Thank you for the information!! After watching your video, I try to understand more of the system as much as I could. so I watched through quiet a lot of gameplays and found that a lot of thing that I could not understand. I hope we can share some ideas or please kindly help. I saw some of the video played by long sword against Chatakabra gained the first 32 and the second and third wounds multiplied by that as you mentioned. However, some of the gameplay gained 42 at first wound and the second third wounds multiplied by that as you mentioned. I thought it might because of the attack boosts(one show the attack state were boosted) however it is not. I wonder why it is 42 but not 32@@ where is the boosts come from... it happened quiet later so I do not think it is because of the hunt just start. And some gameplays showed when they hit four wounds at once it either show 42+85+127+36 or 20+48+72+72((the later is the damage on doshaguma). which is more closer to what the video mentioned, but it supposed to be shown the initial damage as well which could believe that should be 24 but it doesn't, and I have no idea where is the 20 come from, it come out tgt with the former three damages). I saw one played by bow in multiplayer, the focus shots hits two wounds and one gained 330 damage and the other gained 50🤨, I wonder if it due to the first damage which should be 165 was deal by another player.
Rey Dau's sounds awesome. I wonder what this guys armor will look like when we actually fight him when the game comes out or if we get a public demo cause I really wanna try the game out badly myself
9:04 Did the attacks just clash there? I saw that the hammer didn't get knocked down by that attack but still took damage, but Rey was knocked down. is that a new mechanic that look cool as hell!