Delta is easily the best R Type, I have this game on switch and ps4 but just never played it, even when i got it for free on switch I can't be bothered to play it but tbh this video makes it look quite good LOL
Why did you buy this? This is Arrow’s MO and as a collector I think this is fantastic! The chosen paper and printing technique is all I expect and want from Arrow. You sound so disappointed. I love this!!!
They restored it as close as possible from a memo Welles left. It may not be perfect, but it is still a masterpiece, maybe a flawed one but still a masterpiece
@@diegohoffmann9836 If one sees enough of Welles one begins to get over the hype that he and his films were "masterpieces". Even he denounced the final result. But, of course, it was always someone else's fault.
I found out from someone to find out how to remove the rest of the slowdown you have to use the Mesen 2 profiler around the time slowdown occurs, and see which routines clock count jumps up when slowdown actually happens. do a similar thing with vram dmas to see if any look unnecessary. Remove code/offload it based on findings.
UN Squadron never had much slowdown most of the time so I don't understand what the big fuss is here. I also fail to understand what a slow ROM has to do with slowdown in the game. Wouldn't that only affect the time it takes for a level or boss to load? I doubt if this game is constantly accessing new data from the cartridge while you play through the level.
Yeah, the minimal slowdown was never a real issue in this game, and it was/is still one of the best shmups of the entire 16-bit generation regardless imo. But, yes, FastROM speeds quite a few things, increasing the CPU speed by 30%, and it definitely helps remove almost all the slowdown. A little bit more code optimization and I expect all slowdown here could be removed entirely.
Just watched the whole video (great run btw), I really like the addition of the 2 Tribal Axethrowers towers with the debuff abilites and the second DWAARP tower on the lower part of the map. I really feel that to reach the 70th wave, you absolutely need to use items from the shop because at this point, armor level and HP of the units are way to high to be destroyed by your towers only.
I just got up to 76 waves. The trick is to obviously set the towers up right but also to just freeze the crap out of them and rush through waves as quickly as possible. Lol
Hi Axebox, we saw your video, liked it, subscribed and rang bell. We are also fascinated by Movies. We unpack Blu-ray Movies and read the old View-Master Booklets on our Channel to the 3D reels, do you remember it... come and see us, Susi und John :-)
To not get killed on the Destroyer the second gun on each side you can go underneath that , and have a better chance of taking out the volley of missiles that come too you
The slip is really nice, but I liked the regular 4K slip art even more. Too bad the film isn't good, at least that's what most people said, because the poster was awesome.
The slowdown is reduced a lot, but FastROM is not enough to eliminate it from this game completely. The huge boss fights still have it - the ground carrier, the battleship, the submarine, and the final boss all still exhibit some slowdown. It's more like brief foot dragging though, not the half-speed slogs that the unmodified ROM drags you through. Given how much less effort a FastROM conversion is than an SA-1 hack, this is still a huge win.
Like Gradius 3, your reflexes better be super sharp with this fix, because if not, you'll be doing stages, a lot. Hats off to the guys doing these kind of hack fixes, and the best part I hear, they will run on an SNES with no slowdown this week if burned to chips and made into repros (Madden and EA carts are good to use for this, as well as the Bebe's Kids carts of the world). Shows the SNES can run games full speed, just that programmers were inexperienced with the hardware they were programming for.
I think the issue was budget, rather than experience. SA-1 chips weren't free, and I can easily imagine an Irem executive penny-pinching at the cost of a worse video game from the actual devs.