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VMT 059 Python Parameters Pane Part 2
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VMT - 056 - Using Karma Renderer
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mixtrn - Bites of Python Trailer
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Комментарии
@tondann
@tondann 21 день назад
Thank you for making these! I am trying to code a Megascans asset browser for my downloaded assets and I am taking away sooo much valuable info!!
@ACES-BRAZIL
@ACES-BRAZIL 2 месяца назад
LOL...
@QuentinGERY-cl3zd
@QuentinGERY-cl3zd 2 месяца назад
Thanks for tutoriel that's really great, btw someone know where"s the pig at 1:08:00
@joelwesterveltaia2196
@joelwesterveltaia2196 2 месяца назад
Thanks for your informative tips.😊
@Tritoon710
@Tritoon710 2 месяца назад
Thank you man.
@Archippus831
@Archippus831 2 месяца назад
after 5 years it's still great, quality information and simple to understand. thank you <3
@halojojo-s3c
@halojojo-s3c 3 месяца назад
good job,i really like your video~~~~
@georgebradley6521
@georgebradley6521 4 месяца назад
buttons are not highlighting and no outline is present around the buttons
@adrianhebreros
@adrianhebreros 4 месяца назад
is there a way to do the opposite? for particles to "reintegrate" into geometry?
@MIXTraining
@MIXTraining 3 месяца назад
play it backwards, you might think that is silly, but that is how that effect is done most of the time
@Eissen-dp4kt
@Eissen-dp4kt 5 месяцев назад
I did the same flow but it doesn't work, "// Error: Object (ID: 0): /obj/Shred_Prticle_OUT1 Geo (ID: 4): /obj/Shred_Prticle_OUT1/ShredParticleOUT/ShredParticle_OUT No geometry generated!" The Outliner shows "emptyPart" and there is nothing on my screen. Any solutions ? I want to export FBX with particle instancer form Houdini to UE5. but Houdini not worked.
@akuma0009
@akuma0009 5 месяцев назад
DUDE YOU FUCKING TALK TOO MUCH
@MIXTraining
@MIXTraining 3 месяца назад
I have more videos if you want to listen to me talk more
@modelparisientv478
@modelparisientv478 6 месяцев назад
is it possible to scale the particle point after you import in Maya ?
@SaladFX
@SaladFX 6 месяцев назад
Hey Varomix, Thanks for making this tutorial! I am facing an issue that I just cannot wrap my head around, It is coming from the flow layout example script. I am using houdini 20.0.506 and python 3.10 on windows This is the error I am getting: File "C:\Users/**/Documents/houdini20.0/python3.10libs\**\FlowLayoutEx.py", line 40, in heightForWidth height = self._do_layout(QRect(0, 0, width, 0), True) File "C:\Users/**/Documents/houdini20.0/python3.10libs\**\FlowLayoutEx.py", line 65, in _do_layout layout_spacing_x = style.layoutSpacing( RuntimeError: Internal C++ object (PySide2.QtWidgets.QProxyStyle) already deleted. Traceback (most recent call last): File "C:\Users/**/Documents/houdini20.0/python3.10libs\**\FlowLayoutEx.py", line 40, in heightForWidth height = self._do_layout(QRect(0, 0, width, 0), True) File "C:\Users/**/Documents/houdini20.0/python3.10libs\**\FlowLayoutEx.py", line 65, in _do_layout layout_spacing_x = style.layoutSpacing( RuntimeError: Internal C++ object (PySide2.QtWidgets.QProxyStyle) already deleted. Traceback (most recent call last): File "C:\Users/**/Documents/houdini20.0/python3.10libs\**\FlowLayoutEx.py", line 40, in heightForWidth height = self._do_layout(QRect(0, 0, width, 0), True) File "C:\Users/**/Documents/houdini20.0/python3.10libs\**\FlowLayoutEx.py", line 65, in _do_layout layout_spacing_x = style.layoutSpacing( RuntimeError: Internal C++ object (PySide2.QtWidgets.QProxyStyle) already deleted.
@AlexiaMICHELMORA-CUEVAS
@AlexiaMICHELMORA-CUEVAS 7 месяцев назад
You actually saved one of my school projects ty 🥲
@MIXTraining
@MIXTraining 3 месяца назад
glad to help
@生陈-t8j
@生陈-t8j 9 месяцев назад
What is the difference between houdni mops and houdini mops plus?
@MIXTraining
@MIXTraining 3 месяца назад
sorry I'm not aware, I do not use those plugins
@ivanraimi5524
@ivanraimi5524 9 месяцев назад
So why polylines connect differently each time? I don't get it
@TheMobster100
@TheMobster100 10 месяцев назад
Maya: Cooking Geometry, can't scrub through timeline
@theshadow6273
@theshadow6273 10 месяцев назад
Thanks for this! really helpful! I rewatch every time I have to reinstall houdini on my ubuntu machine lol
@NathanApffel
@NathanApffel 10 месяцев назад
have you successfully installed deadline or hqueue on pop os?
@MIXTraining
@MIXTraining 3 месяца назад
I don't use either sorry
@테드옹
@테드옹 11 месяцев назад
It's so crazy you don't get much credit for this. Thank you a lot indeed!
@EileenSloane
@EileenSloane 11 месяцев назад
Just starting out and this video is still a huge help 6 years later. Thank you!
@Helios.vfx.
@Helios.vfx. 11 месяцев назад
I installed it and it crashes after the screen splash shows off
@antonskidrow3770
@antonskidrow3770 Год назад
Sir, is it possible to do Inheritance effector C4d-like auto morph between to or more instancer. Thanks
@justhumanity3950
@justhumanity3950 Год назад
不会就不要浪费时间讲,讲的稀烂,各种不知道怎么回事
@Ciprian-Amarandei
@Ciprian-Amarandei Год назад
30 minutes to install the most easy to install software and you wanna try geo nodes for a first try?
@Ciprian-Amarandei
@Ciprian-Amarandei Год назад
how can you try something you don't know how to use it and expect to have the same result as something you do for all your life? Is like: Hm...I'm gonna try some kung foo and see how it goes
@johncarter6572
@johncarter6572 Год назад
Thank You............💖💖💖💖💖
@WillPreston3D
@WillPreston3D Год назад
does anyone know why transparent principled shaders desaturate any other materials viewed through the transparency? a red ball next to a wine glass, fine, but put the red ball into the wine glass and it goes grey. i did a quick test to demonstrate the problem, i know in Arnold you have to specifically tell the renderer if you have a non opaque mesh, but this is something different, its clearly a bug, has anyone ever rendered any glass in mantra with a object behind it? what am i doing wrong??? whats a work around? ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-5BhG08pFFgg.html
@alphaillusion4541
@alphaillusion4541 Год назад
Problem solved. You're the man! Gracias! But how do you change the values by dragging on the parameters?
@Ksj392os7
@Ksj392os7 Год назад
Amazing!!! can you make a tutorial about modifying PCG at runtime??
@niljimenez2262
@niljimenez2262 Год назад
hey! I follow step by step the tutorial (and official docs) and as soon as I hit "Render to Disk" a it pops up a window showing how it's exporting the sequence but I just get a single and heavy unknown file (not .ass) am I missing something? do you know any workaraounds? Thank you!
@_casg
@_casg Год назад
Thanks for this bro, I was curious what Houdini workflows can be redone on geometry nodes
@yongshaochen3559
@yongshaochen3559 Год назад
very good👍
@rohandalvi
@rohandalvi Год назад
Thanks for this. Really needed a tutorial on this. 😊
@litote9
@litote9 Год назад
Thanks for this trick. I wonder if SideFX stole the concept from Krakatoa?
@xxargunxx
@xxargunxx Год назад
I really missed you man, learned a lot from you. Thank you so much for everything
@RMAFIRE
@RMAFIRE Год назад
Very stylish !!🔥⚡
@Noah-qd4ts
@Noah-qd4ts Год назад
thx a lot!
@kalingaanimationstudio
@kalingaanimationstudio Год назад
Do you have project file
@NozimbekKhatamov
@NozimbekKhatamov Год назад
You made my day bro thanx🙂
@unreal-666
@unreal-666 Год назад
Bro, have you ever seen this error: flowlayout.py style.layoutSpacing() internal c++ object (Pyside2.QtWidgets.QProxyStyle) already deleted
@RMAFIRE
@RMAFIRE Год назад
Looking good!✌⚡
@philippaps44
@philippaps44 Год назад
exporting audio with the video is a bit weird. I think its not possible to export a frame range for example with audio enabled, i had to export the entire timeline. Flipbook didn't pick up my audio from the audio panel and had to import it in the flipbook settings again. Also i couldn't hear the audio inside Mplay and in order to be sure audio gets exported i made sure to select my file a third time inside the export options. This was my first time dealing with audio and flipbooks so i ma not sure there is an easier way
@desocrate
@desocrate Год назад
How do we make a custom python UI for the HDA that can be used inside UE and other host applications?
@bondell1840
@bondell1840 Год назад
Do i copy to point or make it as an volume rastarize ?
@ejaworenko
@ejaworenko Год назад
Fyi, for anyone seeing this in the future. When you check out the other SideFX-made python panels, most of them have a disclaimer at the top saying that they use hutil.Qt for backwards compatibility with PyQt4 and PyQt5, but to import from PySide2 in your own projects. I couldn't get VSCode or PyCharm to recognize hutil.Qt as a valid library, but PySide2 fixed that!
@labionjiang
@labionjiang Год назад
Yep, when you create a new interface, you might see the message that the 'hutil.Qt' is only for internal-use and using Pyside2 or PyQt5 is recommanded.😁
@rofie_ipr
@rofie_ipr Год назад
Thanks, useful tutorial!1
@Bolaway
@Bolaway Год назад
How do you customize your viewport like this?
@mounikamaddipatla1957
@mounikamaddipatla1957 Год назад
Hola, solution for exrecise 3 of part 2 //ex 3 Make the waves be blue on black /** vector pos = @P *chv('fancyscale'); vector centre = chv('centre'); float d = distance(pos, centre); d *= ch('scale')*-1; @Cd.r = 0; @Cd.b = fit(sin(d+(@Time*ch('time'))), -1,1,0,1); @Cd.g = 0; **/ /** yellow on green vector pos = @P *chv('fancyscale'); vector centre = chv('centre'); float d = distance(pos, centre); d *= ch('scale')*-1; @Cd.r = fit(sin(d+(@Time*ch('time'))), -1,1,0,1); @Cd.g = 1; @Cd.b = 0; **/
@jonasmortensen1252
@jonasmortensen1252 Год назад
This will not work with animated geometry, because the stop behaviour just stops the arrows and will not working deforming geometry and stick behaviour just rotates the arrows 180 and ignores orient