thanks so much for this really good tutorial, you really seem like someone who's been doing this enough to make it feel like routine (for the first time I really laughed at someone swearing this much lol) thanks again mate
00:56 "I'll assume you don't know anything about it" this is where most RU-vid tutorial fails to teach. Always assume that viewer is a complete idiot and hence it helps to cater all the audience
Hello! Why after a few seconds of loading the video in the background, it simply disappears and disfigures everything, having to redo the process of importing the video again and then it disappears again. 3ds max is so much garbage, I can't stand this software anymore , gods sake
I have installed Zbrush and want to learn this program, but it's too tricky. I watched several videos. I liked the style of your teaching xd. It's amazing. Although I am using Zbrush 2023, but it's still helpful. I don't know why u stopped uploading videos?!
Finally!!! Been bugging me for days. Thanks! Also, I tried exporting my video from Davinci in avi, mov, mp4, all codecs and MAX 2023 won't import anything for some reason! I ended up exporting in tif image sequence. Any idea why is that?
This tutorial is the epitome of what EVERY tutorial should be!!! The information shared in here made me excited to find the time to try and track my own shots! Thank u for this video!!!
Brilliant tutorial dude, thank you so much for making this. Love the swearing and your personality coming through in it too, makes this not boring to watch/learn which is a pretty hard thing for something like this. :)
Kind of. Unreal is crucial. It's free. its widely used. Learn it. Make that your focus. Then maybe some Unity on the side. Learn some basic programming when you can. Try to make something playable just to understand the systems. But remember that most studios have propriety software that will need to be picked up when you gain employment.
Hey I absolutely loved ur work I m a 14 year old student learning max and interested in houdini do u think by the time I'll be 20 or smtng I ll get a job nd which studio is best for fx and in which r u working in and what degree or school should i go to get direct placement love u btw
Hi, great tutorial by the way, but i'm hoping you might be able to help with linking a massfx rigid body sim to a mcloth sim? When I group the vertices of the mcloth and apply to the chain using a node it doesn't seem to bind. Any ideas?
I have another tutorial for you to check out ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-CAZi1SvNciI.html&ab_channel=DanS This tutorial covers a couple of linking methods that work pretty reliably.
Great refresher, I was away from 3ds Max for 10 years but now it's my job again. I also love the colorful language as this is the way I usually yell at 3ds Max while working, and also the way I talk to my co-workers :-)
This is the best PFTrack tutorial I have seen. You talk like Eli the computer guy. Are you related? I am still having problems with my scene. I got a camera moving forward, and I am having trouble tracking it. The orient scene is the hardest part I find.
Thanks for the comment. It's always feels good to know you've helped someone. No relation to Eli lol. Orient scene is pretty tricky and unfortunately it's crucial for a solid track. Keep playing with it and keep looking up tutorials. You'll find the sweet spot eventually. Good luck.
@@TroubleShotVFX One quick question. Some tutorials do the user track, then the auto track, and other tutorials do the auto track first. Does the order matter at all?
@@TheTimeProphet The order doesn't really matter but I always make a habit of starting with user tracks that are centered around the important areas. Any are where you will be adding an effect mostly. Then an auto track to back up that information. But most importantly be conservative with you auto track because if you have a ton of points then you may have to go back do a lot of manual cleanup for false corners and such. But depending on the shot you can go with one or the other. It always feels great when a solid auto track does all the work for you.
@@TroubleShotVFX Thanks I got my scene tracked perfectly. Not a millimetre of movement. I already got around this problem another way, but the texture paint wouldn't work for me. I was able to draw a square but it wouldn't paint. I have a slightly newer version of pftrack, but that is the only bit that wouldn't work for me.