Great video! Mic quality could be a little better I think, just sounds distant. Love the overlay. Love the gameplay. Hopefully, I can provide my side of the game next time! I would like to see your hand more throughout the game, would be very helpful. Good job on the top decks!
I think the answer to bucky, doesn’t currently exist but could. My honest opinion is that cards that need to be discarded to use abilities would make the game more dangerous for the discard decks. Let’s say a franchise enters the game with cards in every or most colors that has an ability like “If this card is discarded banish opposing character 3 cost or less”, or “if this character is discarded is dicarded exert characters with ward until the start of that players next turn”. This wouldn’t fix the cogsworth issue unless your able to discard characters on your turn in order to challenge it but its a start.
I like you words about this. I'm in the same way. No card should banned or limited, maybe change(errata) sometimes(what I like way back in the Star Wars CCG). Today everbody say bann bucky in the last Set they wanna have a be prepared bann, or a goat bann or something else. Ravensburger can bring some cards against it. Challenge Ready characters with Rush. Or a Location that make you challenge ready characters sounds also good in may way. Or multicolour cards with nice abilitys. I think there will come another deck and Emerald/Steel don't win every tournaments, there are a lot Ruby/Saphire Decks out there they win many Tournaments. Should Ravensburger bann cards in there? Ice Block? Medusa?
Bucky having Ward is fine if there was something he had to to make discard happen. Either he loses Ward, or has to Tap (which would weaken him significantly) or has to have the Floodborn enter tapped. Something. All of the answers to Bucky are so bad, which is the real contention. The purpose of having a meta is that there is dynamic interplay between the cards. Sometimes answers are bad, but they exist. Sometimes strong cards are glass cannons and can be bested by patient players who play well. Bucky really doesnt have any downsides. Very rarely have players been rewarded so greatly at no real expense to themselves. All that being said it created a way more Deterministic Rock-Paper-Scissors dynamic. Meta 3 was pretty wide open with 5 or so decks, now it is only 3. But just know that the Meta is still young, having a villain like Bucky actually creates decks that are designed to beat it. It isnt SOOOOOO good that everyone has to play it. Its got serious flaws. In the past where 1 deck has a huge winshare or prevalence in the Meta everyone just plays it and there is no diversity. In this meta at least 3 decks are being played. Its not perfect but we will see. Namaari doesnt have to enter exerted if you don't want. She just has bad attacking stats, they didnt want to trivialize Ward, and didn't want Namaari to be a 4 of in every steel deck. The biggest problem is these cards are made years in advance, it is possible when Bucky was designed they might have been play testing with different Mulligan rules, or Ward may have functioned differently or Shift cards functioned differently. Or maybe some cards are moved from one set to another, or designed one way to another without tons of testing. The sets are designed, tested, art is sourced, things are templated, proofs are done and then they're sent off to printing packaging and retail.
The main problem with bucky is that its completely unfun to play against and all the worth while answers to bucky are in steel, leaving every other color combination dead in the water
It's discard in general. Everyone always has an instant hate for the strategy. I don't think he is ban worthy either. Nothing in this game is there yet.
More importantly, I think you're comments that this deck is a feelsbadman deck and bucky being a "bad" card design is out of hyperbole and emotional reaction than actually seeing the landscape of the game as a whole. 8rack keeps greedy decks, and players, in check. There are holes in emerald/steel package that can be exploited but players inability to get away from their normal builds creates hatred for a deck that punishes them. I personally hated the bounce decks because it felt like you can interact appropriately to those win conditions and lore generations. This is also the same for a lucky dime + Ariel deck currently. This is still a pure rock/paper/scissors meta and seems more healthy than set 1 and set 2 meta overall. Discard keeps decks/players in check, same goes for item decks, or location decks. This doom and gloom is the same thing we saw in set 1 when control was dominant.
My point was never that Bucky & his discard ability are bad design (I’m completely fine with discard being in the game, every card game has the mechanic). My point was that the keyword “WARD” specifically is the real problem due to a lack of efficient answers provided within the game as of right now. I appreciate you for checking out my video tho 🙏🏽
Usually not big on commenting videos but yours is too good not to give credits. Information packed but still enjoyable and clear. It clearly stands out from the flood of content created around inkland-updated decks & even lorcana in general. So nice not to have just pixelborn plays with voice over. Looking forward to more video. Cheers from france.
Pretty favorable if you focus on bigger board presence and leveraging the crab & teeth throughout. Only time I’ve lost is when I had a slow hand and they had all the gas
I actually plan to make that my secondary deck this set - I would say it’s an A tier deck for sure & can beat R/A players that aren’t familiar with combating it
100% - if they wanna use their entire turn on blowing up my surfer than by all means go ahead. So far in my matches against steel I haven’t had that happen, but I also tend to play crab on 3 a lot more in those matchups and wait till post Be Prepared to drop my surfers
Taris, thank you for making such an informative video! These are the types of details that are lacking far too often. Thursdays at my local store is Lorcana constructed night. I am relatively new to competitive play, I'd say probably 3 months maximum. I took out Maleficent Monstrous Dragon, edited my deck to the same list you have, and went into the night. Ordinarily I'm a notch below the best two players, both of whom are veteran TCG players, and my newish self. So I played the first opponent. He had Amethyst Steel and is one of the two best players. I lost Game 1 because I didn't shuffle beforehand, I forgot I had gone through and everything was in order of cost. But even though I couldn't play anything until turn 3, neither could he, so it's not much of an excuse. Anyway, I then took Game 2 and we went to the deciding match. Here is where your video comes into the picture! On Turn 8 I had 2 or 3 minor lore characters out, like Mim. I played Elsa to freeze his characters. I then realized I was holding Lefou and Be Prepared in my hand! All I had to do was sweat it out and hope that he'd target an exerted character and not Elsa. Which he did. Therefore on Turn 9, I quested all characters. Played Lefou to ready Elsa, and sang Be Prepared. And I ended a very tight battle by using a Merlin Goat to draw Lady Tremaine, who I needed to take out one of his characters or he would win. I look forward to your tweaks with Into the Inklands!
Very informative video! I'd be interested to see some gameplay should you do a part 2 as I think some players (myself included) learn through gameplay itself. Also do you think replacing elsas with ursulas would work? (Dont have elsas but do have the ursulas).
Yeah I plan to do some gameplay as well, but I wanna stick to in person playing footage only. & you can definetly slot her in instead, you just have to keep in mind you’re not having the ability to full stop your opponent, so making sure you have an even lore total or decent lore lead are nice. Sometimes Ursula can make that turn for you, but her not being able to stop characters from questing or challenging is a downside - for me personally
A bit of feedback. This video is amazing, but I bet it is mostly targeted at new players and you use a lot of terminology. Example is "curve". Might want to explain such terminology in future videos a bit more
@@daniellekent3058 this is not just about entering big tournaments, even if you play just for fun, understanding the different synergies between the cards is amazing... I am new to the game and a video like this is really showing me how much depth the game has...
Yeah something I didn’t give myself time to explain in detail is the mulligan and inking process - would not mind making a part 2 to cover that for you 👍🏽