Passive melee weapons reduced to nothing, hovers at ground level. Yongwang and tachi - direct (and less effective) competitors to fire bricks hit with extreme nerfs. Tons of redundant and imbalanced weapons released in an endless buy for real money then nerf cycle. Very little variety in other parts. No relic cabs or modules or even legendary movement parts with many movement parts being useless. Who cares about bipedal legs at this point?
the thing is the Parser's thing is it's a reverse nailgun, charging the shot tightens the spread and makes it a sniping weapon which is its selling point, though close range spam is also viable
I don't know what you're talking about, but I feel so much more respect for you than I normally would with these update videos. You seem like 3 times the man I once believed you to be, somehow.
also fun fact about the Raijin nerf, the damage output with max perk will be literally the same post-patch as it is now lol they're not making it take more skill to use, they're giving it the reverse Mammoth treatment where it's now more dependent on its perk!! If they wanted to make it take more skill they would've reduced its projectile speed
I've got a simple fix for hovers. You know the heli controls? mouse + gun rotation lock keybind for directional tilt with acceleration [evens out when you stop holding the key] a/d for rotation 10% faster acceleration [proportional to tilt angle] 110km/h for icky 7 90km/h for icky 4
"u'll just use more hovers", well considering that like, with evyrthing fused for power, the max ammount of hovers u can put on a build before it's less agile than legs is like 9, no, u wont just put more hovers
Just sad, that this game became dev's cash grab. Maybe in the near future someone will make similar game to xo and those greedy bastards will do something to compete, beside milking their product to oblivion
Jotun nerf is because of people running Jotun/Acari in levi wars, and the big brick builds get melted if they’re frozen at all, and levi’s roof supports aren’t as strong if they’re frozen either on top of Acari on the armor
I hate devs like these that transform a decent game with a lot of potential to dupster just because they are to lazy to make anything good and ONLY intersted in money. What a bunch of idiots.
My gf says 2-3 pins of penetration before exploding is perfectly average and anyone would be satisfied with the performance of my weapon. I always felt insecure and anxious when she would go out with her coworkers (mostly males)… and that her best friend (some guy named Scorpion) was just an old friend from years ago, and there was no need to get jealous. She’s a lovely lady. I just wish she wouldn’t get home so late all the time.
the devs must give us square parts 1*1*8 and 1*1*4 and the ability 2 see how much life our guns have we dont need more cabins modules and guns we need better machmaking system maybe some new ways 2 play pvp like arena with 8 players all enemies 2 each other..
The new Rocket launcher is not a Hurricane and it's not a Heather. There would be no point in making another legendary that is basically the same thing as either of those. Look at the perk, you forgot about the Flute. It's a legendary version of that, and a Legendary Flute? That's going to hurt a lot.
My 2 cents on bipedal legs. It's simple. When destroyed they don't fall off like other parts. But rather get disabled for a time or give they health stages. For example. 10k health for stage1, once 10k had been received move to stage 2 where we see the legs power and movement speed reduced. On a random note, I'm surprise we got legs B4 vertical takeoff hovers.
I love the new module! Fimally something other than a reload boost for more firepower in Cannon/plasma builds (boosting MG damage more doesn't loom healthy though…). I hate the reload speed meta with them, and any option to increase Alpha damage is welcome! Now i really wamt to see an expansion of this idea with more specialized options, that offer increased damage for some other penalty. (and something without 'power node' requirements pls, recharge boosters don't have them!) For example, i would love to see a module that boosts plasma cammon damage by ~40%, but at the (significant) cost of reload speed and projectile velocity! Imagine how fun would be to hit someone with the 'AM-5 Avalanche' for 3K+ damage, but your reload is ~30seconds! It's supposed to be a big BOOM! (and those modules should work like 'recharge boosters' (no 'power nodes') but explosive. (and you can even make them not work with recharge boosters)) (really, most cannons have rather weak single shot damage for what they are, and some of them barely feel like cannons when you stack reload boosts…) Another boost that can be added would be a legendary ammobox, with a ~10% explosive damage (+ blast radius) boost in addition to being an ammobox, but you can add only one of them… and they are more volatile tham the normal 'expanded ammo pack'... (edit: grammar fixes…)
Legendary ammo boxes have been on my wish list. High explosive for blast radius, high velocity for projectile speed and increased armor piercing but reduced blast.
Ah yes Just when i was able to craft a Omamori to sell it later for a nice profit A new module will come out, that's going to make it worth like 1-1.5k coins on pc. Love life I,m curious how much the price has already dropped because of this dev-blog