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Quake Engine Hacking Hub
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@ryanosborn3252
@ryanosborn3252 2 месяца назад
Love god and love all people. Trust, hope and do good in god. 😂Believe in the gospel Jesus Christ for Jesus Christ shed his blood and died for the sins of the world and he was buried and rose again from the dead three days later. For Jesus Christ God almighty and the flesh and if you believe in the gospel you are spiritually reborn into the family of God.
@TriggerCoder
@TriggerCoder 2 месяца назад
Very interesting. I remember when porting Quake3 Collision, it was funny to find out that the Bezier Patches were not part of the Brushes, so their collision was generated at runtime (as your video on 0:33) .
@QuakeEngineHackingHub
@QuakeEngineHackingHub 2 месяца назад
Thanks for the comment . In Doom 3 patches are also very different from brushes, but id moved from beveling to using Pluecker coordinates IIUC. Great work on Quadot BTW.
@TriggerCoder
@TriggerCoder 2 месяца назад
@@QuakeEngineHackingHub Plucker Coordinates. WOW, I haven't take a look at Doom3 yet. Some day I will. Glad you liked Quadot, it's been fun indeed, lot of work but fun.
@evgeniy_melnikov
@evgeniy_melnikov 8 месяцев назад
🤔
@andrewpotisk3976
@andrewpotisk3976 8 месяцев назад
Hi! How did you convert Daikatana's .dkm files exactly? I've been trying myself 'cause I'd like to create a Daikatana-themed mod for Doom.
@QuakeEngineHackingHub
@QuakeEngineHackingHub 8 месяцев назад
I've put the code here: github.com/ashalkhakov/qwalk Good luck with your mod!
@andrewpotisk3976
@andrewpotisk3976 8 месяцев назад
@@QuakeEngineHackingHub it's astonishing how few people have worked with Daikatana assets, solving the problems that I'm now working through.