At a glance, tds doesn't really have any lore. If we look at what the game is supposed to be: Towers v Zombies, you can say that the reason they're fighting is simple. The events have lore, but the base game itself...not really.
@@CollectorBlox farm, turret, pursuit, commander, mercenary base (this load out is entirely NST despite popular opinion as MB is obtained the same way as CB)
For me i feel like dj is best par with merc base so u can get 40% dmg permanent boost ik that commander do like 55% firerate buff but that need to use ability and for dj range buff is very crucial for a ground tower dps and we always know that discount is very gamechanger but that my opinion
Such a controversial topic! Many people has diffrent opinions :) In my opinion both are good it just depends on which category you really need :) Overall nice vid!!! 🐢🔥🔥
@@Monstonian It's ok! It is because I started 9 months ago while yours is 4 months ago! But if you keep uploading vids (the more edited the better) and find out the thumbnail strategy everyone uses you will get to me some day! And if can upload scheduled for example I upload daily :) I believe in you! Good luck!
Quick note to people about to comment for my error in editing, for some reason my file corrupted and it got into a loop around 27:00. After that, I was going to give an honourable mention to Gcow, accel, pursuit and ranger, which are excellent towers but get overshadowed. I am sorry