J'ai téléchargé le fichier d'exemple et fait tout pareil mais moi la fonction "link art" qui permet de lier les os aux calques correspondant fonctionne mal et lie les mauvais calques aux mauvais os. Et ce même en testant avec alt enfoncé. Quelqu'un a une idée de pourquoi cela ? Merci beaucoup !
Ok, cool, now how tf do I animate? Cause I'm moving the bones, and the articulation is fine, but the image that they were supposed to be applying to is not moving
I use this tool for every project it saves ton of time. but I think it slows down the program? anyone can confirm this cuz my recent projects are running much slower than before
This is great, thank you. I hate to be nit-picky after all you've done here but some chapter markers would be super helpful to navigate around the video.
TWO WAYS 1st Way 3D Camera tools 5:10 Set all the layers as 3D and add a camera (twn-node camera) 6:04 Scale Z-link: for scale automatically, just adjust XYposition 7:26 Camera rig 8:56 Presets: type of motion 11:00 Presets: type of camera 12:13 Animate amplitude/frequency 2nd Way 13:29 2D Camera: keep all the layers as 2D layers and simualte a parralax with expressions, adjusting the inflluence that the camera have on the layers
So stuck with this. Using a bird rig no matter what I do only one leg walks, left leg just sits.. Everything is anchored properly, rigged, parented where it should be but just one leg walks. Every tutorial is for a person (which makes sense) but still none discusses in detail what I should know to make sure the legs are attached to the hips, if anything. Is it all autorigged? It's not clear what I should be troubleshooting to fix a limb that is not "walking" even though everything is connected and working otherwise. Should I have made one leg and somehow duplicated it rather than rigging 2 legs?
Lloyd, those of us who purchase products from aescripts + aeplugins are grateful for the many useful scripts, plugins and apps made available. That said there is a growing number of developers who have English as a second language; who may have created a valuable script or plugin, but fail to provide easy to grasp, step-by-step RU-vid videos in negotiating their product. And this is not helped by the lack of an English speaking instructor. In addition, in my view some products available on aescripts lack the "industry ready", robust performance that larger companies such as Boris FX, ReVision FX, Topaz Labs and others take for granted.
Merciiiii beaucoup pour ce tuto. Je dois faire une animation d'un chevalier qui marche au pas. J'ai regardé pas mal de tutos sur duik angela, mais je bloque au niveau de l'animation du cheval et de son cavalier. Je dois louper un truc mais je ne sais pas quoi.... Est-ce que vous auriez un conseil à me donner ?
Super tuto merciiiii !!!!! Mais j'ai une question ! Au moment de l'export en caméra 2D, comment conserver la taille de caméra souhaité? Par exemple: je fais des mouvements de caméra dans une image de 3000x2000px, je règle le frame pour que la vue de la caméra soit en 1998x1080px, comment faire au moment de l'export pour que la dimension de l'export soit également en 1998x1080 et de cette vue soit conserver s'il vous plait? car quand j'exporte ça m'exporte toute ma scène ( soit 3000x2000px).... :( Merci par avance !!
4:00 slider controller 6:00 rotating controller for loops 7:40 expose transform, distance between layers measure to make other layer to appear 10:43 Layer list controller for lipsync 12:00 randomnize 14:00 texture image controller 16:00 audio controller 21:00 fixing connector of the elbow >>>>>Super pro, fixed stretch 22:49 pick control 23:53 stretch control 26:00 LIST Connection 28:00 shape of the mouth with slider, preview just, paid course 33:00 arm and controller to fix movement, go to 21:00
We used to be able to create bones from on shape paths. Is this no longer a feature? That was an amazingly fun thing. Please tell me it has not been forgotten :(
Hello, could anyone help me? I use Pick Texture, it works fine when I drag layer Pick Texture with my mouse. It doesn't work when I set the keyframe (position) for layer Pick Texture. Layers installed for Connect Properties which also set another position keyframe. 🥲🥲
Bonjour Je fais très rarement des commentaires sur des tutoriels ou même sur d’autres types de vidéos mais en cette occasion, puisque je me trouve dans une phase d’apprentissage, après avoir passé des heures à chercher des explications satisfaisantes, je trouve enfin un tuto intéressant. Entre les gens qui intègrent des intro à rallonge, ceux qui répètent les mêmes choses en boucle sans rien dire de vraiment important à la fin, ceux qui mitraillent verbalement pour aller le plus vite possible comme s’ils avaient pris un laxatif et ceux qui déclenchent des migraines atroces dû à leurs « euh » incessants… Votre vidéo est, non seulement pertinent mais compréhensible également. Vos explications sont agréables à suivre et surtout très efficaces. Je vous serre la main depuis mon côté de l’écran et vous remerciant 👌🤝👋
Can you please tell more about how a swink works if it is applied to position? How can I control the amplitude more easily like it was in the previous version?
This is the first time I've tried automation and expressions. That's weird, but the Kleaner with puppets doesn't work for me. No soft body effect. I've already tried all possible ways doing it, still nothing. I'm using the latest version of Duik.
Am trying to make a non-Linear animation on my rigged character but it completely messes my rigging up, I use a combination of pin bones and controllers, is there anyway I can fix this, but without having to change my rig?
oooh thanbk you really i was wondering where it was the bounce, since i am new to angela i kept looking into the last tab. And no, it was under cleaner but it had submenu! thanks