Братик звідки ти оцифрував чи скачав альбом "Табула Раса - Сказка про май"? На торентах якість жахлива і оцифровані вони з кассет з опосредованною якістю а на CD альбом не випускався (інфа від соліста групи ) а в тебе альбом звучить на сусідньому відео добре але ютуб всерівно ріже якість :(
Альбом в mp3 320 kbps. Десь в 2004-2005 будучи студентом скачав з якогось сусідського компа. Так і валяється з того часу на компі. Навіть і незнаю яке було джерело, в мене таке відчуття що частина треків оцифрована з касети а частина взята з наступних CD альбомів. Для ютубу тупо добавив трохи низів, так як дуже вуха різало в той час на власних наушниках
Hi Verok, could you please tell me what is the final version of GL Wrapper to Disciples II that you created? Web Archive's view on your blog shows 1.89 while there is 1.90 on ModDB. Is 1.90 version also created by you? Thank you.
All your patches are gone! and I am devastated! you put amazing work onto your patches so I hope they will be available elsewhere. Yes i'm very much aware of the Russia-ukraine conflict, and I hope things will be sorted out for you soon. Very sorry about your situations.
Yes, that's right, i'm sad. I wonder what will have happened? Anyway, i hope it's still hosted somewhere, or that he upload it again, even better if he upload a new version of the patch.
Hi, i installed the patch but the game just launches at black screen, i tried to play it with the compability of Windows 95 but still it didn't worked even administrator too.
@@wowitsshit9734 as I remember i designed opengl1 renderer for OpenGL 1.4, but as I remember I didn't test game on Windows 9x at all. Try to launch config.exe and select OpenGL 1 or DirectX 5/6/7 renderers
Hey Verok, what a nice job! I'm the "owner" of the Delta Force (Novalogic) Facebook group with 2.000 players and I'll not only advertise this but also add the files to the full game .zip that we make available to the community. But I have some questions and things to point out: 1. No way to unlock the 60 FPS? Would be nice to feel it a lot smoother. DF1 at 1024x768 feels a lot heavier than 640x480, same for 256 colors vs 16 million. 2. There's a way to increase the voxel count/subdivisions? In DF1 you press H to activate the 'turbo', which reduce the voxels subdivisions to save performance. Can you increase this subdivision (the inverse) to... double the voxel count? Maybe inspecting the H key and looking for what it does in memory (I'm a newbie with coding). I was talking about this yesterday with Scott (NovaHQ owner) and sil, another group admin. 3. I'm almost 100% sure that the widescreen you added is just the DF1 F12 feature, streched. I checked by taking a screenshot (shift+P) and comparing with and without your 'patch'. That way you're losing screen space, causing a disavantage for players using it. Nah?
Hi DUZ. 1. I haven't check FPS limits yet, because my screen has only 60 fps. But I'll check this asap. 2. Same thing here. I checked only turbo for DF2, not in DF1. To increase voxels resolution game needs more memory. in DF2 main problem is in memory and almoust all memory is staticaly allocated, not dynamicaly. So it's hard to catch and increase all allocated memory. Maybe in DF1 there is some other thing which can improve voxels subdivision. Anyway I need to check it. 3. Yes, widescreen is based on DF1 - F12. DF1 has 4x3 and 16x9 (centered for 4x3 screen). I added logic to stretch piture to full window and made dynamic aspect recalculation for any wide format. You can feel it by resizing game window. DF2 didn't have such option and calculation based only on 4x3. So I added same logic there too, except map view ('C' button). Ofcourse this patch is not final, and I'll add some impovements from time to time, but it's in stable release and make game more playable