Hmm shake? With the pendulum physics? I think maybe setting the pendulum arm length down, and having little to no drag or damping will make it move back and forward rapidly, so I'd just experiment with the arm settings for that!
Pipo Boku wa kotaeru pipo pipo kanashī toki mo pipo pipo warau toki mo, fukigen demo pipo pipo, erekutorikkusaundo boku wa kotaeru pipo pipo don'na henji mo pipo pipo boku no kimochi wa kimi to onaji kazoe kirenai yo mama ni omuretsu tsukutte ageta no (boku wa pipo pipo) kono shikai-sha no nekutai no moyō hen ne (boku wa pipo pipo) baranohana tte okishidōru no nioi ni ni teru, kii te watashi no kawaī o tomodachi pipo, pipo, pipo pipopi ddai, suki, kimi no koto Pipo, pipo, pipo pipopi aishite, boku no koto pipo pipo pipo pipo pipo pipo pipo pipo pipo pipo Pipo boku wa kotaeru pipo pipo ureshī toki mo pipo pipo kiminitodoke kono kimochi pipo pipo, erekutorikkusaundo boku wa kotaeru pipo pipo don'na henji mo pipo pipo tsutae kirenai kono kimochi eien no kataomoi zawazawa mune ga sawaide nemurenai no (boku wa pipo pipo) naze ka namida ga awa no yō ni afureru no (boku wa pipo pipo) kono kurushī kimochi waka tte hoshī no dare ka nanika itte yo onegai o tomodachi zawazawa mune ga sawaide nemurenai no (boku wa pipo pipo) naze ka namida ga awa no yō ni afureru no (boku wa pipo pipo) kono kurushī kimochi waka tte hoshī no dare ka nanika itte yo onegai o tomodachi Pipo, pipo, pipo pipopi ggo me,n ne, tsutawaranai Pipo, pipo, pipo pipopi nnami,da mo, nagasenai Pipo, pipo, pipo pipopi ddai, suki, kimi no koto ai, shite, boku no koto
Im unsure if tips are welcome but i notice that you go back and forth between left and right, however you can after making your left blendshape and add the right one use f2 to look for "Blend from Shape" and copy the left one over, from there use the drop down menu next to the shapekeys to "Mirror Blenshape" so its symmetrical and quicker!
I appreciate that, thank you! It works for the base of the eye, but the highlights aren't mirrored, so I have to do them one by one. I just made sure that I scaled/transformed them with the same numbers to keep the same size! 👍
@@Icebell Hey, thank you for the prompt repsponse! So I am trying to figure out how to separate the eyes for my VROID Model. I can't seem to separate the pupil, and highlights from the iris such as you did.
@@Veenus_Starr Ahh this is because I modelled my characters eyes like this, a vroid character typically only has one object as a pupil per eye with pupil and highlight texture on it! If you want to make this for vroid, you will have to make the shapes in blender, weightpaint them to the eyebones, and texture them!
This made your characters so vibrant. As the eyes are the main focus it is madly important! Im hypnotized looking at it :3 Great job as always <3 Loves to see your progress! <3
This is mad cool! It's really neat how you translated the Live2D technique into Blender and Warudo, it works magnificently, the squash and squish is so cute! I've had never heard of Warudo before but the results you've gotten from it look so cute, your model is so sweet and expressive, all that assymetry is fun! Seeing learning resources like this really makes me feel motivated to try out 3d Vtuber creation myself, it looks fun! Thanks for making this, I learned a lot!
@@NightmareDoesArt yeah I'm a 3D artist, I made the character model here as well as the city in the background, and I've made all animations and logos on my channel too! 🎉🎉
I'm not even planning on doing any Vtuber model rigging, but I watched the whole video anyways lol. You're very entertaining to listen to! Going to check out some of your other content now! 👋
YESSSSSS this is the only song I know entirely in another language lmao. I have seen Azumanga (and listened to the "Tribute to Azumanga Daioh" album by Oranges and Lemons, the original musicians) so many times that I just know the song by heart now. This was lovely <33333