My favorite amongst them all is "Avian library" when it comes to the witcher lore. And now also you. Keep it up. This is a masterpiece, the music, the script, the immersion you create with those.. outstanding.
Nah, finished the game a while ago. This video was started before the Hellblade video was uploaded but then I basically died. Didn't pick it back up until a couple weeks ago.
This and a few other games had the same colour downgrade , ghost wild lands is another one, but the more colourful art style does look far better, the main reason i brought a pc , using e3 mods i now have the same colour tone of the e3 games.... Pi
About how good The Witcher 3 looks even now, let speak the fact that I found this video while searching "witcher 3 walking across map" cause I just wanted to watch one of these long Geralt walks Although I agree, I'd love to see what the game would look like with a more W2 artstyle, not to mention THOSE SWAMPS. That looked sick
Hi, on ol menawi, Firstly , i want to thank you for the huge work you did to produce this video, you have my respect for eternity for this, and i am not trolling. Secondly , because i think this is the best video about Greedfall, i took the liberty to re-use some parts of it to illustrate mine, because i am currently producing a video about my feelings and thoughts about this masterpiece and panoramas you recorded are very beautiful, so be sure that you will be credited. Don’t hesitate to tell me if you don’t allow me to re-use your content. Good job again 🫡
Any chance if you would make one for Cyberpunk? the artstyle (from concept arts and 2018 gameplay) went from gritty and bloomy, brownish, foggy industrial style to something like a clean West Coast Hollywood look
Pretty solid analysis bro, and although i really enjoyed TW2 story and how it unwrapped itself, the combat system made me go nuts, I'm probably not playing that ever again lmao
I wonder what your take on Kingdom Come: Deliverance would be. That game absolutely stole me. I'm happy just riding around and endlessly exploring. By no means is it as "good looking" as The Witcher 2 - but somehow it just... captivates me.
I think the graphic style in Witcher 1 makes the game feel like you are in the most depressed place in the world. It suits to the Witcher universe perfectly, even better then the graphic style of Witcher 3. Witcher 2 looks morel like fairy tale.
Damn I thought this guy would have atleast 60-100K subs, but I'm shocked to see he only has like 1.23K subs, you're truly underrated, keep making videos.
CDPR Dominated the Game world on 2 Sections Graphics and Story Telling Witcher 3 for Story, Cyberpunk 2077 Destroyed the Graphic Section and become the Benchmark of Gamers when trying their Build the only game to date that i feel i was looking at a mirror instead of a game
The thing about ray tracing, true ray tracing we might be able to see these blooms again in games using a realistic lens approach. Take Stanley's Kubrick's barry lyndon. Its a movie only lit with natural lighting, A.K.A, no studio lighting or reflectors, theres bloom galore because the lens being used is wide open at an f-stop of 0.70 .
While I do like The Witcher 2, its colors and general art style are some of the things I don't like about it. The vibrant, over-saturation, while at the same time having a lot of vignette on the screen felt like a very weird combination. I'm glad they switched it up.
I am sorry if this sounds offensive to anyone, but man...I don't even know where to start :D First of all, PBR (physically based rendering) has nothing to do with the tone, which is purely post processing and grading based. So PBR makes everything look better by definition since it more accurately represents surfaces and lighting. What did change from the trailers to the release, despite the Eredin armor changes, is purely based on how they lit stuff and how they post process stuff. IMO, the old trailers look a lot more dark and grim and the final release without using reshade looks almost Disney like in color. This has nothing to do with the rendering but with stylistic choices of color grading etc. I don't understand this video since I feel like I know exactly what you mean, but just flipped around :D How you describe the trailers is what I see in the final release and vice versa^^ You can still get the game to look close to the trailers by using reshade and altering post processing, but yeah....I dunno....I think you are listen the wrong things for the wrong reasons here.
Yes, portions of the video are flipped due to a script writing error. I don't know who you are writing this comment for, the first half of the video is the "head canon" that I attribute to the change. The second half is the actual explanation.
0:03 literally nothing about the Witcher 3 is visually unique. It’s probably one of the most generic visual styles for medieval fantasy that you can find.
wish they would re-release witcher 2 to the new consoles. If I remember correctly it wasnt on the playstation. I remember playing it on PC, awesome game.
I do feel that the next gen update stripped the game of that warmer, saturated tone because ray tracing is simulating light as it should be in real life, both in a physical way but also in shades and pallets.
In about 2-3 years, my memory of playing W3 will be faint enough to do another playthrough. I've been putting this off for years, but I want to forget as much as possible before I go again.
Every time I rewatch the old trailers I'm like: "Daaaamn I want to play THIS game so bad" even though I currently playing with the game :D Its like Skyrim Special Edition VS Skyrim ULTIMA (roughly).
Ah yes, the lost art style of blurry textures and a graphical quality that causes your eyes to bleed after 30 minutes unless you wear blue light blocking glasses
You must've missed the part at the beginning of the video where I explicitly stated that I wasn't talking about graphical fidelity. On that front, yeah, it obviously looks bad by today's standards.
incredibly great topic that I never thought to appreciate. I always thought to my self that I love the graphics, but truly the art direction got to me the most. lots of appreciation towards what you highlighted
I'd also like to add that the art style is one of the few that incorporates some of the more fantastical elements that are still actually based in reality. We have a tendency to believe that dark fantasy must be "dark" with few or muted colors, but we know historically that color was celebrated and used lavishly where possible by people of rank or wealth. It's the same in the game; you do see muted colors in places like the battlefield or the slums, but if you make it to the markets or to an officers tent, you see color aplenty to show off status and success. It used color and fashion to communicate a character in a smart way so that you often knew something of them before they spoke based on the function, fashion, context, and color of their clothes. Additionally Witcher 3 did something I haven't seen many other games do by featuring relatively realistic armor and mounting systems; especially cloth armor. Zoltan for example doesn't wear that jacket just because its warm, it's a padded gambeson, and the cute little ties at the shoulders and hips are harness mounting points to hold the system together and to allow the mounting of plate armor.