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They said the update would be dropped late September...its October now...I got bored of waiting and ain't playing anymore tbh...taking far too long with new update
I had to repeat it 4 times. My first time the com didn't drop. I really don't like having to repeat things but this last one wasn't that bad since they changed the way we run through the mission.
13 mask just like the inscription on the bloody knuckles which relates to the memento bag and multiple other weapons like stage left he’s the unknown hunter I have a feeling he’s a rogue hunter like ghoul
For PvP you need more armor. Also 1) protection from elites modes are useless for PvP, you should go chd 2) firewall spec for medkit push 3) for dz memento is ok, but for conflict it's at least controversial For pvp I'd take matador backpack with chc+chd, ceska chest unbreakable+chc+chd, 4 pcs striker with chd, all modes are chd, all pcs are rerolled to blue core
@@l-alexey-l can u survive in one of Coney Island mission when u have to defeat the strongest 1 warhound robots and the weak, other 3/4 warhound robots?
TIPS for new players: - Conquer the CP that is near, and when Hunters come, retreat to CP and try to attract them there, will be more easy to get them down with the help of friendly NPCs ! - best skills against hunters are: Foam + Shock Trap...as they can't hack these ones, and also stop them make them easy target for your bullets. Personal i use a hybrid build DPS/SKILLS/HAZARD PROTECTION 100% against them, because their skills do not affect me, and also they can't jamm my skills with their jamming pulse. ANTI-HUNTER build: Technician 1x Ninja bp 1x Ceska 1x Yaahl 1x Bellstone [chest talent: i use Unbreakable as i play alone, if in group you can change with Obliterate] 1x Cavalier 1x Picaro's holster NOTE: i have two Bellstone chests, if Unbreakable is done i switch to Obliterate one...to not be stuck with some useless talent in recharge. Skills tier 4 Hazard protection 100% to all elements in game [except Scan Pulse, for DZ you can replace Bellstone with 2nd Yaahl and be invisible] Armor 1.5 Skills: - Shock trap - Foam Weapons: i alternate in between two different load-outs 1. Elmo + Banshee or, 2. Skorpio + Test Subject Handgun is always : TDI custom KARD This build is just a template, weapons i use or skills, works for me and my style of play that is a mix between TURTLE and AGGRESSIVE...may not work for other players, just switch pieces around and experiment till you find the right configuration of this build working for you ! HAVE FUN !
this type of design is stupid. How in the hell a player will get all this if it wasn't a guide on internet ? A smart design would had all the mystery puzzle in game, including some points how to solve the puzzle. Or some alternative reality, smart design like it was in Doom 3, where you find a pad with a net address, and typing that address in google would have open a fake site saying that you win a code....and the code was opening a box in game with ammo and some cool weapon. Now that is cool smart design...not this cacophony in Division.
Agreed. This particular one is complete rubbish. If you have to data mine and get spoon-fed from the devs to 'work out' the steps, then it really isnt a puzzle is it. Gone is the excitement on stumbling across a clue, exploring it, being mystified, working on it, then achieving a solution then spawning a hunter. Now its just 'look it up'. Shit design.
It would have to be pretty different. The blizzard was integral to the atmosphere of Survival, and since The Division 2 is set during summer you can't really do that. And since you also lose out on the temperature survival mechanic, though I suppose you could replace it with water resistance against the rain, or something like that? Having that timer of how long you can stay outside was pretty integral. You'd also need a timer mechanic, something to keep you moving. Preferably something new this time instead of sepsis. But nothing as extreme as viral infection.
These made me a little mad for that exact reason. There is no logical connection to figure any of these out. Even if you see something out of place, there's nothing intuitive that you have to do with said thing. Its all really specifically timed and requires certain emotes be used etc. There's also no in-game clues that would remotely hint at any of these. If you're going to include secret bosses, at least have ways of finding out how to get them left around the city or something. Echos, comms, something.
I would’ve used the classic m1a to defeat the hunter even faster and thank you for the showing us in detail @nothingbutskillz I really appreciate everything you do for The Division 2 😊
I think it would be cool if the future games allowed you to take your Division 2 character and keep progressing instead of restarting like 1 and 2 did. Have 1 character play them all
Oh man, I have donated so many Guila Guard Chill Out masks to expertise.. You get so much loot in this game that at some point you stop looking too closely at stuff before discarding it just to get back in the game.
I got lucky when a rogue agent decided to crash the party which took all the agro from the hunters off me and onto him. Made it sooo much easier. Thank you NPC's!!!
Even on normal they hit pretty hard. I had to do it 5 times to take them down. The first time I forgot it was on heroic and got wrecked. 😝 But the final time I made sure to set everything up just right. I took over the CP, so there be friendly patrols roaming by, I lay down the shock trap on the area they spawn and I used the demolition specialty for the grenade launcher and just bombard the spawn area. Killed 3 of them at once but that forth one got out of the way but I was able to mow him down with a AR with help from a patrol.
@@graphosencrenoir4006 I tried that with the DC hunters back when the game first dropped. The hunters wiped out the CP and because it was an area close to another CP we lured them there too. That CP got wiped out also.
@@rickmarr8784 you do not let friendly NPCs fight alone, your the main dmg source...friendlies are just a distraction for hunters... And use the best skills against them: Foam & Shock trap, this way they are easy target for everyone !
@@graphosencrenoir4006 They weren't fighting alone, there was me and 3 other guys also. We just couldn't put enough damage into them fast enough. We weren't even finish with the story either, we were so under powered. But we did eventually finish them off after 3 tries. Oh we also had to recapture the CP's. Like doing the second half of the CP capture. Since Hunters can't take CP's.
@@rickmarr8784 Yeah, true...i forgot to mention that i start killing hunters [and i did it alone] after my SHD was high and my builds where perfect, all god roll pieces and with right weapons and talents. So my dmg was high, npc where distract them and me i was destroying their armor and health.
There are supposed to be ducks before and after the Keener mission. All that Yannick said about the ducks just keep shooting them. Also, use jammer pulse for the traps.
The Division 2 wasn't good because it looked so artificial and childish. The Division 1 was the best; everything looked so realistic. If they do it again like The Division 2, Ubisoft won't do well, because there has been a lot of criticism about The Division 2 looking so artificial and childish. Why did they change it? Why didn’t they stick with the design of The Division 1? Everything was so realistic then.