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Setting up EOS Integration Kit V4
9:06
Месяц назад
Setup EIK in Lyra : Unreal Engine 5
10:57
7 месяцев назад
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58:18
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Комментарии
@PreyxSFE
@PreyxSFE 4 дня назад
Server failed to login. Login(0) failed with EOS result code (EOS_Auth_ExchangeCodeNotFound) i dont get it ;(
@W4D199
@W4D199 7 дней назад
How if someone joins via android device, do we'll get redirected to epic login page, canwe perform google play sign in to save play progress.??😮
@Mab0r0shi
@Mab0r0shi 8 дней назад
Hello, I have a MSB3073 Error while Building in visual studio ( -WaitMutex - FromMsBuild -Architecture=64 stop at code 8 ) Can anyone help, please?
@Kinoshnik329
@Kinoshnik329 11 дней назад
Hello, I tried to use version 5.2 on engine version 5.4. Maybe there is an option to somehow rebuild it?
@hyperrhydra7743
@hyperrhydra7743 11 дней назад
I am getting an error when building the sln: "Could not find definition for module SteamSdk" any help would be appreciated.
@ArsenalFPV
@ArsenalFPV 11 дней назад
Hi, is it possible to make it so that you can log in through any account that is not added to the Epic organization?
@caramanzilias
@caramanzilias 13 дней назад
@6min trace must run on owning client hit actor should be passed to an event on server to actually go to health and change it its 2 events one fires trace and calls run on server do damage done and easy
@dormin1850
@dormin1850 13 дней назад
I'm looking for one specific function, which is the ability to open a web page in the Steam Overlay. The function itself is: ISteamFriends#ActivateGameOverlayToWebPage Is this function accessible with blueprints? Thanks!
@datacollection-k1z
@datacollection-k1z 13 дней назад
Is there a marketplace feature offered by PlayFab where users can sell their items, have them listed for sale, and allow other players to view and purchase those items when they log into the game? Could you guide me on how to set this up?
@aaronpaglinawan4912
@aaronpaglinawan4912 14 дней назад
Hello. Just want to ask. Can this plugin create a lobby that never close. everyone who enter/login will join in one lobby. and they will come back where they left last time they play? also is there a chat system? Thank you very much!
@LinuxCoder-Root
@LinuxCoder-Root 15 дней назад
You should add Host Migration feature is supported in the marketplace, I used Playfab just because I taught Host Migration is not supported.
@Conversion108
@Conversion108 16 дней назад
can you show how to add a login for lyra that will connect your Xbox or PlayStation account to epic online services.
@marcofarrokh
@marcofarrokh 16 дней назад
Thanks to this plugin, I was able to create a session with token-based voice chat. In the documentation it is written that to have positional voice chat just invoke the "Update Positional Voiche Chat" function after joining. I put the node in the blueprint but the proximity chat doesn't work. Then I followed this video in which it says that you also need to invoke "setup Player List" in GameMode. Do you still need this step in the new version of the plugin? I've tried to do this but still can't get the proximity chat to work. In addition, I also tried setting "MaxHearingDistance" to 0. I expect that with 0 I can't hear anything, instead I still hear the other player talking. Any suggestions?
@lukavekichannel
@lukavekichannel 17 дней назад
Where is the file to download yours ?
@winpc-qz2ly
@winpc-qz2ly 18 дней назад
can i use it on ue5 version5.4?
@dimashapiro
@dimashapiro 18 дней назад
When you create shipping build, do you you change certificate and provision to distribution? You don't show it in video. Thanks
@marcofarrokh
@marcofarrokh 20 дней назад
Hi. I created a lobby with voice chat and everything works (tested on two different PCs). I also inserted a checkbox in the UI to decide if the game should be in LAN or not. In LAN everything works except voice chat, is this normal? Do I have to implement token based voice chat in LAN lobby or is it a bug? PS: great plugin. I'm testing it in its github version but I'll definitely buy it on the marketplace
@BetideStudio
@BetideStudio 20 дней назад
I think the voice chat will only work with normal chat but I maybe wrong. If it's not working only on LAN, either you can use the normal EOS token system or use the voice chat module coming with the engine itself but I think that will require a external plugin too
@BetideStudio
@BetideStudio 20 дней назад
And thanks for the support 🫡🙏🏻
@WoldGlobalPlayers
@WoldGlobalPlayers 22 дня назад
how do you setup the developer authentication for EOS Plus and Steam I manage to get both overlayy but I don't know how to manage the session tickets
@BetideStudio
@BetideStudio 22 дня назад
Hey! It’s done automatically as far as I remember but it’s in development and left out, so not sure. But in case of EIK + SIK, the process is pretty straightforward, the documentation covers it and if you still want to use eosplus, I can check that too : eik.betide.studio/integrations/steamintegrationkit
@sitifathimahmuthmainnah1245
@sitifathimahmuthmainnah1245 24 дня назад
Hello, does it require 'Login' first to run 'Create Lobby'?
@BetideStudio
@BetideStudio 22 дня назад
Yes, that’s correct
@galalrashidsallam2686
@galalrashidsallam2686 26 дней назад
how can i update the items and currency in real-time when I buy an item I want it to appear in the inventory without the need to exit the game and relaunch it?, thanks your videos are amazing
@voxyloids8723
@voxyloids8723 26 дней назад
Bro help me please! I don't have a Mac with xCode but I want to test glass blur material on iOS. Does Substrate would work on iphone? I can preview on windows only in Shader Model 6 metal MAC & don't understand would it work for iphone 11 and ect. When I preview just iOS all glass don't support unlit material and when I change to Substrate then UE crashes. When I preview on SM6 all good but I don't know does it support iOS...
@ruslangolovchenko6797
@ruslangolovchenko6797 28 дней назад
Can Google Login be used only for Android, or for Windows too?
@ruslangolovchenko6797
@ruslangolovchenko6797 29 дней назад
It shows to many errors in -Log in Log Config, is it relevant?
@ruslangolovchenko6797
@ruslangolovchenko6797 29 дней назад
UE 5.4
@winpc-qz2ly
@winpc-qz2ly 29 дней назад
Hello,I use the EOS integration kit plugin and I want to know. Does EOS provide servers to manage my game on instead of using listen server or should I use external servers such as AWS For Creation dedicated Server Sessions?
@Deiollymous
@Deiollymous 29 дней назад
Is there a way to add effects such as reverb when the player enters a large area and use a radial line trace to control the reverb's intensity or can we only control the volume
@user-jw6ro1mf4f
@user-jw6ro1mf4f Месяц назад
How can anyone who is not a friend be allowed to join the session?
@VoodooChipFiend
@VoodooChipFiend Месяц назад
I noticed when you built the Lyra project that you didn’t put it in the source engine root folder. Is that not necessary for dedicated servers?
@winpc-qz2ly
@winpc-qz2ly Месяц назад
what i need do if i'm using eos integration kit? Can You Make Tutorial for eos integration kit (Dedicated server).
@tonguiroyal2
@tonguiroyal2 Месяц назад
When I export to Android or PC, on Android it stays on the loading screen and on PC it doesn't open
@mayursai7220
@mayursai7220 Месяц назад
@@tonguiroyal2 can you say me the steps you followed after downloading android SDK ?
@tonguiroyal2
@tonguiroyal2 Месяц назад
Funciona para juego online de android?
@JyotiEntertainmentProduction
@JyotiEntertainmentProduction Месяц назад
Hi, Will this system prevent duplicate login? I mean, same Email-ID and Password from 2 different client window! If no, what should we go for to prevent it? Thanks in advance.
@LinuxCoder-Root
@LinuxCoder-Root Месяц назад
Thank you so much bro =)
@emre0079
@emre0079 Месяц назад
Sir, how can I check the information on the server at the first launch of the game with Playfab and ensure that it is downloaded and updated automatically?
@fabianvasquez5634
@fabianvasquez5634 Месяц назад
468 / 5.000 I have a big problem, I have tried every possible way but I get the error code MSB3073 The command "..\..\Build\BatchFiles\Build.bat -Target="UnrealEditor Win64 Development" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild" exited with code 6 and I have searched on the internet and the solution does not appear, it is the only problem I have, I have the updated extensions of the visual and the SDKs but it does not work, can you help me?