You let it look it's very simple, bought the game yesterday and when i try this in the arena, 5:40 when i keep holding my mouse button he swings automatic i don't know what i'm doing wrong. Anyway too bad they don't add unlimited life in arena for practicing better, can kill the first dude (sometimes) but can't pass the second one and everytime restarting can be frustrating after a while.
You need to hold the click and release it after you hit. The reason your character swings automatically is because the arena practice character has the remise skill 13:39 .
19:00 wasn't a bug. He was just starting a swing, and you hit him. But the bot prolly had "Security" and so could continue his attack, and did, and lost his footing due to the added forward momentum
Now i get a feeling, I could be wrong on this, but I may have picked up in this video that there is something to do with footwork, I swear i heard that word being used but can't be sure.
OMG as a new player, I just spent several hours trying to figure out how to attack and every post I saw about this game said "you click and then move the cursor left/right to attack" SO THAT'S WHAT I WOULD DO, I would CLICK and then move the cursor to the person wondering why my character wasn't attacking. It wasn't until I saw this video and you said "hold LMB until the attack hits" that the game's combat finally clicked me for me (unintended pun.) I had to HOLD this entire time instead of CLICKING 💀💀💀
This is a superb guide on the basics of combat and how to use polearm-type weapons in particular. After a long period of struggling even with just the basic Practice fighting, the first time I played again after having watched this guide I blew through the entire Practice bracket in 50 minutes. One thing I would note is that it is perhaps a good idea to also rebind the Crouch button to something like the Ctrl key, so that it can be easily used without limiting your other fingers.
This helped me massively with my combat. I didn't know using the cursor to power your swing was a thing, and I didn't know you had to position it to block, either. Also, the ducking swing trick to get past shields really works wonders. I jumped into practice mode after watching some of this video to test what you said, and boy did I wreck. Thanks for this. Maybe now I can finally kill that annoying fuck with the poleaxe on level 4.
This is and barotrauma are 2 gems under the radar, cause ppl play it to have fun with the physics and make the game look silly, but when you actually play it for real they have so many awesome moments, and getting a perfect victory or a victory when you're low HP or surrounded feels so baddass, like 1v3 you avoid everything whop their asses and walk away, chefs kiss best feeling
I hope they add kick, kicking was a big part of combat, specially when you just go into the enemy a good kick would be awesome and would avoid ppl going into enemies cause getting kicked and end up falling its a guarantee dmg
You should not become a teacher because you just leave half of the stuff out and never explain it. "cursor high/low for atatck height" high or low on the enemy or on the screen. Also when you explain the moves like overhead or stab you just say to pull back then forward or to the upper corner then down diagonally, but you never mention when to hold the attack, before or aftetr making the cursor movement. I could still learn some things but you explained it so badly that only yourself can understand what you mean. Next time you should either levae out the "for beginners" or read your script once more and see if you really explained eevrything.
does the stance change when using a two-handed sword? i notice the character wields it a bit differently than a polearm in terms of what hand is futher forward
Few minutes in, and I have to fairly disagree with one single point; stepping out backwards is not always a good idea. As someone who's practicing boxing (not long enough to call me a boxer, but long enough to have figured that out "by myself"), if you keep walking backwards, you'll keep being swinged at. Specially when it comes to thrusts and overheads, as those are "straight swings" and will most likely miss if you step sideways; that's also how you avoid being lead into a corner. While I think stepping backwards might be a bad idea, I'm not a fencer nor have practiced HEMA, so I'm most likely wrong on that one, but willing to learn why. Nonetheless, man, that's probably the best video regarding combat I've seen in this game. Not the first time I've watched, but this time I'm actually watching rather than listening to while playing and thus not absorbing the information, simply an awesome work, keep it up!