This was so awesome!...Would love to see more of these, but I can appreciate the time it must take to put a vid like this together. May I ask where you got your "Fallen fortress" victory card from? I don't see it in either the 1st ed or the 2nd ed cards. Thanks for this very entertaining production....
Haha great game, a proper battle for the unstable tower. Also i didnt realize Simmo took sprint and scale sheer surfaces, as if the stupid Skaven arent fast enough already
@@cinematictabletop Yeah it is so cool. Used to have an old metal troll but got rid of it many years ago.. Replacing Troll the Troll with a new plastic one.. ;) The old one ate many goblins...
@@cinematictabletop It payed off! I can't decide which is my favourite sound effect. It's a close tie between the hum and walking effects for the walkers and the fuel sloshing around with the flamer team running. Both are fantastic!
For Armor, we've been making BODY armor (light armor, heavy armor, Gromril, etc) have a bonus armor save (by one). (light armor 5+, heavy armor 4+, etc).
@@cinematictabletop No. The same price. We originally made armor half price. No one went for it. Armor is still expensive with +1 for Body armor. It is comparable to requiring S5 to beat into it.
@@cinematictabletop Another rule we play with is, "You can teach an old dog a trick" also known as "Alpha" This allows ONE animal to POTENTIALLY earn experience by completing table objectives (eg: in breakthrough if the dog makes it across the table; if you are finding something and the dog finds it, etc). We also play, "Bigger is better." Large Henchmen can roll on the serious injury table as if they were heroes. Also, can potentially earn experience by doing so (eg: pit fight or surviving against the odds, etc)--even if they would not normally be able to do so." ;)