Made my day seeing this posted up. I am currently working on starting a Campaign with my sons, just before Halloween. Thought it would be a good kick off for this.
Are the Jaegers not allowed to form a formation? If you have 2 or even 3 groups of skirmishers in one formation, you can just use a single CI to get them all to advance as one.
It's kind of the same with the Voltigeurs; at 1230-ish you use 2 cards to up a leader to level 3, then take a point of shock off and use 1 CI per group of Voltigeurs, instead of being able to either take 2 points of shock or get involved in directing the fire. The Jaegers might be different since they did move separately so then you'd have to form up again, but the Voltigeurs deployed as one so I think they're automatically in formation? Their entry says 'Formation: Always,' so they would be able no matter what (I'm not sure about Jaegers since they're not in the Rules, but probably the same?).
Yes, I think you're correct on this. Usually I've deployed them together as a 'formation' but then activated them separately with various CIs. They could move properly together using the 'always' tag. You're always learning something ... 😊
A great game overall, though I couldn't help but think you allowed the Jaegers, who circled around and drove off the cannon crew, to steal a march on the Voltigeurs. If the French had just moved up to the fence, instead of standing off like they did, they would have taken advantage of the cover themselves while reducing it for the Jaegers. Perhaps even the act of doing that may have been enough to force a withdrawal? Though I doubt if they'd gone over the churchyard wall, the range would have done anything to improve the chances of the cannon crew. Also the luck of the cards for the smoke clearing! Just after the crew were forced off the gun as well.
Something I've noticed you do a few times is take away the wrong shock :/ I mean, you can take the shock off, yes, but about halfway through you had the 2 groups of line in formation, one with 1 shock and the other with 2. You removed the single point of shock, which didn't actually have any effect on their firing dice, instead of taking 1 of the 2 away from the other group so both would have 1 point each, and it wouldn't affect firing. Also in both cases reducing 2 to 1 makes it so you will be quicker while moving as a formation, as you only move as fast as the slowest group. Great video again though, really enjoying them as I paint my own figures :)
Actually I didn't notice that you'd used a flag so had the extra level to take another point off... but I do remember you doing it previously but it could have been in the Practice campaign, though understandable either way really :D I don't always do the correct thing either...
Very exciting to hear Crusty! Napoleonics are a must. I'll get the popcorn ready. Thanks for the update and don't forget you've got some great content. Love it. Thanks again.
just had a binge of your Silver Bayonet reports and enjoyed them all. I must get the Silver Bayonet rules and try to find the make of 15 mm figures you use.
@@CrustyColonel18 many thanks. After searching, I identified the Blue Moon used, but as a historic wargamer, I had no idea where the other figures might have come from.
This series has been an eye opener for great models (perhaps not the irregular wolves!) You've maintained a high bar for vusual appeal. Really enjoying.
@@CrustyColonel18 May I recommend a publication available from Caliver that provides scenarios of the 1806 and 1807 campaign in Poland. It is called Champ de Mars by Delannoie published by Partizan Press. It covers Czarnowo and Golymin all the way to Eylau. Worth a gander.
Excellent. There are some great scenarios of different battle sizes. Easily transferable to GDA2. I use Bloody Big Battles for the larger fights like Eylau.
Not quite sure I understand your question. This is a historical, miniatures wargame. Figures are mounted on bases for ease of mass movement, which is 'free-play' depending on the troop type capability and whim of the commander - ie me!
@@CrustyColonel18 you move the characters like a table top rpg so i was wondering if there was a specific game in the uk that you use these for or do you make your own rules i haven't seen these in America before so i think there rely cool
The rule are called Infamy, Infamy by the Toofatlardies They are very keen on command-led wargames, which uses a number of different level leaders activating their respective troop groupings It's a fun game!
@@cicerothenekoknightplaysall you sure you're commenting on the right video? This one's an ancient Roman skirmish game. Some of your comments suggest you're discussing the Silver Bayonet videos??
Really enjoying the campaign. Not sure I'd have let Barbossa take shock off the British line, but then it's not really wrong, just doesn't feel right; taking orders from some some jumped up Spaniard... :D
So having seen it to the end, what could the Vulgari have done better? Their initial skirmishers were very effective; they even got a freebie with the javelins which could not be planned for, so had any observer here been in charge, what could they do to obtain a better result?
After just 15 mins I gather from the previous comments (is this a sort of voyouristic time travel, learning the outcome whilst watching the video?) that all ends well for some of the dicks; but your blue dice would certainly leave me feeling blue, were I among the dicks.