i allways build my nuclear waste infinite storage on 1 tile./maximum compression... never tested if it generate more bolt like u did.... something to test on debug maybe.. seem like trying to get more power from solar panel with pyramidal setup..... yes there is more panel who generated electricity but when u add all the number a flat solar pannel setup generate enegery equally.
You mentioned the air flow block and out it in place so the petroleum can spread out, what’s the difference between that and the insulated tile? Just started playing this game and love your videos
It was too early for sure. And I personally dislike Pufts and use them very, very rarely. They have their uses but are just a pain to work with. I usually mess with them when the base is up, running and self-sustainable without my attention to other things :)
been watching ONI for a while now and have started to wonder why people dont change the keybinds, i immediately changed the rotate key to "R" when i first started playing lol, also changed the water and gas overlays to "F3" and "F4" so its easy to cycle between them and the power overlay, aaand since i was playing factorio i also changed the "copy" keybind to "Q" lol
You do have a great point, lol I never did in the beginning, I'm not sure why. Now, with as many hours as I have, to change my keybinds would be devastating though, muscle memory would be messed up for sure, lol
Yes, literally called "Smart Pumps". It's my favorite mod, personally. It's just a nice quality of life improvement! They do cost plastic though, which normal filters and pumps do not!
Populous was published in 1989 by Bullfrog (with Peter Molyneux as designer). Black and White was by Lionhead Studios (also with Peter Molyneux as designer) in 2001. So very similar lineage for those games
So, oakshells produce 100kg of mold per cycle at the cost of 70kg cycle of PD. So, ethanol distillers produce 1/3 of the lumber introduced back into polluted dirt. So each cycle they would offset some of their feeding cost (33.3) and they still make sand. Hmmm, they may be more interesting as I tought. The 4 distillers for a petroelum gen full uptime would produce enough for 11 oakshells, so you could run 2 more distillers and those distillers will still produce PD. I think domestic arbor trees+oakshells could make a completely water and dirt neutral cycle with tons of power produced, some sand, and carbon dioxide wich could be fed into slickters. I'll definitely give them a try.
I'm prone to that, not gonna lie... I have to remind myself at times. Not just in ONI, but in real life as well. Usually I keep it somewhat in check though, haha
@@BierTier as everytime you answer that's so kind of you to take the time to do it, thank you. As you can see i am currently watching quite a lot your content at this time. I like almost all your vids when i remember to do so. and Thank You again.
That’s exactly it! If polluted water is heated up enough it converts to steam and leaves a little bit of dirt behind. Polluted Water also has a higher vaporization point than normal water, so the normal water turns to steam faster.
i ve allmost finished to build my own one .... took me more than 8 hour to build but it s a volcano MONSTER need 5 steam turbine and it s clearly not enough
That’s awesome! Projects like this definitely take time, especially when you are trying to do it right the first time! 5 turbines should be enough for any volcano though, are you feeding too much Magma in? Eventually I will go after the 2 Volcanoes right beside each other on the second planetoid. That will be a project for sure, lol
something you didnt show but it's "easier" is using visco-gel as a liquid lock. reason i said "easier" is because it's a late game item. but it doesnt flow like a normal liquid it can stack 2 tiles high in just one tile without needing to use 2 different liquids. just look up visco gel liquid locks and see how easy it is to make.
I didn't show Visco Gel on purpose, because it is a endgame material. And obtaining it with Resin/Isoresin is one of the more difficult tasks in the game and really warrants it's own video at some time :)
I think we found the problem in the end, the bypass magma pipe seems to have molten down due to being made out of sedimentary rock instead of obsidian. The magma backed up in the pipe, causing a meltdown. If that is really the case, we will find out in the next stream, haha
I added a hamster wheel and light to my drill rockets, and use them as new dupe training facilities, so they aren’t totally useless while they get their athletics up. Still have 3 room bonuses too!
I may be thinking of the industrial sauna/industrial brick in the wrong way. I tend to get hung up on making it a power production hub with the steam turbines. But i can never seem to keep the temperature up. Should i just be thinking of it as a way to control industrial heating and the power is just an occasional happy byproduct? Or am i doing it wrong..
The steam turbines' main use is to keep the temperature inside the brick at around 200C and prevent the buildings from overheating. They will not run much unless you pump a lot of heat in there. I could do that here with the help from the magma below, but that is definitely not the main focus of a industrial sauna. So yes, the energy from them is a happy byproduct :)
by that time I get all neccesarry things like oxygen generator and barracks of 5 beds, but no farms because I am attempting to get locavore achievement
19:00 The most important thing what I learned about this event happened in my last game. The solid experience. It's leaded me to your guide. Thank you so much. You have answers to all my question.
7 hours of streaming and i keep watching allmost everything.... learnong new stuffs.... never made or use nafta .... never tame the magma volcano cause i ve enough energy and i dont make hatch anymore...
I mainly get stuck early game cooling. The point in the game where you want to just start advanced power and cooling but dont want to take up the time to make a whole steam turbine setup or dont have the resources. I struggle with thermo aquatuners (not with a steam turbine) just using them to cool huge pools of liquids for cooling loops. I cannot for the life of me find your tutorials on these and I think I accidentally found a video containing them one time but it has since slipped from my grasp as that part wasn't labeled! Gah, so frustrating. I do prefer your game videos to other youtubers, they just make sense and your voice is super soothing and not annoying like the others. Your critter killer and hatch room is SO VALUABLE. You are one of the only reason I've gotten so far in ONI but I still struggle so much getting to space.
THANK YOU FOR THIS!! I had been struggling to understand volcano taming for far too long. you make it so much easier to understand that it makes me feel little stupide :) But in a good way.
Your comment on the airflow tile only working with dual liquids is incorrect - but you need to place the vent one block higher than what you designed with the airlock doors. So you have the vent, then an empty tile, then your square where you put your pumps. I hope this makes sense, but the empty tile between your liquid vent and the storage space is the difference when using airflow tiles, and it makes for a much cleaner setup (since, especially at high speeds, the dual liquid method can sometimes freak out and mix the liquids together) Also, if you're having trouble with the Infinite Air design with your vents being overpressured, first, make sure you're absolutely using High Pressure Gas Vents - they give 20x the pressure range than the normal vent. Second, you likely have too much liquid in front of your vents - I think a recent update made it consider liquid as a blocking mechanism. I find that less than ~15kg of liquid on each tile seems to work okay, but don't recommend going more than 4-vents wide per storage container or it starts to have issues. Use a Liquid Meter Valve connected to a pump and set it to dispense 15kg times the number of High Pressure Gas Vents that you have to get the right amount. Or, start smaller (5kg at a time) and add just enough liquid until a full layer develops. The wider your setup, and the less total liquid you have, the more likely you'll deal with the occasional "disappearing and reappearing liquid" blocking your pipe for a tick or two, but it's not a huge deal. Just make sure you don't add too much, or you'll have to tear it down and start over.
The normal conductive wire is made from Ore, while the Heavy-Watt Wire is made from refined metals. Ore is finite in the game, where refined metal is infinite(if you have any kind of metal volcanoes). In the mid to late game, I replace all wires made from Ore with Refined Metal ones for that reason