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Hubert Knoblauch - 3D Content Online
Hubert Knoblauch - 3D Content Online
Hubert Knoblauch - 3D Content Online
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3D Content Online.

As a level designer or environment artist, you want to be able to quickly build modular scenes with 3d assets that are scaleable yet tailored.

Videos are all demos of online content available at CGTrader and to a lesser degree, Blender Market.
Комментарии
@leyserpinto107
@leyserpinto107 9 дней назад
Thanks for take Caracas with a example of Favelas, i watch all this content to learn how do modular kit, and it was a amazing learn for today. Thanks Man
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 7 дней назад
Anytime, really appreciate the comment
@SivanandRavi90
@SivanandRavi90 24 дня назад
any reason why we cant use this for game workflows?
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 23 дня назад
You can 100 percent use the geometry side of things. Its with texturing that there are some considerations on the game side. As long as you stay within those considerations, you should be all good
@speltospel
@speltospel Месяц назад
for easy snaping use G B
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline Месяц назад
Good tip!
@jikosauce
@jikosauce Месяц назад
Thank you. Im getting started and a video that actually shows you the process is very useful to me
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline Месяц назад
Amazing, so gratefull for the feedback, thank you!!
@Adios93
@Adios93 Месяц назад
Hey great tutorial thanks for that, I have a question how do you get it so that the UV size is the same in every mesh, this is important for brick textures for example
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline Месяц назад
Hi there, good question, i seemed to have gone over the UV section too quick. Lots of questions! The initial UV and materials is just to make sure everything is unwrappable and has the correct seams, at the end, i generally attach everything and unwrap as a whole, which keeps scaling consistent, or, i select in the material tab, by material slot assigned to mesh, then it will unwrap all brick, for instance, together, and in consistent scaling.
@encentaber6653
@encentaber6653 Месяц назад
that's an absolutely amazing tutorial! one of the best things I've ever seen. Thanks a lot!
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline Месяц назад
Thanks so much! High praise indeed, appreciate it!
@tt-cv8ft
@tt-cv8ft Месяц назад
thank u so much for this amazing tutorial. i have a question. why the walls don't have a thickness? is it okay if u want to use them in a game engine?
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline Месяц назад
Hi there. Planes have 2 vetex, boxes have 8, when only modeling the exterior, it doesnt make sense to have extra vertex, also, its then less modular, more difficuld to snap-build. Unreal engine still reads collision for planes, or you can custom collision. Engines as well as collision has come a long way. Thanks so much for the question, questions like these help the rest of the viewers grow in their understanding, also i miss alot while eplaining the stuff :-)
@OOTO.
@OOTO. 2 месяца назад
Truly amazing video!
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 2 месяца назад
thank you so much!!
@takengrace8172
@takengrace8172 2 месяца назад
Great Video, Only thing missing is some sort of explanation on UV unwrapping for different pieces that fit together. For example you have a 2x2 piece, 1x2 piece and another seperate 2x2 piece. How do you have consistant seamless UV's across mulitple objects no matter the configuration? Is that why you have the concrete trim on this model?
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 2 месяца назад
thanks! Agree, i did not go deep enough into the UV part of the video so thank you for pointing it out. I use the concrete trim for that reson exactly, but it can also be solved by taking a trimm sheet approach. Also, the thing to remember here is that i trate the material slots, and uv seams per tile to make a later, combined unwrap without having to set it up on a then complex model. all depends what you are building. Also, the workflow i follow is more for indie film set extensions, and not targeting gaming, which has a more labor intensive process. (that i don't particularly enjoy if i must be honest). Does this answer the question? Hope so!
@faryanblender8946
@faryanblender8946 2 месяца назад
Great vid, helped me alot!
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 2 месяца назад
amazing. check out the the latest video on my channel, it's a 2 hour breakdown of modular buildings.
@faryanblender8946
@faryanblender8946 2 месяца назад
@@HubertKnoblauch3DContentOnline Im doing an marathon today, watching all ur tutorials on how to build buildings, thanks for letting me know. One Question: Are there benefits using a cube to make a wall instead of a plane? So it has two sides?
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 2 месяца назад
@@faryanblender8946 amazing. Only reason im using planes is because i generally do exterior only. If i did interior, i would probably use a cube
@faryanblender8946
@faryanblender8946 2 месяца назад
@@HubertKnoblauch3DContentOnline Thanks for taking ur time to answer me, ur an big inspiration, im also passioned about making buildings. You are awesome!
@Maskeowl
@Maskeowl 2 месяца назад
can you show how you go find these material al put them to blender lpease prtty please
@Maskeowl
@Maskeowl 2 месяца назад
finaly done
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 2 месяца назад
Hi, the shaders and textures?
@Maskeowl
@Maskeowl 2 месяца назад
@@HubertKnoblauch3DContentOnline yes i did use from polyheaven brick an concrete but i could not achieve with making one from other site ambiant cg (poly haven has .blend project for material already so it was ready to use) i wish thst you can show how to make them and make them align with each other thank you for reedin my comment king!
@quintin1561
@quintin1561 3 месяца назад
For the stairs have you tried blenders built-in stair beveling.
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 3 месяца назад
thank you, yes, after i made the video ahahhahah! Appreciate the comment.
@JPN762
@JPN762 3 месяца назад
Subbed, bloody awesome info here, Baie dankie! :)
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 3 месяца назад
Baie dankie!!! Appreciate that a lot!!
@Noble5Consultants
@Noble5Consultants 3 месяца назад
your channel is the best can you please suggest any course or content link for arch viz with blender for beginner. Thankyou for sharing
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 3 месяца назад
Thank you so much. Really appreciate it! Check out Andrew. price maybe? I dont really do ach viz so difficult to say.
@Y_J-sx1tq
@Y_J-sx1tq 3 месяца назад
The assets( mesh with materials ) preview show only gray in asset browser, do you have the way to solve it in 4.1?
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 3 месяца назад
Hi there, not tried 4.1 yet, but would the same approach not work?
@CLEISON304
@CLEISON304 3 месяца назад
nice
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 3 месяца назад
Thanks!
@kearneyowainescalante5644
@kearneyowainescalante5644 4 месяца назад
Are there any sources that you use when you explain how you come up with the measurements of your assets? I'd like to know how you got, say, 750mm for doorways and 200m for step heights.
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 4 месяца назад
Hi there, thank for the comment/question. I use universal design principles, have a book on it, and having studied universal design for access, have some sources. they are country specific at the end of the day. example, the 750 is a minimum in SA, but the standar should be a more forgiving 900mm. steps here are 150 to 200 mm, whit a maximum of 16 steps before a landing must be cast. You can take the height of the area, divide it by the legal landing requirement in your area and see where the mm amount falls.
@arunachalpradesh399
@arunachalpradesh399 4 месяца назад
hi, i want to buy for using in games?. is it game ready??. i am just worry about polygons, how much polygons per building?
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 4 месяца назад
Hi there, thanks for the comment. My focus is the indie film industry, i model for selling into that market and not the gaming market unfortunately, sorry!
@Grigga
@Grigga 4 месяца назад
This is the best tutorial but i have a question. I made my walls around 15cm thick and when I place the floor to make a building they are overlapping. Is it correct to make 3 types of floors with 15cm less width in both sides, in one side, and a default one without removing these 15cm? What's the most efficient way to avoid overlapping with thick modular kits?
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 4 месяца назад
hi there. thanks so much. I always keep the modularity focused around the walls, realizing at some point a custom floor or ceiling might be needed. IN this case, i would just take the 15cm off the floor all round i recon. Appreciate the comment. would love to see what you are working on.
@Grigga
@Grigga 4 месяца назад
@@HubertKnoblauch3DContentOnline Once is ready I will send you a preview video ;) Thank you for the answer!!
@gabrielegagliardi3956
@gabrielegagliardi3956 4 месяца назад
This is by far the best explanation of modular assets in blender ever recorded. Thank you pal, you didn't leave any stone untarnished.
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 4 месяца назад
thank you! Comments like these really make my day, thank you!!!!!!
@Vousie
@Vousie 4 месяца назад
So, essentially this is a bug in blender, and here now a year later, and they still haven't fixed it. Also, this method did get some colour back, but the whole thing was tinted slightly purple... Edit: Using @joecomeau3263's method of just selecting the base colour node seems to work without the purple tint.
@phillipcroukamp1825
@phillipcroukamp1825 4 месяца назад
Awe, ek soek juis so iets, support maar Local 😁🤣
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 4 месяца назад
Amazing, baie dankie!!
@vavalexus
@vavalexus 5 месяцев назад
doesn't work with the assets made up from collections
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 5 месяцев назад
thank you, i appreciate the input. Anyone here in the comment section have a solution? Please let @vavalexus know, would appreciate it a lot!
@vavalexus
@vavalexus 5 месяцев назад
@@HubertKnoblauch3DContentOnline well, I personally assign a custom icons. Very quick to render and looks exactly as needed. But for the huge libraries can be cumbersome.
@rynobrand4241
@rynobrand4241 5 месяцев назад
It actually works just by disconnecting and then reconnecting the Albedo texture. It is as if it registers the last action as one to use. So if yo connect the NM, RM last that is the preview you will get
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 5 месяцев назад
thansk so much for this. LOVE IT when the viewers share their knowledge!!!! thank you!!!!
@uctm0fgwitdtbrp1-zqlm9sq6
@uctm0fgwitdtbrp1-zqlm9sq6 5 месяцев назад
if youre confused about the first tip, check that first frame is 1 and not 0 or your animation won't render all frames
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 5 месяцев назад
Amazing, thank you
@bongumusamdeuka6079
@bongumusamdeuka6079 6 месяцев назад
I could tell that you are South African by your access
@mukizatiti6580
@mukizatiti6580 6 месяцев назад
thanks although i heard ctrl d instead of ctrl t
@jostasizzi818
@jostasizzi818 6 месяцев назад
Hmm **Pulls out mixamo parkour animation collection** **Assassin's creed Mirage Ezio family plays in background**
@nishantkushwaha7889
@nishantkushwaha7889 6 месяцев назад
if we have high reach on social media then why we sell on a third party website why not selling direct to cleints its a logical question
@ChillieGaming
@ChillieGaming 6 месяцев назад
What is your pc specs?
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 6 месяцев назад
1060 card, 24 gigs ram.
@jburch7777
@jburch7777 6 месяцев назад
This is amazing thanks for taking the time to explain all of this!
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 6 месяцев назад
pleasure! so glad it was helpful!
@Cordsi_Games
@Cordsi_Games 6 месяцев назад
u got any idea about exporting i had issues with textures but now its fixed but now the issue is. lets say i make a house when put into engine i use, you can see through the house and but when u look around it the whole house is there and for a door in front its fine but behind it u can see through it like it don't exist to idk what to do
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 6 месяцев назад
Hi there, is it not reading an alpha as a primary?
@Cordsi_Games
@Cordsi_Games 6 месяцев назад
im so new idk what alpha is but i figured it out i guess kind of, somethings textures dont load on engines idk why but im new so it could be how i built or idk group stuff i got no idea@@HubertKnoblauch3DContentOnline
@dayworkhard
@dayworkhard 7 месяцев назад
great tutorial. nicely done
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 6 месяцев назад
thank you! Appreciate that
@matthewdexter1136
@matthewdexter1136 8 месяцев назад
is it possible to set this on a objects directory so setting it as diffuse and then all marked for assets in that directory will automatically be done correctly for all objects, can this be done for an entire directory as not manually one by one ??
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 8 месяцев назад
hi, thanks for the comment, really not sure though, I would need to find out
@BalaAnimationStudios
@BalaAnimationStudios 8 месяцев назад
This is a great video, is there a possibility to sell my model to citybuilder 3d, how do you get in there, did they approached you?
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 8 месяцев назад
thanks you. Yes the citybuilder addon does collections of 15buildings per set. 5 small, 5 medium and 5 large. you could see if you can maybe. I did the soviet, hong kong and some other stuff there. It depends on what the need is, but currently expanding citybuilder is not the main focus, as the building arena is staring to get flooded.
@BalaAnimationStudios
@BalaAnimationStudios 8 месяцев назад
@@HubertKnoblauch3DContentOnline thanks bro
@gladiatormechs5574
@gladiatormechs5574 8 месяцев назад
I am making a 3D model of an art scene that i want to sell on line... Do i or should i copyright this image model.. If so, what would i need to do in order to copyright the model image... is it neccessary ?
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 8 месяцев назад
Hi there, if it has artworks that you dont own, it should be sold only as editorial, for editorial use. You will see the editorial checkbox in cgtrader, blendermarket etc.
@gladiatormechs5574
@gladiatormechs5574 8 месяцев назад
it is 100 % mine.. can it be easily stolen from me ? what should i do.@@HubertKnoblauch3DContentOnline
@shawnbecker1026
@shawnbecker1026 8 месяцев назад
Hey, thanks for the great videos. I'm learning so much about modular design. I was wondering if you had any tips for making modular parts that are solid and not flat planes. For making buildings you can enter? Making the solid parts snap is proving to be difficult
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 8 месяцев назад
Hi there, thank you, appreciate the comment. I have not gotten around to making a video on that yet but will be doing so sometime soon. it's a bit difficult to describe all that in the tips section unfortunately hahha :-)
@shawnbecker1026
@shawnbecker1026 8 месяцев назад
@@HubertKnoblauch3DContentOnline Your very welcome, Thanks for the videos im learning a whole lot from them. Modular design really makes a lot of sense. Lol ya i can only imagine how difficult giving that sort of info over comments could be. I look forward to any content you create :)
@exodusvr9543
@exodusvr9543 8 месяцев назад
love the long format thank you so much. earned my sub
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 8 месяцев назад
thanks so much!!!! that is amazing feedback. I am planning a long format on modeling an informal settlement and it's housing, using only a trim sheet, so stay tuned!
@anuplonkar2198
@anuplonkar2198 8 месяцев назад
does your pc survived at the end
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 8 месяцев назад
hahhaha only just!!
@love.o.core..10010
@love.o.core..10010 8 месяцев назад
Hello where do you use your works, i am from colombia and i am making a web 3d serie
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 8 месяцев назад
hi there, i mostly put them together as a side husstle, so i make the assets and put it up for sale. Don't nescassarily use them anywhere.
@love.o.core..10010
@love.o.core..10010 8 месяцев назад
Pls pls pks pls pls pls
@love.o.core..10010
@love.o.core..10010 8 месяцев назад
Hey can you give me a download link please
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 8 месяцев назад
Hi! Its avalable on blendermarket, you can buy it there if you want? blendermarket.com/products/the-3rd-world---informal-settlement-refugee-camp-favela-shanti
@PlatonEgorov
@PlatonEgorov 9 месяцев назад
I was watching this video in one breath till 3 am and first i'm doing after waking up is writing this comment ... thank you so much, it is a great tutorial for the building creation workflow... im newbe in 3d modeling and also like you like architecture modeling for games, man, you inspired me to correct my ways of moddeling... will appreciate further video series. Thank you! God bless you. Happy New Year! ❤🎉 🙏👍🤝
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 9 месяцев назад
Amazing and thank you for the wondeful feedback, really appreciate it!
@kaizu4914
@kaizu4914 9 месяцев назад
Thank you! I always like tutorials without using plugin, no more complicate than it should!
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 9 месяцев назад
Thank you!! Appreciate that!
@peperoni3140
@peperoni3140 9 месяцев назад
from a brazilian that grew up in south africa that is back in brazil now... to see you model some of our favela buildings is kind of cool. thanks boet, kind of miss the accent!
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 9 месяцев назад
Amazing!!! Wow appriciate the comment
@peperoni3140
@peperoni3140 9 месяцев назад
@@HubertKnoblauch3DContentOnline do you unwrap each building once you are done putting the pieces together? or wouldnt it be easier to create a trim sheet and finish unwrapping the individual pieces and only then start creating the buildings?
@lookie236
@lookie236 9 месяцев назад
Thanks for this Hubert. Good to see you back at it again
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 9 месяцев назад
Thank you, appreciate the comment
@doa_8
@doa_8 9 месяцев назад
thanks
@strangeapprentice
@strangeapprentice 10 месяцев назад
Hello. Just drop by today. Love your videos. Please make an update video for 2023
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 10 месяцев назад
amazing. thank you for the watch. i have been planning a 2023 update but have not gotten around to it, thanks again!
@strangeapprentice
@strangeapprentice 10 месяцев назад
@@HubertKnoblauch3DContentOnline your videos inspired me to push more learning modeling so that I could sell them too.
@PeterTradet
@PeterTradet 10 месяцев назад
Hallo Hubert - Danke. Bin durch eine Nennung, von LightArchitect auf dich aufmerksam geworden. Schaue mir jetzt ein paar Dinge von dir an und möchte selbst damit etwas schaffen.