Good decision not to put stop-motion on the main character. I think it would be way too distracting, but it looks great on other parts of the level. Still blown away that you got Grant Kirkhope!
For the stop motion, if you have a full working function already without any bugs or issue, you should make it an option in the settings for people to enable or disable it. When you start the game have it play normal version but let people who enjoy that style play entire game with it
I finally played your demo a few days ago! The game is fun, though the character speed felt a bit slow (pretty late in the development to change that though). Keep up the good work!
Thanks for playing it! Haha it might be hard to believe but I increased the speed of the character a while back. But I guess you can't please everyone. But if a sequel comes then I'll make it SUPER FAST :D
Been following the development of this game for a while (although it's been a while so hopefully I don't get any details wrong). I love the style and the gameplay, but I do have one piece of feedback that I hope you consider or have been considering: I feel like the game needs a story that can be relatable to people. Gameplay/platforming may not be enough if that's the only reason people are playing the game. I think there are a lot of chicken themed stories that could work well. Personally, this game feels like it's going to be a personal adventure, where I'm completing some mission that's tied so some overarching theme. The book level that feels very eerie is a perfect example of a level that could be themed as a flashback or vision of the future for the main character. The story doesn't necessarily have to be something cliche, but just something. Love the devlogs though, keep up the good work!
the level visuals have really improved over the course of your devlogs im loving how the game is progressing and it looks quite fun imo i was never a fan of the main characters design i dont think hes visually appealing beedy lifeless eyes basic proportions and spacing doesnt have a unique look i would expect from a game like this ive watched all devlogs and i still dont know why hes a chicken or how that contributes to his moveset/ personality
B-Side levels, great idea but needs to be available as soon as you complete the level so you aren't forcing players to backtrack. Being able to 100% an area before continuing on is a lot more satisfying than having to get 80%, then leave because something is locked for whatever reason, then backtrack back to do it all over again. (This is some exception here if you add something interesting for the backtrack that don't have you just replaying the same content a second time)
Great update!!! Easily one of my most anticipated games B-side is defintely something id be interested in! Rewards those who explore, and adds a layer of replayability
I think the 5 - 10 hour goal for gameplay feels about right for this game. Congrats on the music! A games soundtrack can make all the difference. Definitely excited to see this one continuing to progress!
I’ve been watching these devlogs from the begging and never thought the game would make it this far and it’s amazing to see. I would seriously consider finding a publisher to allow you to go full time. The game has a huge audience, is unique, has a big social media presence, has collaborations with industry veterans, and is in line with the current trend of increasing demand for 3D platformers. You shouldn’t have any trouble landing a publisher.
Hey man, don't feel bad about the delays of updates. Games take time and yours is very special. We will be there when it comes out. I have similar stresses about how long our game is taking to make, but every time we show our fans new updates they're incredibly supportive. As far as B-sides go, I'd be happy without difficult levels. I never imagined PaperKlay as a Celeste or Mario in the sense that there needs to be hard content. I care more about seeing cool places, finding secrets, and learning about the characters. Keep in mind I'm making a non-violent, deathless platformer that focuses on exploration more than difficulty, so take my opinion with a grain of salt. And congrats on Grant Kirkhope! How exciting!!! What a dream come true!
B-side levels are cool and I think 100% a level to unlock the B-side is good. Shows that you have mastery of the normal level and is ready to take on the added challenge of the B-side. Also super cool that Grant Kirkhope is making some music for the game!
Glad to see you back man, and appreciate the dev-log update! And of course the music updates are huuuuuge, and excited to see and hear more about the game!
what about a walking chicken coop? since it is not designed to walk it just tries to waddle to you, could have fence in the front to keep foxes out, and maybe a mechanism/lever in the back that u have to hit to be able to make it friendly. maybe some loot in there aswell when u managed to take it down.
bom trabalho...joguei o demo,ainda faltaate o jogo estar pronto...gostei.Uns quantos bugs,passei pelo chao e entrei dentro de um balde e fiquei sem saber o que fazer com o sapo bebe...E uma critica construtiva.Tambem eu comecei a fazer um jogo na ue4,sozinho,e fustrante...Principalmente se nunca estudei programacao...muita forca e obrigado pelo demo.