@6min trace must run on owning client hit actor should be passed to an event on server to actually go to health and change it its 2 events one fires trace and calls run on server do damage done and easy
I'm looking for one specific function, which is the ability to open a web page in the Steam Overlay. The function itself is: ISteamFriends#ActivateGameOverlayToWebPage Is this function accessible with blueprints? Thanks!
Is there a marketplace feature offered by PlayFab where users can sell their items, have them listed for sale, and allow other players to view and purchase those items when they log into the game? Could you guide me on how to set this up?
Hello. Just want to ask. Can this plugin create a lobby that never close. everyone who enter/login will join in one lobby. and they will come back where they left last time they play? also is there a chat system? Thank you very much!
Thanks to this plugin, I was able to create a session with token-based voice chat. In the documentation it is written that to have positional voice chat just invoke the "Update Positional Voiche Chat" function after joining. I put the node in the blueprint but the proximity chat doesn't work. Then I followed this video in which it says that you also need to invoke "setup Player List" in GameMode. Do you still need this step in the new version of the plugin? I've tried to do this but still can't get the proximity chat to work. In addition, I also tried setting "MaxHearingDistance" to 0. I expect that with 0 I can't hear anything, instead I still hear the other player talking. Any suggestions?
Hi. I created a lobby with voice chat and everything works (tested on two different PCs). I also inserted a checkbox in the UI to decide if the game should be in LAN or not. In LAN everything works except voice chat, is this normal? Do I have to implement token based voice chat in LAN lobby or is it a bug? PS: great plugin. I'm testing it in its github version but I'll definitely buy it on the marketplace
I think the voice chat will only work with normal chat but I maybe wrong. If it's not working only on LAN, either you can use the normal EOS token system or use the voice chat module coming with the engine itself but I think that will require a external plugin too
Hey! It’s done automatically as far as I remember but it’s in development and left out, so not sure. But in case of EIK + SIK, the process is pretty straightforward, the documentation covers it and if you still want to use eosplus, I can check that too : eik.betide.studio/integrations/steamintegrationkit
how can i update the items and currency in real-time when I buy an item I want it to appear in the inventory without the need to exit the game and relaunch it?, thanks your videos are amazing
Bro help me please! I don't have a Mac with xCode but I want to test glass blur material on iOS. Does Substrate would work on iphone? I can preview on windows only in Shader Model 6 metal MAC & don't understand would it work for iphone 11 and ect. When I preview just iOS all glass don't support unlit material and when I change to Substrate then UE crashes. When I preview on SM6 all good but I don't know does it support iOS...
Hello,I use the EOS integration kit plugin and I want to know. Does EOS provide servers to manage my game on instead of using listen server or should I use external servers such as AWS For Creation dedicated Server Sessions?
Is there a way to add effects such as reverb when the player enters a large area and use a radial line trace to control the reverb's intensity or can we only control the volume
Hi, Will this system prevent duplicate login? I mean, same Email-ID and Password from 2 different client window! If no, what should we go for to prevent it? Thanks in advance.
Sir, how can I check the information on the server at the first launch of the game with Playfab and ensure that it is downloaded and updated automatically?
468 / 5.000 I have a big problem, I have tried every possible way but I get the error code MSB3073 The command "..\..\Build\BatchFiles\Build.bat -Target="UnrealEditor Win64 Development" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild" exited with code 6 and I have searched on the internet and the solution does not appear, it is the only problem I have, I have the updated extensions of the visual and the SDKs but it does not work, can you help me?