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Sebastian Starke
Sebastian Starke
Sebastian Starke
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@Something-lcl
@Something-lcl 2 месяца назад
Sorry to bother you. I replaced the 27-bone model you provided with the 22-bone Smplh model and Mixamo model. After setting up the Actor script, GenericIK script, Motion Controller, and Blueman script, the upper body became immobile, while the lower body bones could move, but the skin did not align with the bones. Then, when I increased the bones back to 27, the whole skeleton moved correctly, but the skin still didn't align with the bones. Could you please explain what might be causing this?
@bahshas
@bahshas 2 месяца назад
how come we don't see these implemented in videogames?
@bause6182
@bause6182 3 месяца назад
Good intersting paper + Code implementation = pur hapiness.
@leoako7775
@leoako7775 3 месяца назад
this is what's lacking in vrchat ! ugly movement really kills the experience so implementing this tech in game would be such a welcomed upgrade !
@TerraUnityCo
@TerraUnityCo 3 месяца назад
This is amazing Sebastian, great job as always 👏
@honglinchen4681
@honglinchen4681 3 месяца назад
Does anyone else also like the dance at the end of the video? lol
@BaseRealityVR
@BaseRealityVR 3 месяца назад
This is What I want for my own UE VR system that I'm developing, instead of having to A mix OF animation & procedural foot placement which can look robotic. The bending of the Knees in the correct directions here is very impressive because dynamic crouching can be a challenge
@r.m8146
@r.m8146 3 месяца назад
You were featured in 3 minutes papers. Congrats!
@r.m8146
@r.m8146 3 месяца назад
Absolutely amazing.
@ForexLearnerAI
@ForexLearnerAI 3 месяца назад
I'm literally speechless. No joke. I don't know what to say. This is amazing. I'll look into the repo for more info but I have a use case in mind where this would be so valuable when trained on a custom dataset. Thanks Starke and everyone involved for brining us one step closer to a thriving future.
@mbit5818
@mbit5818 3 месяца назад
if you implement this technology as a plugin for ue5 vr, I will definitely buy it!
@importon
@importon 3 месяца назад
Very nice! How can we try your "mirror demo" in our headsets? Is there a demo available?
@mattanimation
@mattanimation 3 месяца назад
been such a joy to watch how this work has evovled and be applied to so many areas
@ThaLiveKing
@ThaLiveKing 3 месяца назад
Is this just for VR?
@bause6182
@bause6182 3 месяца назад
You can customize the code in order to make a mocap for animations maybe
@ZadakLeader
@ZadakLeader 3 месяца назад
Sweet!
@skavenqblight
@skavenqblight 3 месяца назад
Impressive.
@tomhalpin8
@tomhalpin8 3 месяца назад
Absolutely fantastic as always!
@fanshengmeng6102
@fanshengmeng6102 3 месяца назад
Looking forward to the code/demo/dataset! Great work!
@paul-starke
@paul-starke 3 месяца назад
We are working on the polishing and will upload them soon, thanks!
@loveadeola
@loveadeola 5 месяцев назад
Can these be integrated into a game engine? If yes, which ones?
@zk-mc
@zk-mc 6 месяцев назад
Hi! Great work. Is there any documentation, papers on this example, or information we can read for the method of this particular implementation? Cheers.
@vladjurat
@vladjurat 6 месяцев назад
This is so awesome!
@zeblanoue2642
@zeblanoue2642 7 месяцев назад
This goes so hard
@zeon3d755
@zeon3d755 8 месяцев назад
Could it be done using unreal engine 5?
@reaperdev9857
@reaperdev9857 9 месяцев назад
No plans for a comercial product? As an indie dev the idea of cutting down the budget and producing higher quality content faster is VERY attractive.
@LEGENDSNEVERDIE720
@LEGENDSNEVERDIE720 Год назад
does it still have the features from 2019 and 2021 because i need all 3 of them?
@LEGENDSNEVERDIE720
@LEGENDSNEVERDIE720 Год назад
Is there a way to controle the charecter like we used to use a xbox controller before
@oldleaf3755
@oldleaf3755 Год назад
amazing
@thomashalpin2251
@thomashalpin2251 Год назад
Many 3D characters come in a range of shapes and sizes, with different lengths for limbs. I wonder if there is a path that could train one set of motions then correctly apply it to all the different characters with no loss in fidelity. Hopefully a future paper :)
@Tenenooo
@Tenenooo Год назад
What the dog doin
@PapaMama-dm9nl
@PapaMama-dm9nl Год назад
Wow
@The_Pugilist
@The_Pugilist Год назад
Amazing stuff!
@JayYeasmin
@JayYeasmin Год назад
has this been utilized in a game yet?
@jacekfr3252
@jacekfr3252 Год назад
this is what modern art really is. Applause!
@TheSeiris
@TheSeiris Год назад
Will test it my own and will be sharing the results if I find anything interesting. Thanks!!
@TheSeiris
@TheSeiris Год назад
Great! I think your work’s direction is valuable should deserve more attention. Seems like periodical modeling or idea of using fft worked really good. I think it makes sense, since bone positions naturally repositions to origin, it’s very reasonable to model it periodically. Very good xD.
@dihuang9849
@dihuang9849 Год назад
Pretty cool!
@nictanghe98
@nictanghe98 Год назад
I prefer transflower dancing skills.
@manollobango
@manollobango Год назад
This is so awesome! 😍 Is there any chance that indie developers like me will be able/allowed to use this technique and animation data set for commercial to an affordable price some day?
@EpicPianoArrangements
@EpicPianoArrangements Год назад
Is it just me or is the only stiff part about these AI animations... is the ankles? The ankles just seem a little stiff in their movement as if they only bend to half the flexibility they can really achieve. Other than that however, this technology is brilliant.
@marcostorres4416
@marcostorres4416 Год назад
Excellent! How can I recreate this with a feline quadruped in Unreal Engine 5?
@LuciousKage
@LuciousKage Год назад
i would love to do that too, did you found out how to do that ?
@sinanrobillard2819
@sinanrobillard2819 Год назад
Amazing paper! Great progress over the years! Do you think Phase embeddings could be applied to another dataset format such as audio inputs? Also, the ball has physics but what about the character? The question is: Would this simulated motion be applicable to robotic humanoids?
@Super-id7bq
@Super-id7bq Год назад
This is all incredibly impressive but I still can't stop staring at the red trunk dude's junk. He's got a whole gonzo nose situation. You can see it from behind!
@gricchastain6506
@gricchastain6506 Год назад
Awesome. Crazy I just hear about this.
@mattanimation
@mattanimation Год назад
been fun watching the progress since 2017, awesome work!
@NycroLP
@NycroLP Год назад
Amazing stuff. I wonder if this can also be applied to more specific animation like a small man doing a heavy axe swing.
@RyMann88
@RyMann88 Год назад
I know this is old. But hopefully this could become a plug with animation data (separately), to help indie studios achieve the same effects.
@clinkclink7814
@clinkclink7814 Год назад
Hello Mr Starke, I am really fascinated with applying AI and game engines together. I am far from your skill level and knowledge, but I was wondering If you could guide me on what I need to do to get into this field. I would assume I would have to take courses in Numerical Analysis, Computer Vision, and Computer Graphics. But I feel like these might not be enough. Would you be able to recommend other courses that I should take to get even an "inch" closer to your abilities/knowledge?
@Detril2000
@Detril2000 Год назад
Machine Learning knowledge would also be needed, and in turn you would need a decent understanding of Linear Algebra and some basic calculus. Ideally you would enroll in a complete Computer Science program with some focus on AI! But of course this is state-of-the-art stuff, post-doc level, so you'd be expected to first take on some Masters and Doctorate level research.
@eduard_soul
@eduard_soul Год назад
Incredible !
@jokwon7343
@jokwon7343 2 года назад
and just like that....thousands of animators screamed out interror
@importon
@importon 2 года назад
UE5 where you at??!!!!