@@sombramain7202 Yep! When we start the encounter, whoever grabs the first strength immediately goes to a Joining Allies zone below the bridge behind us which removes that strength. Then one of them grabs two strengths, the other cleanses them, then they wait until the second set and they re-cleanse, then whoever was just cleansed grabs last. Using sentinel shield or arc staff is a lot safer since it will give you significantly more time for DPS, but we're stubborn and didn't feel like it :P If you want to see their POVs, they're linked in the description.
@@shotgunsquid632 For sure! If you pop transcendence while holding the heart, you'll drop it. Then you need to very quickly cancel your transcendence animation so you don't actually use it and can do the drop multiple times. The ways I know of how to do it are super, acrobat dodge, and picking up a diamond lance, but there are probably more. For hunter you want as much class ability recharge as possible. Max mobility, facet of hope, and winters shroud should be plenty, just make sure you're slowing targets to proc winters shrouds regen. In order to get transcendence you'll need to pick up the heart multiple times and then when you get teleported and drop the heart you can use gally and winterbite in the few frames before you get teleported to kill a bunch of the enemies for energy. Depending on how well you do it could take quite a few wipes, I took like 15 since I kinda sucked at the timing. Lemme know if you have anymore questions 🙂
For those wondering, you get an infinite damage phase if you break the tether at the exact same time that you tether to the boss. This is a pretty old bug, but it's been so long since I'd seen it that I genuinely forgot it existed when we ended up accidentally doing it.
Winter's shroud makes your dodge cooldown faster when slowing enemies, so I'm using stasis abilities and chill clip to activate that. Same reason why I let my pervading darkness build up so my dodge has time to recharge.
@@Tweekitus You can see before the encounter we go stand on them before hand and do something called perma-plating. I shortly described it in another comment asking about it or there are videos you can watch. Anyway, if you do all 9 yeah it just auto completes once the puzzle starts.
I didn't what I should've expected but I should've expected Celestial Nighthawk Still Hunt. My opinion on Still Hunt changed quickly since Salvation's Edge released and it was dealing the simplest and highest damage. If you could tell, I don't like using things that oversatuate the meta or are just plain the most used for things unless I actually like using it. Examples are Trinity Ghoul, Sunshot, Graviton Lance post-buff, Khvostov 7G-0X, some other exotic weapons, and some exotic armor. As a Titan and Warlock player who switches when one is no longer fun and who never has had fun on Hunter, I personally feel like the specific interaction between Celestial Nighthawk and Still Hunt should be nerfed so it isn't as strong as it is so other builds or classes can actually be used rather than the same monotonous a-million-golden-guns build that is dominating basically everything PvE or Endgame D2 wise. Yes it should have synergy unique to hunter but it shouldn't make the entire meta for a raid or dungeons be hunters with the same exact loadout to just destroy the boss. I've seen a ton of still hunt one phase shorts while scrolling and it is a bit annoying seeing the same loadout over and over again for every boss getting the same results of either a one phase or incredibly high damage no other class or combo could do on that boss. Especially the fact that it is a special weapon able to deal far more damage than probably 90% of other exotics and only being matched by a few heavy exotics, not even including the fact that unlike Lament which is used for Crota most commonly, it can be used against floating bosses that can't be hit with swords and deal more damage than a dragon's breath damage rotation or something, and be used the entire damage phase unlike gjallarhorn or merciless with only Strandlock Euphony being able to compete against it. In my opinion, it would be far more fun if it wasn't meta defining or necessary to get into a raid group as being a Celestial Nighthawk Hunter with Still Hunt is. I don't like Still Hunt as much as I could due to the simple and easy insane dps method it gives to Hunters, which is slightly more complex for Warlocks as they atleast have to use abilities before hand, Hunters just use Golden Gun and then start dumping Still Hunt golden gun and special ammo into bosses and it is stronger while Titans are underpowered due to barely any Prismatic synergies and a lack of ranged supers that can do good; Pyrogale is only affective against grounded bosses, Hammer of Sol is not that good compared to Warlock or Hunter's available class item rolls, Twilight Arsenal is decent but that's it with Glacial Quake, Bladefury and Fists of Havoc being melee or close ranged, and Sentinel Shield being nearly the same except with a throwable shield. Thundercrash is technically still melee and not ranged so Twilight Arsenal is the only ranged super, and Ward of Dawn needs Helm of Saint-14 now to give Weapons of Light for everyone. Titan has aspects that work by themselves but don't help each other while Warlocks and Hunters have extremely strong aspect combos that make Prismatic usable. Titans don't. Titans have to do generic weapon loadouts and supers and rotations to do even a fraction of what Hunters can do. Still Hunt is still the reason I said all this, but mainly because of its interaction with CN making the gap between simplicity and dps between Titans and Hunters so much larger than it should be. Hunters mainly need special ammo and a super. Warlocks mainly need special ammo, super, and abilities or just a specific Solipsism roll (same with Hunter and the melee thing, don't know if it was fixed but likely not). Titans need heavy ammo, special ammo, likely a primary or other special, super and a rotation of those weapons to get somewhat near Warlocks and still be farther away from Hunters. Still Hunt shouldn't be directly nerfed but rather I think the combination of Still Hunt and Celestial Nighthawk should be to make it reasonable compared to Warlocks and Titans. Ignoring my complaining, cool run.
That's a strategy called perma-plating. It's really no more complicated than what you see. Step on, step off, swing back on, take at least 3 ticks of damage, step off. You'll see the glowy circles fill the whole plate instead of just the center, that tells you it's been done right. This essentially makes the game think there's a player on every plate, so when we enter the puzzle room it just immediately completes.
WOOO HUNTER I like to do as much endgame content as possible on my hunter, I think the only thing we've done that I haven't was VoG as Titan since they make a certain exploit easier.
@@timeloss7.5i get your Point and i Love Hunter but to be fair.... For the longest time Titan did Shine the Most by far in that raid and basically Made Most encounters trivial
You still need to be enlightened, but yep! One of those wacky lowman strats; lets us go into multiple rooms without losing enlightened. We also had Ace shooting lasting impression rockets at some of the doors to do damage through the barriers.
Hey, y'all, thanks for watching! This is the first time I've done captions in a video, and gonna be honest, I kinda hated it, which you might be able to tell from how much less there were later in the video. I vastly underestimated how long they would take, and for the limited amount of time that I spend editing, I think going forward it'll be a more valuable use of time to just focus on cutting together more videos. I do enjoy the impact that the captions have on the video, so maybe I'll try it again sometime, but it will likely be a shorter video or with less captions than this one. Anyway, I hope the captions made the video more enjoyable, just probably don't expect them going forward.