The world is going through some tough times, we all are going through those same tough times. Sadness and depression are hard to get rid of. But we hope through laughter the sadness and depression can be reduced even by a little bit. We play video games doing reviews, ost extensions, gameplay, tips & tricks, all while trying to be entertaining. So don't be shy, come say hi.
Final Bosses in every game Double dragon 1---Willy Double dragon 2----mysterious warrior Double dragon 3---princes Cleopatra Double dragon 4---Okada sisters Super Double dragon ---Duke Double dragon neon-----Giga Skullmageddon Double dragon gaiden---The Mayor iron fist master Double dragon revive-- The Raymond
I really don't think Lukaon would have ever done Something like this,As Its clearly done through the Song how Desperate he is Just to See his Mother again
@@notsobrightgamer I haven't gotten to that point yet in the game,I just Bought it 6 days ago,but Ive seen the last 2 Fings against Lukaon and Morgana,And I love Both of them,Devs be takin notes if they ever do one with Rosa.
I hate how pathetic they made him, because I really like his voice actor and personality and he is one of the most badass characters overall with his MASSIVE machinegun. It's clear that the designers thought that having a ranged weapon would make him so OP, that they would have to nerf everything else about him, but truth is that this is a beat em up and getting close is very easy for both the player and the enemies. He is super slow and doesn't nearly do as much damage as the other heavy, slow characters. Also the dodge grenades only work on downed enemies which kinda defeats the point of a dodge>counter attack. The spray shot is too weak to finish off enemies other than scorpions. I actually used his pathetic melee bash more than his actual shots. The dash is actually pretty cool and easily his best move by far, but it doesn't hit as wide as Abobos punch or Burnovs Human Bomb and the damage isn't that high. He is also basically just a really shitty melee character because he is too slow and clumsy to effectively stay at gun range. It's really sad that they had to make Willy the useless poop characters but characters I would never want to touch with a 10 foot pole like Okada or Marian are actually useful. I would suggest they let him move while fireing, give his double jump shot a lot more range, buff his damage by a lot to Abobo/Burnov levels and make his grenades from his neutral special explode instantly instead if after a short while.
@robertwildschwein7207 I wholeheartedly agree. He needs the following changes to his specials to make him more viable. Neutral special larger AOE to hit air and mid air more consistently. And able to change direction of roll. Side special increased damage, and slightly faster move speed. Up special either higher damage or piercing bullets. I think this would make Willy more enjoyable. And that's just tweaking his specials I haven't even got into his attacks. Though I'd say Okada also feels overall really slow and is maybe even slower than Willy? Yeah hands down shoulder tackle is his best special and move. If you ever played Double Dragon Advance Willy doesn't have bullet animation but takes a chuck of life. Here not so much XD.
@@notsobrightgamer In the original arcade Double Dragon he could just shoot immediately with no windup or endlag animation and each shot was a one hit KO. You basically couldn't stay on his horizontal plain or get shot. He also brought three copies of the second boss Jeff to make the fight even more unfair. Luckily, they at least gave you the amazing baseball bat to make this fight at least a bit more fair. I think they actually tried to repicate the challenge of fighting a guy with a machine gun with your bare fists as the ultimate challenge. The battle was truly legendary and beating him for the first time with just one quarter felt sooo good. Double Dragon Advance is kinda broken because you can easily beat him with the escrima sticks which are really OP. However if you don't use them, he is TOUGH. It's sad what they have done to him in this game.
@robertwildschwein7207 yes! Especially when you use Burnov and he says "come to papa" and swap to Abobo XD. Enemies knows they are about to get wiped out.
Glad to see you're back at it with the tutorials. Wee Wee (I call him Wee Wee because with a gun that huge he definitely has to be compensating for something 😏) is definitely tricky to get good with. I don't really use him much but he does seem like he could be fun if you get the hang of him.
@VG_Guru86 haha I was a tad too lazy. Yeah I was on the verge of calling him that as per our conversation the other time XD. I 100% stand by Marian lol. No wee X2 for me lol. I just hate how both of his aerial attacks are the same. The potential lost there.
@VG_Guru86 ha good name for chin. The other is roll to win chin XD. Burnov is just a different kind of slow from the rest of the class that doesn't feel good.
Thanks for likes & comments on my vids. Returning the favor. 😉Good to know on almost at the end of the series. That smile. Wow, grenades can harm himself. 🙂 Those & the gun- brutal vs the ladies. 😶 Nice info, combos & vid. 😎
Haha watching your videos rekindled the flame of playing fighting games. Which was why I picked up under night in birth in the first place :), music also was a deciding factor XD. Yeah base game he can hurt himself. Now he can and he seems to move much faster as well. He came a long way from the old school Willy where he doesn't shoot bullets in Double Dragon Advance.
A new version of "Friendship" heard in Bayo 1 as Jeanne rides her motorcycle up the side of the missle and in Bayo 2 as Bayonetta rides Diomedes across Hell
I was playing the Surv mode first time and saw the token exchange rate was 9999. Isn't it crazy high? How to lower it? I beat up to wave 5 and then game over, all the cash I earned went to void because no way it is near the 9999.
Sadly, this didn't make it into the Official release of the soundtrack, so it doesn't have an official name. I just refer to it as "Say Farewell" or "Goodbye, Morgana". Thank you so much for posting it here!
@spartanazamar8966 yup! even though I didn't play DD2 I've heard this ost before through Double Dragon Advance and it was amazing. And the rearrange for this is spot on.
Hello. You seem to be ell versed in this game. How is the game right now as of July 2024? I read some early reviews on launch and the reception on the mechanics on Steam seemed to be mixed. Have the developers of Double Dragon Gaiden addressed player criticisms?
@brightsuperstition heya, as of right now July 2024 I would say the game is in a good state in terms of single and local co-op. Though of course we want more XD Gameplay mechanics wise it's more complex than TMNT Shredders Revenge, but less complex than River City Girls 2. Though I'd say its more difficult than the two. As I categorize TMNT and River City Girls 2 as more a "party" game where anyone can join in and can still make a impact. Double Dragon Gaiden is simple at first but progressing on harder difficulties it becomes sort of a don't get hit game as you and your enemies are not invincible when getting up after falling on the ground, so it's easy to get punished. Though specials and tagging in your partner character are ways to prevent this. Survival/V.S/Online mode was added along with three FREE dlc characters. As they were asked for by the community. At first survival was too easy and the new upgrades were over powered when certain ones were obtained together on the same run. As of now, survival is a bit repetitive in terms of waves. There were about 1 or 2 updates to address this. Though I personally haven't done a long run yet recently, to fully confirm this. As for online from what I gather it's a bit of a challenge to find random lobbies to play with others (as it may be a little too late, as launch is probably the best time for online, in less popular games). As they were criticized for not having online at launch which would have boosted its outlook and ratings launch. But I've heard things didn't go as planned for them so they did the best they could with what they got. Though they did follow through with what many were asking for and that was online. Though it wasn't perfect at first, they did another update to address the issues players had. And for the free DLC characters Sonny was asked for a lot so we got him. tl;dr ;) Great game for single or local co-op Gameplay mechanics are simple but more complex than traditional old school arcade beat em ups. To want you to learn more if you are interested. A bit challenging in harder difficulties but still enjoyable. Most of the concerning criticisms were answered mostly, but the one criticism that cannot be changed are the graphics unfortunately at this stage. Also people want more stages as well since it's kind of short, not like Streets of Rage 4, this hasn't been addressed I believe but there is a budget issue and original planning couldn't go as planned. Most importantly all characters are unique with a slightly to extremely different playstyle so no clones which is always a plus in my book.
@@notsobrightgamer Thank you for the very in-depth explanation. Like I said, the initial reviews made me wary, but DDG has always been in my wishlist because I love tag combat games (like Tekken Tag Tournament 2 and BlazBlue Cross Tag Battle). The fact that the online doesn't have a big population is perfectly fine for me, since I'm only seeking a singleplayer experience. One last question: Another thing that made me wary about the game on launch was the constant pop-up notifications every time you performed crowd control. I've read elsewhere that they've patched in an option to turn this off, so thank goodness for that. Anyway, once again, thanks for the response. Looking forward to watching your videos on DDG here once I beat the game and want to get better at each character.
@brightsuperstition your welcome! Oh yes, you're right about the pop up screen when doing crowd controls (defeating 3 or more enemies with a special simultaneously.) That issue has been patched quite early on and it's the options somewhere. I don't talk about the tag feature in my videos much as it gets complicated when it comes to combos and combinations XD. But will say about the tag feature it feels a bit limited as your tag partner is forced to be placed in mid air when swapping, regardless where your swapping from. While that's not a bad thing, not all characters have a good double jump/running jump aerial attack or a aerial special to use to safety get down when in a pinch, that just feels limited in a way for me. Oh that reminds me that there was one more issue that players have that i read about somewhere though it won't affect your situation though :), i believe it's not resolved yet, but for the PC/Steam version when it comes to 2 players. That it's not possible to play with two controllers yet. I know one keyboard one controller and one keyboard with two players does work.
Would you be able to upload the track that plays when you beat Morgana, specifically the music at the part where you press a button to "Say Farewell" and deal the finishing blow? I can't seem to find the track for it anywhere.
@alvinrinaldo9787 are you wanting the music that plays when the button prompt appears? And not press it for it to extend? I got this request from another awhile back and kind of forgot about it since I ended up sick :(
@@notsobrightgamer Yes, but if it's not a full track, the one that plays when it is pressed is fine too. It's fine if it's not the kind that can be extended. I just want to listen to the full track if possible.
@alvinrinaldo9787 gotcha I'll see what I can do. I will try to extend one time into the rest of the track and see how it sounds. Will be done in a day or so.
@collinbradfield72 I was referring to Ryu Hyabusa from Ninja Gaiden XD. Because he has an izuna drop that is most likely more famous than Ranzou's haha.
This game needs a vs mode scene there's so much insane potential and the upgrades, tag element, and various characters leave so much room for strategies.
@TurtleTitan03 ah haha that would be interesting. Though I wished there was a buy no upgrade option/leave blank just so one could buy all they want and be able to start the game.
Mastery and Efficiency Series - All of these together boost every attack a character has with the exception of Specials. Action Mastery 50% | Combo Mastery 50% | Jump Attack Mastery 100%| Run Attack Mastery 100% | Improve Efficiency and increase its damage by 50 and 100% ~ Increasing damage by 50% or 100% sounds like its great for late game scaling right? Wrong for the efficiency series. The damage increase is based on the base damage of that particular move without any other upgrades factored in. Even if you obtained upgrades like Armstrong, the damage increased by the efficiency series still won't increase by 5 from Armstrong then increase the new damage by 50 or 100%. It doesn't work, each upgrades damage is added in separately and then added up for the final damage. We will use Okada's Action Move Heavy Swing as an example. Base Damage does 12, With 50% damage from Action Mastery alone its 18. Now with Armstrong alone its 17 as armstrong gives 5 extra damage to knock hits. Okay time for the tricky part, now with both mastery and armstrong together, mastery gives 6 damage and armstrong gives 5 so that's 11 total added into 12 will be 23, and there we go. ~ When it comes to Efficiency and how it improves each move, usually it will follow this chart. If the move is a Stun Attack it will change into a Knock Attack, knock attack into a Collision Knock Down Attack, and then into Flying Forward Fast. There are some that changes the angle of where the enemy is knocked back to (jimmy's jump attack). And there are some that doesn't seem to have have any effect other than increasing the damage and the extra after images, which the combo mastery, and characters with grabs seems to fit in. ~ For the best synergies, are Armstrong, Devils Dare, Spirit Rush, and Dying Breath, would help improve the damage dealt by the moves that are upgraded from the efficiency series. ========== Self Control Series - These requires SP to be full to activate Self-Control: Armstrong | When SP is full - Increase the Damage of all Knock Melee Attacks By 5 (Stackable with other variants of armstrong, and the damage actually increased by 6. Self-Control: Quick Feet | When SP is full - Increase movement speed and decrease brake/land duration (Stackable) Self-Control: Damage Absorption | When SP is full - Reduce All Incoming Damage by 2, cannot go lower than one damage Self-Control: Hardened Body | When SP is full - gain shield property that blocks light attacks ~ The self-control set is overall not great, as they all have a requirement of having a full special meter to work, as soon as you cast a special its no longer valid. All of the effects are more or less can be found on another upgrade that has no requirement or an easier requirement that allows you to continue to use specials. The only one of the 4 to note is Self-Control Hardened Body as a character can gain super armor and not be stunned by stun hits, but of course its best not to get hit in the first place, it will though help with trading blows with enemies without super armor though. Self-Control Damage Absorption is helpful early on when the enemy does little damage, but later on its a waste a space as any enemy can eventually take you down with a few hits. ~ For synergies, other than the self control series, Ketchup is a good one as picking up food while instantly refill the special meter causing the Self Control series to reactivate. ========== Survival Instinct Series - These require to have below 50% health to activate. Survival Instinct: Armstrong | When Health is below 50% - Increase the Damage of all Knock Melee Attacks By 5 (Stackable) its actually 6 Survival Instinct: Hardened Body | When Health is below 50% - gain shield property that blocks light attacks Survival Instinct: Move Specialist | When Health is below 50% - Increase SP auto regeneration by 100% (Stackable) Survival Instinct: Self-Care | When Health is below 50% - Increase Health automatically regenerate ~ The survival instinct set is overall decent, as they all have a requirement of having below 50% health to work, with Dire Strategy there is no issue bringing down HP safely into the threshold to activate them. All of the effects are found more or less can be found on another upgrade though. ~ For synergies, other than the with themselves, Self love and sole survivor health regeneration also stacks with survival instinct self care for a even faster health regeneration. Survival Instinct: Move Specialist stacks with the regular Move Specialist for increased SP regeneration, this is great as in the later waves where specials can't do crowd controls after landing a few of them and running out of HP to use dire strategy this becomes very handy, as it could be risky to try to fight to recharge your special meter and better to run around and let it auto charge. ~ Any character would benefit as its easy to get into the threshold for these to activate, whether its from dire strategy or getting hit which I recommend not doing. ========== Defeated Series - Requires one of the two characters to be defeated for the effect to activate. Revenge | When tag partner is defeated gain melee strength, shield and speed - ~Revenge only boosts melee knock damages only and that damage is increased by 6, super armor is gained, and the effect of speed is equal to what Quick Feet gives. ~For synergies Sole Survivor also has the same activation condition as Revenge ~The boost is quite decent but its better to have two characters alive than one strong one in my opinion. Sacrificed | When this character is defeated - knock down all enemies and fully recover partner's health ~The goal is probably not to be defeated. ~For synergies, Devils Dare can go well as it cuts characters hp in half and then getting defeated taking one for the team. ~Characters with little health like Marian or Ranzou or using devils dare can use it, as late game they will mostly die in 1 to 2 hits. But there are better upgrades to choose and prioritize over. Sole Survivor | When Tag Partner is defeated, Health will automatically regenerate ~ This also synergizes Self Love and Survival Instinct: Self-Care, if your going for one strong character this would help as once you reached the condition it won't ever go away like Self Love, until the end of the wave. Also this one has a unique ability that actually heals missing health that isn't recoverable. ========== Tag Out Series - Requires tagging out to activate Self-Care | When tagged out - Increase Health auto regeneration rate by 100% ~ Its neat to have a faster regeneration if your swapping in and out alot, but if your partner is defeated then this skill becomes useless. ~ It does synergizes with Tag Out Force as the both activate when tagging out ~ Better for bulky characters that have plenty of HP naturally and getting all stacks of Healthy Lifestyle. ========== Obsolete Series - These are usually not recommended for going for a long run. Free Turkey | HP only recovers at the end of a Mission. Eat this turkey to recover HP! ~ Who doesn't want turkey? Not recommended early game as enemies are weak enough to get easy turkeys or burgers. The only reason why taking this early is okay is when all of the upgrades shown are not desired, to make sure you build what you want. Fresh Start Knock down nearby enemies when recovering from the ground ~ This is Tag Force but needing to get hit. The goal shouldn't be getting hit, but it does knock enemies in mid air down as well. If your able to time to get hit by a stun hit while jumping then this could be useful. There is no special that actually puts you laying on the floor position, so its not very great for late game runs, but early is decent. Gold Digger | Receive and extra $5 for every special KO ~ If your aiming for a high score or really need tokens then this is the upgrade for you.
There's been some tweaking/patching going on. My 2nd playthrough in Survival, I got to Wave 225 before putting the controller down and letting them kill me. Now, if I get to wave 30+ its impressive.
@Greidaon yup, this is the initial survival mode with no tweaks/updates playthrough. I believe there has been two tweaks/updates to survival mode now. Lots of bosses come earlier in the waves. And in numbers too XD
How do you Max out Misako's WP? Since she uses her backpack as a weapon in her regular attacks I feel like she should gravitate towards weapons. I want her to be a weapon user.
@s-wo8781 I believe you can't. There are "max stats" after you eat all of the food. I am not 100% sure on if Misako's backpack counts as weapon damage or not. But you can visit the (I forgot it's been awhile lol) bookstore shop in old town by the subway for the item to set as your main item to help out that certain weapon you hold.
@PaulWalker-uo2nh for versus mode I put my money on Mysterious Warrior. For a canon fight if they were to meet I don't know, I didn't play older games unfortunately.
@@notsobrightgamer id think bayonetta cuz when she fights with jeanne in the first game series of bayonetta in the battle of with thrones its so recognizeable of her glasses, hairstyle and makeup
It's Rosa, Cereza made her appearance more like her mother as she got older because she looks up to her that much. Edit: That and Jennifer Hale is only credited as Rosa in this game.
@Bellorch it's more of a glitch, there isn't much of a consistent way to do it. But for all the times I've done it. I will say it's similar to Linda's dive kick where you need to hit dive kick as closely to the ground as possible. So letting Ranzou running jump in mid for a split second without attacking then attack. You might be able to hit closer to the ground. Standing then jumping once does work but seems harder to get it work for me and less reliable. What the glitch actually looks like is. When doing a dive kick and "landing" in midair. And your supposed to land on the ground. But somehow the character lands in midair allowing specials to be done it shouldn't be possible.
@@notsobrightgamer I have done it as you told me, doing the dive kick almost touching the ground and it worked, I just need to practice it and it will work out better, thank you very much for the advice and the guides, I appreciate it. 😉
@sqrabbit1 this video was the original survival mode, where it was much easier. With the new update to survival mode a while back, it should be harder now. Though the power ups are luck of the draw since it's possible to get the unwanted ones together and makes one want to eat a turkey XD Edit: practice makes perfect though :)
Cute theory. Mega-cute Kaori(with the Mega-great rack) could have simps by the dozens wrapped around her adorable pinky. The only thing in the game cuter than her is Kyoko's airheaded "But it says it right there," in the intro for saying "two."
@Juandraym1 I agree that "two" is too innocent. I am sure she could have the line of simps around haha. But I feel she hasn't shown her true character yet X) when she does people will be calling her Queen K XP