In this channel you will be able to see videos of tutorials about 3D modeling, lighting and rendering in 3ds Max, Marvelous Designer, ZBrush, 3D Coat, Photoshop and a few others.
Most of the videos that you will see here will probably be published over at www.dkcgi.net so feel free and check out the posts there as well.
Hi, thank u so much for the information. I have a problem I need to export mi render to put it into a white background presentation and when I do it I can see how the png has not only the shadows in the floor it has a lot of shadows in the ambient and that makes my presentation wears rare. Colud you pls help me? I am getting frustrated 😢
if anyone wants completely plain uv same as a plane, select upper part then click straightten selection , do the same with bottom one then after stitching do the relax by polygon angle then straighten selection once again. you will have a complete plain map now same as a plane for the torus.
man help me ... can i do this using Vray5? ... i cant find the Finite Dome option on Vray5 ... it only have on Vray 6 ..... can I do this or similar on Vray 5 .. tell me how!
Dude, this was great. Solved a huge headache I was having. I am modeling a TV monitor and the back has a lot of complex curves, and some of them are wider than others. Really, thank you so much, God bless you, and you have a new subscriber!
I just started learning 3ds max and how to create wood texture. This would have been the perfect video; however, many important steps are not shown on screen. I had to stop midway through to find another video. Those steps might be easy to follow if you're familiar with 3ds max but not for beginners who knows nothing about the program.
That was a great tutorial, thanks a lot. Can you please tell me what render are using for this fern in 3ds max? I tried corona, but couldn't get this opacity map work in render (it was working ok in default shading in the viewport).
Hats off to Plasticity for not going the subscription route. Subscription based pricing is the first thing I look at for new software, and the first reason I will close the page and forget about it.
Henceforth why i even mentioned this in the video :) Also another thing that i probably should have also mentioned was that the Discord channel for Plasticity is an amazing place where you can get people that are really helpful with any technical questions that one might have.
Welcome to the World of Plasticity. I shifted to Blender a few months ago. I used to follow your channel for 3dsMax and Marvelous Designer. Now I do both the modelling and cloth in Blender.
I've actually been playing around with Plasticity for the last 3-4 months, and the program has simply gotten more and more refined as the time goes on. Here's to hoping that it continues to get improved and hopefully doesn't get bought off by Autodesk :)
@@SuperMachead1 It's as close to real time as it will get. Atleast for the time being. Games do a lot trickery to run at real time, so it's not very apt comparison. I work with corona ant this is hella faster then it or fstorm for comparison. Closer thing to compare would lumion, but that one to definitely not real time with ray tracing enabled, same with twinmotion.
hey brother thanks for English version. Does I have to drag and drop the script every time to use it or is there any other wat to add buttons on ribbon??