My name is Brian Fehdrau, and I mostly use this account to share information about Secret of Evermore, a Super Nintendo game I was the lead programmer on in the early-to-mid 90's.
I don't check this account often, so if you see me somewhere and ask a question, please don't be upset if I don't respond for weeks or months. That's to be expected, unfortunately. I usually respond to direct @-ed questions, though if I seem to have missed yours, please feel free to ping me or ask again. I'm getting on in years and I don't have the energy to monitor this account all the time, but I do like answering questions when I'm up for it. :)
Oh, and if you're curious why I'm Brian, but it's Bill's fault, this is a reference to a running joke we had during development (and an easter egg in the game), where we would jokingly assign anything that went wrong with the build to one of the other programmers, Bill Kristiansen, who had a habit of being the one who broke the build. I'm not Bill, I'm Brian. ;)
i have seen you commenting in "Tobi continued" and found your channel. Thank you so much for creating such an amazing and fun game ! Especially the chicken-easter egg that for some reason none of my friends knew but me :D is there a video from the programmers perspective how the game was created and what challanges you had ?
Nintendo didn't develop this. Squaresoft, owned by the same company that made Mana (Square Co. Ltd of Japan), did. We were _told_ to make this game in the style of Mana. Also, it was originally called just Evermore. Someone in marketing forced us to change it to Secret of Evermore to ride Mana's coattails. We were not happy about that but it wasn't our call.
You made my favourite childhood game, thank you. For anyone that is still in love with it I would recommend the "Evermizer". It's a randomizer for the game that works great and has given me many more hours and playthroughs of fun for a game I already played so much.
The flash frames between the dog being weak and scared and the beast emerging is an accurate representation of your dog learning its first chargeup attack and steamrolling the rest of the game
@@GretchZ Yeah I was glad the commercial had in-game footage, because otherwise it was seriously over-selling the game. XD Game commercials were usually like that back then. 25 seconds of total wonderment and then 5 seconds of 2D ho-hum.
wait. They had the wolfdog in a place it should have been the greyhound 0:08, and again at 0:19 wolfdog where there should have been the poodle. and 0:23 Poodle where there should have been the wolfdog.
The commercial was commissioned well before the game was finished or even feature-complete. They were working from early video captures taken while scenes that were triggered with a debug menu played out. As always, _the media lies to you._ ;)
With the recent release of "Sea of Stars", it's very encouraging to see the Creative Director and CEO of the indie developer reference Secret of Evermore as a top-5 inspiration. Made me want to reach out and tell you just how much Evermore has meant to me over the years. I replayed it a month or so ago and I ground enough money to buy the Amulet of Annihilation from the Mad Monk for 10,000 Jewels THREE TIMES in order to receive the Egg of Chocobo, the Magic Gourd, and the Wizard's Coin. @ItsBillsFault
gosh i had this choir sound "Secret of Evermoooore" stuck in my head since i was a child, but i'm only realising that now. Thanks youtube and ItsBillsFault. so yes i was 11 when i saw the add and got the game not long after. i still have my old cartridge, i love that game!
I often played this game at the SNES display unit at a local department store. I still have so many memoriesnif that although I guess it was only a few hours of gameplay altogether and always at a different point of the game, as others obviously continued the savegame all the time haha I guess this is a kind of gaming experience that onlyna certain generation knows, today this is not very common any more (at least where I live)
I don't work for them anymore, so I can't speak for Square[-Enix] but they seem utterly uninterested in making anything of the franchise, so in my humble opinion as a private person, you're welcome to fire up a rom in an emulator. There are even patched roms that fix some of our bugs and enable the 2P mode that was disabled for release because we were too worried about our support staff being overwhelmed with players who got their two characters stuck apart from each other. Just sayin'. ;)
If people are still wondering who animated this, I'm willing to place a bet that it was Film Roman, who also did Mighty Max which shares a lot of visual similarities to this commercial. Just a hunch.
I don't know why but when I read this title I hear it in the Disney VHS advertisement guy voice. if you know what I mean you are to old and I watched to Manny VHS movies when I was a kid
I come back from time to time to this commercial, because it might very well be one of the few once that actually mirrors the actual games atmosphere so very well. I started to get curious about the track as of late: Do we have any information on the music that was used here?
Pretty sure it was a short piece commissioned by the ad agency who made the commercial for us, and only ever used in the commercial. We didn't use it in-house for anything. Other than the videotape I ripped this from, I don't think we even had the audio track. This was before the days of people passing around MP3s, remember.
There are two clips there. The first is fighting Thraxx, the first major boss, and then it's followed by the scene after fighting Magmar, where you get blasted out of the volcano and land in some kind of inverted shell (idr) floating down a river and go over the falls. Both are in the game.