Very great analogy of all the bosses. What makes ULTRAKILL special to me is that it lives up to its name. You can go all fuck it with the bosses and spam your flashiest combos for them to die in a matter of seconds. Speedrunners do it, and it's always fun to see and do for yourself. Know that 1-4 coin punch trick? Speedrunners have gotten that down to 10 seconds. 10.006. And 6-2? You can easily push Gabriel into his second phase by suspending 8 coins in the air using the grapple, and once his dialogue is done, you shoot all of them with the slab piercer (positioned through his head, the coins reflect it back on the same spot if you do this correctly). The replayability of this game is insane. Every time I go on RU-vid somehow I learn more about ULTRAKILL than I previously haven't. Ways to instantly kill powerful and make them an absolute pushover, speedrun tactics or ways to easily P-Rank levels and with STYLE. I love boss levels like 6-2 because because of that coin slab piercer setup. I love 6-1 and 5-3 because it has a massive catalogue of enemies that really grinds your gears and gets that style meter to absolute ULTRAKILL. 6-1 especially because the 2 final Hideous Masses can be such a pushover, and it's always impressive every damn time. What I'm saying is that this game will never make you bored. Even if you get burned out playing it, you WILL want to come back to the game because of the spectacle. Note about 15:56: parrying the Flesh Prison's orbs correctly will send some of its orbs back to itself. This grants you the +FRIENDLY FIRE style bonus. This also goes for Leviathan. I always parry its orbs whenever it spits em all out. Basically, explosions will reflect projectiles. So even if the orb itself doesn't send back the other orbs, the orb will make an explosion right where the orbs are, and send a number of orbs back to where they came from. So parrying one orb can result in great damage. This is also how you instakill Malicious Faces with the overpump shotgun.
I think Leviathan definitely had some more potential. >New intro where it coils around the stage. >Current 2nd phase moved to 1st phase. Or, new attacks. (e.g., "Lunges" become horizontal and go across the entire stage, making the grapple points more important. Or, debris can be thrown at the player, as an unparryable alternative to the projectiles.) >2nd phase where riding it through ocean, rocks and buildings, with heart as main target. Just some ideas 🤷♂️ Hakita did a great job with the Wrath layer, I just feel that the final level did not give it as good a sendoff as it could've.
"Soundfont swaps" are some of laziest things made and it sucks they've become so common. Most of them are just midi slaps, I can respect and enjoy people's music when they actually transcribe the songs, but just swapping out some instruments very poorly is just lazy and sounds bad. (Most of the time)
Been playing music my whole life. New to the digital world and just got a nice midi piano. These kinds of videos are so helpful. Thanks! I'm playing around in FL Studio and been collecting a few Soundfonts and sampled instruments, wow what a world of intinite sounds!
One of the best parts of the boss design in Ultrakill is that you have to stay in the danger zone and engage with the boss. The bosses are either big enough that they can attack any point in the room or mobile enough to chase you down if you try to run away. Your only methods of healing require you to either approach the enemy or put yourself in their line of fire. Your defensive options require you to pay attention to what the enemy is doing. All of that combines to make it so the classic FPS anti-boss technique of "chip away at them from behind cover" is completely ineffective.
Excellent video with one flaw: For the life of me I cannot hear what the OG text to speech voice is saying. Itd be great if you redid this and just narrated where the charcagwr speaks because its still a v good video
What i love about rhe v2 fight is rhat theres a canon reason why he has more health than you. He has better armour plating because he cant soak up blood on contact like you do as you were built for war with plenty of blood around wheres v2 was made during peacetimes as a peacekeeping unit
Hey I got linked from your osu account TBAdriel and I’m a big fan of your map Tenebre Rosso Sangue. You should make a beat map of your song because it’s 🔥
Really good video really interesting and well explained. Your editing or is it kind of animation or maybe even both and your music is just so freaking amazing