I have an issue where I'm trying to get 4 parented objects to follow a path, however as soon as I parent them to the path, it messes up the parented objects into weird shapes and they don't follow it. I initially thought there was a problem with the parented objects, but I tried it with a single cube, and exactly the same happens. Has anyone else had this and found the solution?
Clamp + follow Inset starting and ending moving frames in frames and evaluation time (path animation) respectively. Might need to manually position the object to nurbspath.
Alright, no wonder why joining an other object has a dark tone cuz It's flipped, and i don't know how or what's the cause of this while 3d modeling, great help tho!
is it possible to connect another curve to an object after it finishes that path? I'm trying to apply this to a walk-run animation and I'd like to adjust the speed during the run portion
Not assisted at all. Infact screwed up my work. Why so quick. Just take your time and explain what is happening or you would have posted it in RU-vid shorts