"This universe is... Interesting, to say the least... A god who's trying to defeat a corrupt god... I'm excited to see how this turns out..." Out of character, I'm genuinely impressed with how well this turned out! Continue doing what you do best, @Agentsecret24! (P.S. I am the person who DMd you for permission to make an flm for one of your songs. Unfortunately, I wasn't able to do it because my computer exploded ;-; anyway, hopefully you will take breaks when they're needed, and i hope you have a great day!)
I think this is was supposed to be Giovanni's battle theme from Gen 7. Originally he was gonna be one of the victims before I changed them to the gen 6 cast and I just never changed the melody.
Wow… This is amazing! I might have to update that tier list soon. If Wild Encounter V2 goes THIS crazy, White Out V2 is going to be INSANE. Amazing job! Keep up the great work!
Thanks. I actually took the name from where if you transfer Missingno into a later generation of Pokemon games, it turns into a Bad Egg. Still should probably use Togepi for something.
thank you for this video cuz it actually helped me do something i've been trying to do alot of times, but, there is one thing bothering me about it, which is when i import the model and i move one of its bones it starts to get really lag (especially with fnaf models). and i've tried to disable some objects in viewport since it comes in bodygroups and it does help but not always it helps since depending on the model it might not have any bodygroups or if it has bodygroups it still doesn't really fix the lag issue. and i dont know if anyone has commented about this aswell but i just really wanted to know whats causing the lag because if i open the blender version of the model (in case the sfm model is just a port of the original blender model) the model won't lag not even one bit. so that's what i don't understand, do you maybe know a solution or atleast what's causing it to lag so much???
It sounds to me like the actual meshes themselves have a very high polygon count.There are a few ways to fix this. One I've used in the past is just have a decimated duplicate of the mesh only visible in the viewport(turn the camera icon off in the outliner) and have the high poly one only show up in the render(turn off the monitor icon in the outliner). Just make sure you apply the decimate modifier..
Yes, well kind of. If you don't even need to use the Endo skeleton, you can just hide that in the viewport. But for the ones you do need to decimate luckily Blender makes it really easy. Once youve got one decimate modifier set up, select all the other parts and make sure the one with the Decimate is the active selection (it should have a brighter orange glow than the rest of the selected objects) then navigate to the modifier menu, and in the drop-down there's an option called apply to selected, or copy to selected(I can't remember off the top of my head) it'll copy the modifiers to each of the selected meshes. However in order to apply the modifier to all of them, you do need to go through and do it one by one.
Yeah I remember not liking the V1 that much compared to the other songs. And I have to agree it was one of the worst. BUT THIS V2 ! Holy this is very good, and I have to agree with you it's one of the best now Really great work on that one
If White Out gets a redo, will the part near the end be kept where Mercy changes to the form that appears in Guardian Signs? It was pretty cool, given no other mixes appeared to do that type of thing. also, damn this is an entire staircase up from v1 lol