8 min for all run and i stay in each mission 3 to 4 hours just to master the annoying cheap controller of ps3 i have! I wonder if i have the genuine controller, would it be easier! Edit: i got the trophy finally!
To unlock the ninja missions (or alternatively all the VR missions) Integral requires a top codename rank in the main game on any difficulty (except Very Easy) Mei Ling is unlocked for Photographing mode by playing through Extreme, with no top codename rank required. She doesn't unlock by 100% VR completion or for getting 1st place in all 30 sneaking missions (the internet lied about this)
What is exactly the point of these missions? To test the gameplay limits of the game? l remember in old video games like Time splitters 2, you would have a lot new game modes after completing the story mode. You would meet unique situations that story mode didn't had. The same applies to MGS. What happened? Why games don't have this fun additions? It proves to me the gameplay depth and the creativity of the people behind the missions. Because they are a lot here and they also train you in specific skills of the game You can also beat the special modes well before playing story mode and really makes you feel like Raiden, completing all 300 missions. immersion!
Is a non-lethal clear of stages 6 and 9 (haha) too impractical while you're going for the best score? Can't imagine it's easy or worthwhile to punch all of them in the balls without getting caught with how the guards are all laid out (and how little Pliskin has in non-lethal weaponry for those stages)
Yeah, i've tried a few different strategies, but I always ended up taking longer than just going alert + lethal. Maybe you can find the perfect pattern to make it work with non-lethal given enough time, but after a few tries I just decided it was enough and that this worked better anyway.
What I despise most about these VR missins, besides the ridiculous required precision considering the wonky and twitchy controls, is that most of the time you'll be simply spotted by a guard without even knowing from where, which maske trial-and-error runs even more frustrating and you can't really tell the guards' timing.
It's funny, because that's the fun part to me. I see it as a puzzle game: you're given a stage and some tools and you have to find the fastest/most efficient way to solve it. In a weird way, it's never been "can i beat it?" for me, just "how well can I beat it?". I'm also apparently one of the few people who's never found MGS controls to be problematic, or clunky or whatever. Biggest problem I've ever had was playing these with a half busted controller. I think in some of the Weapon Mode missions, if you pay attention, you can see me fight against analog drift to aim at targets lol
@@RedSnake_9 I totally understand. But then on the other hand, I prefered the more puzzle-like approach of the original MGS VR missions more, where you had a specific task and had to figure out how to do it (I'm specifically talking about the "Puzzle" variant). To me MGS2 VR missions often feels like I'm running against a consecutive set of walls head first and trying to figure out where the individual weak spots are, but that's probably because I easily get frustrated with trial-and-error-like approaches. Eventually I get there, but I just doesn't feel as rewarding as when you solved a puzzle. Mabye I'm just growing too impatient with some games as I grow old, which makes me appreciate your video guides even more! If you even managed to get the highscore with a busted controller, then you have my utmost respect. By biggest issue with the controlst is mainly the aiming. It's better in MGS3, but especially in MGS2 it's too sensitive and it's very difficult to carefully aim at a far-away target. It's even worse so on the PSG1. I do have some fond memories of my older brother playing MGS2 and me watching him back in the days and I did beat the game on the master collection several times since it came out, including extreme, but especially the PSG1 section I something I always dread.
@@Dragonfyre137 You do have a point with MGS1's feeling more puzzley, but I don't think it's as stark of a difference. It's less consistent in MGS2 and there's also more missions, so you go from a great puzzle mission to less inspired designs and i think that's when you notice it most. Maybe you are right and it's a problem of patience, though. Modern gaming has kinda destroyed that, sometimes I also find myself rushing things in games I don't fully 100% love, but any minute spent in MGS or in a Resident Evil game figuring out a boss battle... that's where my fun is. As far as the aiming goes, that's the only thing I agree with the controls being "old". Not being able to change the sensitivity of your aiming in 2024 is kinda painful. You either get used to it or not, there's no alternatives. I'm lucky and I've spent so many hours in these games, that even not playing for years after playing a bit it just comes back to me, like riding a bike. It's muscle memory.
On Level 5 you got shot by a gun camera. My playthrough was a little cooler. I will walk you through it. I unequipped the FAMAS, ran over and grabbed the guard, pulled him under the gun camera, snapped his neck, re-eqquiped the FAMAS, let loose on the first guard, ran forward to the left of the next gun camera and blasted another guard heading my way, backed up two steps and blasted the guard around the corner on the right, ran up the stairs and blasted the guard on the right, then got popped once by the other upstairs guard, gunned him down and goaled out. No gun camera ever saw me.
Good work. You're as good as they said. Excellent, Snake! Hey, I count a grand total of 291 missions, with only 181 of them being unique (subtracting the practice missions) so why does the original game case advertise "over 300 missions"?
Let's see. We have 15 stages for sneaking, and that has them 4 times (no weapon, no weapon time attack, socom, socom time attack, and we're at 60. Then weapon mode has 8 weapons, 5 missions each, normal and time attack, so that's 80 more. We're at 140. Advanced mode is the same as Weapon Mode, that's 80 more, which brings us to 220. Then we have 9 1 min battles (8 weapons, plus no weapon) vs target and 9 more vs enemy, taking us to 238. 8 vs 12 battles, so 246. Mystery is 10, 256, Puzzle is 10 as well, 266, Variety is 13, 279, there's one VR Mission, 280, Ninja has 3 missions, 283, and NG Selection has 8 more for a total of 291. So your count is right. I guess they count the VR Missions on the main game's disc too. The normal 10 would be enough to go over 300, but those also have time attack mode, and gun shooting mode, for a total of 30 extra missions, plus the one Survival Mode (all gun shooting mode missions in one go) taking the total to 322.
@@RedSnake_9 MGS VR Missions was sold separately from MGS1, so they can't count those. It's 291 minus 110 practice missions, for a total of only 181 unique missions. They lied and gypped us. But they later made up for it with 511 Substance missions, even though many are repetitive.
@@dakota3049That's still kinda weird, but hey, if it works for you... Just in case, you're holding A while you aim/shoot with X, right? I feel like this should be a bigger deal if it's a thing for everybody. I don't have the collection yet, so I don't know if it's a known issue or not.
Man these are brutal. I was chewing through the VR missions and properly enjoying myself until this roadblock of a mode showed up. Worse still, pressing L3 doesn't seem to do anything. I've seen people mention in the comments that pressing L3 will ready your weapon witjout firing it, but no such luck for me. Thankfully the Square button is pressure sensitive on one of my third party controllers, but hoo boy I am struggling to find that sweet spot. Watching you roll through these with ease is so cathartic though, thanks for sharing! I know I'll crack it one day
Yeah, the aiming with an AR is so weird. I remember back in the PS2 days, i had the pressure sensitive spot saved in my muscle memory and could do it probably better than the L3 version now. I probably can't do it anymore, so I'd have to get used to it too, but man, I can't remember the last time i used a pressure sensitive controller, it may have actually been on the PS2, unless the PS3's sixaxis had them too, I honestly can't remember. Just keep trying, eventually you'll figure it out. Once you get accustomed to it, the only thing stopping you is timing and execution, and that should be even faster to get right, especially if you can replicate someone else's strats like mine in this video, for example. Good luck! :D
Yeah, it definitely isn't. It's more like something they tried and decided to give us. My guess is that, when they decided to port this for Windows, they experimented on letting you control the chracter in First Person, so that it would feel better with a mouse and keyboard. Then they either didn't have the time or the budget to make it polished, so they just relegated it to a few extra missions.
Someone asked in this comment section already, but in Spanish. I don't speak much spanish so I replied in english and, since I also don't speak French (I know enough to understand the question, but that's it lol), I'll copy and paste that same answer here: while you aim (Square on PlayStation, X on Xbox) you hold the crouch button (X on PlayStation, A on Xbox) and then you can move around while aiming/shooting. Hope this helps!
1 level left of the 511 missions. I saved the zako survival for last. or was I just putting it off? I'm too scared to even begin. gonna watch your video over and over. timestamp 4:00
It's a fun one. To this day I still don't know why I didn't optimize the last wave of tengus+soldiers more than this, i feel like it can be done much better. Good luck though, you got this! :D
You gotta take some very specific lines. It's absurdly tight timing: if you step on one guard (which slows you down) you basically need to restart, and it's the same thing if you take a turn too wide. I'm not sure if being perfect would let you roll into the goal, but I opted for the slightly safer roll to the side, as attempting to get a perfect run would take soooo long.
just unlocked mgs1 snake. doing these first because these seem the hardest. i taped over the button. didnt quite work the way I wanted but now the analog button seems to actually work. lightly press to hold up.
Yeah, it's to make him go where I want. I think I didn't like how inconsistent it was to try and cool the bomb while the guard went the other way, i felt like if someone wasn't fast/precise enough, they couldn't replicate what I was doing and think it was impossible. So i came up with a way to make it more consistent. Just call his attention, he'll either see you or the body, move over there, and you walk around the opposite side and have more than enough time to freeze the bomb. You can probably do it without it, but if you're familiar with speedruns, this is what I'd call a "safe strat".
It's probably the easiest one of the bunch. You can simply memorize where the "lines" of enemies pass and wait for them there. If you miss a few shots, you'll catch them on the next one.
yeah, that's probably the most famous mission. Plus, it gets worse when you think there are platforms where you can't properly aim an AR without firing a shot, making these pretty much impossible to do. At least you got it done now, so congrats! :D
Yeah, they are. But eventually you realize it's a pattern you can learn, just like all the other missions. So it all becomes a matter of memorizing and hitting shots. I guess you can panic spam when you're not sure you've hit a good one. lol It's the whole reason i didn't keep retrying until i got a perfect run and settled for less, because i feel like people need to know you don't have to be perfect to beat these.
I'm glad. :D (Hopefully) Helping someone with these is the only reason I even put them on RU-vid. I can't wait to play all of these again myself, whenever I get my hands on the Master Collection. Good luck on that Platinum!
Sorry, I don't speak much spanish so I'll reply in english: while you aim (Square on PlayStation, X on Xbox) you hold the crouch button (X on PlayStation, A on Xbox) and then you can move around while aiming/shooting. Hope this helps!
You have to own the "Substance" version of MGS2. If you only played the original version before Substance came out, so the classic "Sons of Liberty" with no Substance subtitle, you don't get any extras. It was back in a time where DLCs weren't a thing and we'd only get new editions of games if they ever wanted to add something to 'em. Luckily any modern release (HD Collection, or the upcoming Master Collection Vol. 1) includes MGS2 in the Substance version, so with all the content it has ever received.
I don't remember the exact numbers, but you need to complete enough missions with the previous version(s) of Raiden, to unlock the next ones. I'm somewhat sure it was 50% of normal Raiden's missions, but it could be a bit more than that