please change the spinning on death animation to sync to the actual sound effects. It should keep spinning until the last descending note is played, and then stop on his back.
I am now really so glad,thankful and excited that,finally,DK Remix Arcade is nowadays in HBMAME,after almost a decade of unavailability for arcade emulators. Now,it's time to do a DK Remix tournament for emulators only (both original and rainbow).
I am happy and euphoric because finally those of HBMAME have implemented: original "DONKEY KONG REMIX" with many game screens just like I wanted it years ago and now I find it fun to play together with my twin star of Cristina D'Avena an infinite number of free games on the HBMAME emulator of the new version released on February 21st, on my 48th birthday it was time, Donkey Kong... Thanks Mame and Thank Sock Master
7:18: Dead #1 7:39: Rough Landing (Dead #2) 8:44: Halfway Point (Checkpoint) 0:07: Get Ready Player 1! (Game Start) 10:17: Dead #3 10:47: Dead #4 11:42: Stage Clear 12:06: Stage Start 13:09: Part Clear 14:04: Stage Failed (Dead #5) 14:10: Game Over 14:14: Name Entry
I did t know about this one. I always preferred Crazy Kong. A store on my walk home had a bootleg Crazy Kong and bootleg Crazy Climber. I much preferred the order of the levels and found it easier. Then you do this to it…
Crazy Kong was much more common in Quebec, except the one arcade closest to home which somehow had an actual Donkey Kong. My initial goal was just to make a kit that would let me play the various versions of Crazy Kong on my PCB - CK, CK Part II, Big Kong... But then I figured, why not also attempt to port Donkey Kong Remix? And while I was at it, fix some of the glitches... and also work out a way to increase the number of on-screen sprites because DK Remix has stages that have both elevators and fireballs at the same time and CK's sprite limitation wouldn't allow that. Anyway, it was fun to code and interesting to reverse engineer the hacks CK's programmers had to use when porting DK to different hardware.
It would be possible, but not with this kit as it only changes the program code and not the graphics ROMs. If we changed the graphics ROMs as well it would in theory be possible to restore CK to look much closer to DK, including all of Kong's missing animations during gameplay. A kit that also changed the graphics ROMs would be much more elaborate and expensive to build.
Yes, it just uses the base Crazy Kong Part II graphics ROMs. Other versions simply do or do not use some of those gfx tiles. Only Crazy Kong (part 1) is patched to use the Part II colors instead of its own weird (green girders..) colors
It's now available here: www.dkremix.com/s/shop You just need to make sure that the Z80 on your Crazy Kong PCB is socketed as the kit plugs into the Z80 socket.
Crazy Kong Remix was going to need to display more simultaneous objects on-screen than CK and stages like the rivets elevators stage weren't going to be possible so I totally redid the way the elevators work and replaced them with background tiles instead. They're now drawn manually by the CPU using the tiles meant for the sloped girders of the barrel stage. On the plus side, this means I can have more springs and more fireballs on the springs stage too
Long story short: I really wanted to put a CK board into my DK cab, so I designed an adapter. Since I was putting a CK in my cab, I also wanted it to play multiple versions of CK so I made a kit for that too. While I was at it, why not go all in and give it the Remix treatment as well! If it's something I'd like, I figured other people might be interested too
Crazy Kong has different sound hardware than Donkey Kong and the sound was programmed by different people. Here's a comparison video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-FDpwIIGtm4M.html
@sock_master: Will you publish some of the fixes you made to the base rom like you did for Donkey Kong Jr? I am particulary interested into two fixes: 1. The fix on the barrels stage where you synced Kong's anmiation to the barrel movement, so that it looks as if he moves the barrels with his hands. 2. The fix on the pie factory stage where the oil cans are displayed correctly and the fire is burning continuously.
I can look into creating a fixed version of Crazy Kong. This doesn't actually exist right now because I added in the fixes as I was going when I was making Crazy Kong Remix.
@@sock_masterStill remember how much I was amazed and loved Twilight term back in the 90s calling up the local BBSs. Boink was just incredible to show people how a little Coco 3 could show up an Amiga! Thanks for all the cool stuff over the years! Always awesome to see new stuff!