to Jevil's situation, where he do anything but had been locked in a cage the entire time, not allowed to do his things. Meanwhile, Spamton and Kris know they are not free. Spamton is controlled by who-knows-what, and Kris is controlled by the player. Spamton even painted the walls of his shop to look like the outside world. While Jevil persuaded himself to think he was free and succeeded, Spamton and Kris persuaded themselves to believe they were free but failed. This was why Kris was so shaken up and fighting Spamton. They saw Spamton's insanity and how their situation was the same.
@@archetypalheart7572 definetly!! Thats probably what got Kris so shaken up- imagen what theyre thanking right now. Theyre probably thinking that they will never have control becuse if they do brake free they will just die!
I love the "No" variant better, because both the player and Kris _agree_ that this is FUBAR and they allow them to say it like it is. It's just like that rare moment of synchronicity.
Or that at some point we get the option to willfully leave his body from time to time so he can do a bit more, untie some of the strings, give him a bit of freedom, and maybe have a healthy soul to body relationship (of course that would be hard coded so whatever Kris does doesn't advance the story and can't get in a battle) and that the chapters advanced a bit differently with that factor, if you take any snowgrave like route that option just jumps out the window, but if you play Pascifist, it could bring a whole 'nother meaning to souless Pascifist
@@martinmoraurena4155 Makes sense, the Genocide route is the idea that the Player is a evil peice of crap, knowingly causing chaos to the world of deltarune. - the Pacifist route is the Good Player who understands what is going on, and they want to help the world and Kris along with it. Chapter 2 already killed off berdly, and soon the entire town will be dead. either by our own hands, or the influenced actions of our own party members like Noelle, who we slowly corroupt into Making her cast snowgrave on berdly. this game is gonna be very META and I'm all here for it. and no, I have never done any of the Genocide routes in either game.
@@martinmoraurena4155hey, they use they/them. I’m sorry for correcting you, but it’s frustrating to see people go “I hope Kris gets their freedom!” and then…. not use their pronouns?? You’re saying that Kris is their own person, but then you’re just ignoring the information we get about them?