I play a wide variety of strategy, tactics, and city-builder games. I like to focus on slower-paced games that emphasize tough decisions over quick reactions. Some of my current favorites are:
- Regiments - Hearts of Iron IV - Rimworld - Warno - Wargame: Red Dragon - Ultimate Admiral: Age of Sail - Wildermyth
Feel free to contact me via the email below or through my homepage link.
If you're looking for single-player tabletop wargames, check out Strategist's Den Games at www.strategistsden.com.
Infantry are not actually slow, for anyone who haven’t played the game yet. In-game, *all* infantry are always attached to vehicles, which move fairly quickly unless deployed.
I'd have to go back and look at this one - it was a while ago! I believe they don't help you in some of the later phases of this campaign, or it could be an update to the game since I played.
@@ArtibusRed Yes I think this whole operation has been changed since then as you get a lot of help from AI allies. Unless it was just an event I picked. I thought it was very easy like that just because it was the first operation of the game. I got left behind by my allies😀 Its a great game although Ive broken off for a while to play the Steel Division games lately.
Great beginner tips! Thank you! :) One question concerning resupply/repair. Do I have to retreat the unit all the way back to my deployment zone or have a supply truck nearby for any resupply and /or repairs to happen? Or is simply disengaging from battle enough to activate the resupply/repairs to the unit? Thanks from a new sub! :)
I will usually only put supply units (when you have them) in the field to keep my artillery going. Usually, I end up fully retreating my units (double tap Q) and they'll repair/resupply then.
@@ArtibusRed I’m a really confused about artillery because it only attacks when you give it the order, but I don’t know when it’s ready to attack again.
I'm still learning wargame strategy and your videos are very helpful. Could you please explain what the purpose is of the 3 rectangles with the plus sign in them are? I have gone through the tutorials and when I moved forward I saw this and I don't know what I'm supposed to do with them. It would also be good to take that entire screen and identify what each section/item purpose is. Thanks so much for your videos and I will be watching for them.
After re-looking at this in Dissonance, are those 3 rectangles for selecting second phase task forces? When I click on the plus sign it brings up 4 task forces. If I call in one of them it populates the rectangle. I'm assuming that when I get to phase 2, I would have access to these. Sorry about being unknowledgeable about this
One thing I found out, you can queue attack orders for tanks armed with cannons when attacking things like barbed wire, just hover over the wire, right click, then shift right click on the next piece of wire, repeat. Also this is pretty useful if you want to attack MG or mortar nests in a certain order, right click the Mortar, then shift right click the MG, he'll attack the mortar first then the MG. Hope this helped, kinda sad that they didn't really implement queuing orders in other areas like movement.
Hehe when you moved all your British troops and French troops instead of one or two into other tiles that was very funny, but I guess with germany reeling from all the losses it couldn't afford to attack 2-3 cores. Anyways, can't wait to see tanks then maybe do some intligence.
That does look bad, doesn't it. The tool tips in the game say that the Indian troops are less effective operating in the French climate, so that's why I used them that way. The plus to the Indian troops is the elite Gurkha companies that they come with.
It's still odd seeing all those arty guns firing, and hitting targets *not* directly in front of them. Or maybe I'm just too anal about details, myself being a game dev and modder, working with Rise of Nations and GODOT.... after all what matters is you have fun playing, and we have fun watching you encircle the Boche. Actually watching encirclements reduce and capture regions is quite fun.
Are you still able to use woods for cover? in some LPs I've seen forests provide a crazy amount of cover. Plus they formed blind spots for the AI ..... I've seen people take out enemies with impunity simply by parking infantry in forests.
@@ArtibusRed Still more fun when the time whenpeoeple researched tanks, then went to town ... imagine seeing a player deploy 5 tank squads against the AI's measly 1 or 2 .... it was just like episode 10 of this LP.
That seen at 12:30 is just a wow moment. German artillery killed 200 in one shot. Yes war is hard to manage but as a viewer perspective that happened a few times in this campaign where your troops are just standing around getting bombed. I mean you are doing GREAT pushing the Germans back! Probably need to find something else with technology to aid pushes to make them cleaner and less costly.
12:30" is the reason why with 1920s tech, you had to learn to delegate...with newfangled telecommunications. Fortunately - kinda - command and control, as Ukraine has shown, is much like playing an RTS, except that the units are smarter and with proper training can use abilities without you prompting them to do so......well, usually.
Yeah, that one hurt! I just lost track. I need to unlock smoke barrages and rolling barrages to cover my infantry, but it's a tough decision with that versus tanks
i'm a veteran modder of Rise of Nations - I had units speak their civ's language. Plus, I also play Empire: Total War. I know French and German, and also understand some Dutch and Hindi - so i almost know what EVERYONE is saying in this game >:)
This might be too large of a comment, but Try using communication trenches on the secondary and third lines. You should keep the first line disconnected, but when all the trenches are isolated like that the AI can just suppress them with artillery and charge it while you can’t support any position unless you want to leave your other trenches, and put yourself at a huge disadvantage. If you’re worried about the enemy getting a foothold, micro manage the guys surrounding any trench melees, so you can immediately counterattack if you lose the fight. Also make sure you don’t have too many communication trenches. You don’t want the enemy to get access to all of your trenches by taking just one. Imagine having two fragmented lines of trenches, but connect a few of them like a snake. One company can move from one side of the victory point to another, but if you lose a trench at most the enemy can invade 1-2 other segments. And a side note, you can use them to make connection points behind your trenches for mortars and machine guns.
I’m wondering because I haven’t seen any yet, but are there elite versions of the Belgium, Indian, and Australian units? Also I’d have to guess they don’t give you a lot of rewards for taking ground because they want you to have the mentality of wearing down the other side instead of taking land. It is very fun to see the frontline move but national will and resources being more important is thematic for the game
To be frank, most commanders in the European theatre were clueless about how to fight trench warfare back in 1915. German commanders for their part were trying to score quick wins as they did in 1870.
what a clusterfuck, that interdiction stat card you decided to use in video 2 REALLY knee capped your operations tempo. Worse still in this phase the AI got smart and started reinforcing their attack groups with SPAAG's, the group that pinned you down near Charlie had both Shilka's AND Strela's
The Bradley's took out 6 T-80's hot damn! Talk about punching above their weight, not just any T-80's either, 4 T-80BV's which have ERA and 2 T-80UD's which have the Drozd active protection system.
Villers-Bretonneux = "Vi-yay Bwetonnuh" Arras = "Arra" Now that we've dealt with French pronounciation, do you know if they've done anything to AI or tanks? allegedly there were teething problems with human players using 21st century tank tactics against the AI which was still reliant on vintage WW1 tank tactics.
@@ArtibusRed It is tempting to buy this game just for the tanks and the results of using the Undermine ability; sadly, I realise that I should not waste money on a single feature like I did for Honey, I Joined a Cult (I bought that game just to vent my anger on Xi Jinping and Donald Trump).
Yo if you didn't already know this, you can rotate your battle view slightly to the left and right by pressing Pg Up and Pg Dn, I switched my keys to Q and E in the controls though
Hey, awesome video! Thank you for that! do you know how the damages are calculated, and how armor plays into that? Edit: found the information in the video.
So far the campaign has been going good but I wouldn’t autoresolve those attacks anymore. You might be able to get the battle fatigue to stack by doing a manual attack and immediately cease firing.
Those autoresolves are killing me. I was thinking I'd try some to up the difficulty on myself and burn through the fatigue, but it's not worth it. Attack and immediate cease fire feels a little gamey to me, but maybe if there's a supply cost I can justify it.
Battle of Noyon April 1915 Allied Casualties 3,247 Central Powers 2,295 Battle of Ghent April 1915 Allied Casualties 6,757 Central Powers 11,085 Total Casualties Allied 37,829 Central Powers 38,528
Mistakes were definitely made on this one. You should've tried to take sector X and the woods to the right of it at Peronne. Forests, if memory serves, provide some crazy cover in this game.