Gamedeveloperstudio.com is a website and dedicate to a growing collection of fun and colorful game assets which you can use in your game projects, see the website for details
Hi Martin! Unfortunatly Spriter pro doesn-t output any video formats it's mainly designed for making spritesheets and skeletal rigs for games, however if you want to export to a video you can export still images as keyframes, if you set your FPS to 25 *or your video's FPS and export frames you can import stills into your usual video creating software and bake them into a video. I've done this a couple of times it's a bit awkward but it gets the job done.
Hello, I would like to ask about the Assets Cave characters. You have 7 total but my game requires 15. Can I draw more using the same style? To make it a theme
Hi NongMazz! Yeah of course, You're free to make as many modifications as you like to any of the assets across the site. You could grab some other character packs and just add them to the original file. I always try to include all the working files to help you do this. In almost all animated characters you will find the PNG parts, and the SCML file for spriter pro. If you know how to use Spriter pro the easiest way to make more variations would be to steal heads and face from other characters and bring them into spriter pro.
Hey Thanks! It's just vanilla JS. a couple of nice libraries like chroma.js for working with color and zipjs for writing zips and Konva for drag and drop. But all the rending work is handled by the browser. The browser handles SVGs better than the software I'm using to make them
Thank you very much. Yeah, 4d sprites are a totally different technique. It would be nice if they could be created using skeletal rigging but unfortunately skeletal rigging doesn;t work well for 4d sprites.
Thanks @jamesmccarthy7211, Haha I tried a bit with the tutorial. Editing videos and making them look good is too time consuming, I did it in one take and settled for amature. Yeah, I'm hoping that now we've got GDS editor making and compositing new assets will be a lot easier for everyone.
this guy rocks!.. i love the extra touches like spinning the axe, celebrating, etc these are the sorts of thigns that excite players (and designers). cant wait to use him.
Thank you very much @TYNPUNK! Yeah I wanted to get more out of the spinning axe, considering how long It took me to draw all the frames. but whilst I was animating him I couldn't find good places to put it so it ended up in the just the dash and idle animations. Still, it was worth it!
Hi! Thank you very much. Yes GDS editor does indeed have an editable grid with snapping functions. You can use the "g" key to activate the grid, and ctrl+g to open the grid settings dialog.
I bought this a few days ago, but I haven't found a suitable background for this character. Do you have any plans to create such a piece? I'd like to purchase it if available
I'm currently in the process of converting my library to unity assets. But is there any reason why they have to be from unity asset store? You can just pick them up from my site and import them into unity yourself. The pack has keyframes as well as a spriter file. You could use a runtime like spriter2unityDX to build a unity animated puppet.
Yeah you could use them for cartoons too, the effects are PNG keyframes approx 8 -10 frames per effect. There's also a base SVG file if you wish to make them higher resolution. Depending on the sofware you use to create cartoons you would have to use the images as keys.
Why do you use spriter pro instead of Spine ? Does it has any edge over spine ? And aren't you given Spriter 2 alpha access as people with Spriter purchased will be offered ot for free.
Hi Volt-eye, yes there's a huge reason, unfortunately the spine runtime is proprietary, meaning I can't distribute it with the animation. If people wanted to use any characters I created with spine in their games they would need to purchase a spine licence. I understand that spine is superior to Spriter Pro especially with mesh deformation, which would be very handy. But the propriety license would make difficult for me to distribute characters to developers. I ran a survey on it on the discord channel and it was overwhelmingly in favour of Spriter pro. Yes I have the alpha version of Spirter 2, but until they release good runtimes for the characters It's not worth making the change. At least with spriter pro there are runtimes for unity, construct, sprite kit and phaser. Personally I wish spriter 2 would hurry up and come out, which would solve the mesh deform issue.
@@user-fp2hy8qy7f ohhh, I did not know it about spine being pri-po-tary*. Also, Does Spriter Pro support Gdevelop in any way ( GD ≈ Construct or it is like construct ). Also, is Spriter 2 as good as Spine. Spine is Expensive as hell, specially for budget Indies.
Thanks Robin, Yeah, Once I get a lot more assets completed and you can start combining more things I'm hoping it will really expand what you can achieve without actually having to make new assets.
Ha I know right! But you'd be surprised. People make all kinds of things with my characters and sprites, I always try to provide them with everything they may need, No matter how sad it may be to see the poor skunk die.
Hey Thanks very much @senjos4805 Yeah, three full days of animating alone went into this one, I just had draw th elin eon it. You know , I've never considered adding vertical ladder climb to animations, It would be easier than the backwards ladder climb too. The back ladder climb makes me draw all puppet pieces in secondary perspective. Which add a ton of time especially with characters with a lot of mapped pieces like this one.
Thank you sir! you can try it out now. I put the link to the public alpha and some free asset packs to try out with it on the discord channel. if you;re on discord ou can give it a blast