Hello and welcome to DambergStudios. In this channel, you will find machinima and cinematic videos where I either follow a story or create whatever comes to mind. Currently, I run two channels-one being this channel, and the other featuring funny/cringy videos that I make with friends. I hope to see you on my other channel as well :)
When it comes to posting machinima, it typically takes me a minimum of one month to create something that I feel happy with. However, I try to upload short RU-vid Shorts videos to showcase my progress. I hope you stay and enjoy the videos!
If you have any questions, feel free to comment on my videos! I am always open to new machinima ideas and more.
Thank you for stopping by, and I hope you enjoy the content that I post here :)
I still cry whenever I hear Joe Galloway's account of Ia Drang for the History Channel miniseries Vietnam in HD, where he falls into PTSD in the process. 😢
Hey man, we moved on to do some other stuff in this unit, if you would like to check it out, here is the discord: discord.gg/Kp76P5cAa7 If you are only looking for halo units, here is one that I am in: discord.gg/TRQusXAkrM
So, the vietnamese mods I used are the following: Unsung - steamcommunity.com/sharedfiles/filedetails/?id=943001311 Nam - steamcommunity.com/sharedfiles/filedetails/?id=794782314
Stay tuned for the main video :) Hopefully I should get done with it either next week or the week after that, it all depends on my job. There are a few editing mistakes in this trailer (just saw them) :D I will sort it all out once I get into the editing stage! Hope you enjoyed the trailer and hope to see you all for the main video!!
So, I don't know why I came up here but LUCKILY I have! :D First of all : GREAT WORK MAN! Really, good assets, good camera angles. I have 2 questions : DId you use InfUnitCapture for the scene at 5:53 where soldiers are walkin' in the trench low? I wanted to achieve that as well but I cannot get the multiple replays to be synchronized with each other, there's always like a "delay" or something that messes up the whole replay. Second question is : At the end where soldiers fight body to body, how can you achieve that? I know a little bit about animations / cutscenes and I know that sometimes you need to place a game logic for certain animations. I would like if you could explain me how to get 2 characters to interact with each other via animation. I've also got other questions but...with time :D And again : GOOD WORK! Here's my last one : ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-TnzFKN_JxnA.html
Hey man, thanks a lot for the nice comment and your video looks great! Yeah, to explain the scenes, the 5:53 I used InfUnitCapture and there were a lot of testing. As you said, if I just played all of my AIs at the same time, something odd would happen. What I did was to put "Sleep" between each AI movement --> When the 1st AI moved, the 2nd ai would wait for 1 second until he moved. That got me that result at 5:53 Regarding the melee fight, thats more timing. I placed the AIs around and then put them in a trigger. There was A LOT of retakes due to me wanting to get the correct angle and stuff. But yeah, you are going to have to focus on each fight at a time so you pick up on the animations and stuff. Thanks again for the nice comment! :)
Please let me know what you think about the melee fight in the end. I am trying new stuff out, but IMS animations are quite limited. Would you like to see more of that stuff in future videos as well? Thanks for watching!
Hey man, thanks for the comment! I create a lot of small scenes to create the big scene if that makes sense, so a lot of recording on different angels and stuff.
@@revilsanjiani146 Thank you for your kind words man! :) I think my videos are average - I am still in the learning phase of making machinimas/Cinematic videos. But hopefully my channel will grow :)
@@astronomicalgamer205 thank you man, I appreciate it! These videos take quite some time making, so I am always happy to see other people enjoying them! Current project is The Battle of Iwo Jima, so hopefully that one should be a banger. But thanks again for the support 🙏
9/10, sometimes camera placement was odd, and the fps dropped occasionally, but that isn't important. Its very good, well made, and for something with no main characters, or annny major dialogue, it did very well
We only can prevent that, if we push through reforms into the eye of the pyramid on our notes. Our own laws don't apply anymore to all equally and too many enforce even the most stupid laws. You can either not get caught or resist, but we all gotta keep thinking after What could I do so it will be never What coud I have done. #vivelaresistance #provos #WW3stayscold PS: Are there irregular combatant scenarios? There all over the place silent pockets in the backland where soldiers relax and let down guard. Taking them out cuts down their survival chances in the actual battlefield by destroying their resliance. Psyco to Physical Terror. There is a difference between a total war and war everywhere. The Nazis ment the latter, the first is about to get hot. #MIB
Sorry if it is a bit confusing understanding whats happening :D This series is my take on the Arma 3 campaign, obviously added a few extra stuff. Now, the idea for this series is to focus a little bit more on scenarios that we dont experience in the campaign. Example: When AAF betrayed Nato, what happened in these areas (airfield that was under Nato control, bases under Nato control etc...). The units that will be used for this series are currently: PLA AAF US UK Germany FIA (Might add more depending on the scenario)! Please, if you do have any questions, feel free to ask! This includes what I need to improve on, what I missed to show and future ideas. Thank you guys! <3