EU/NA teams played from singapore, SEA/AS from JP/Vietnam i believe. China had a small ping advantage and there were some ping issues but iirc most players had under 120 ping (not great but still...) most of the time.
trust me its so nice started playing 2 days ago i fell in love its rly good made combat fight didnt think that a game will be able to make it that good
Chances are if you don’t cancel in a game that allows it you’re hindering your growth. Anyways, it’s to override priority. You ever get stuck with your character doing something and it takes forever, but you’re stuck doing it? To simplify it that’s what it’s for the same way you can cancel reloads by running. When competitive players get ahold of the cancel mechanic it’s to make things safer, and things like that. In this case it also helps with movement.
the only thing that these "professional" players proved to me is that the fancy lookin movement is all they cared about. 90% of these players sat in corners and avoided conflict entirely, and a handful of players, like that shitter 28 , jus spam. only a small portion of these players were actually good. and dont get me started on the way we spectate this. we need a global camera or something man cmon.
Pc probably is slightly quicker but not by much. Keyboard and mouse has a slightly quicker reaction to each button press than controllers so that could be why. Theres also the fact that pc players have had 10 months to play this so they are a lot more experienced and have the muscle memory for these things