The 7 balls ultimate but Ahri didn't die is because of that damn bug when you q + e and press R instantly but the newly pushed ball will not go off. That explains why Ahri didn't die. And Riot will never do anything about these kind of bug. It's stupid
Does Ahri counter Syndra, vice versa, or is it a skill match-up? (I play a lot of Ahri, not much of Syndra. And I find myself losing the lane most times on Syndra match-ups)
I really really dont like how people always try to read into everything he does. Like yea hes one of the best, but he still makes mistakes. Saying something like "he wanted to wait for Zoe to push so he can safely farm under turret" when he obviously just reset Gromp cus he wasnt kiting it right makes these kind of videos feel a little more fanboyish than need be.
Yeah if you value the movespeed + cheaper item cost over the burst synergy that Ludens / Shadow has with Syndra's kit. I don't personally think its a "core" part of her build but it has a niche purpose. On stats websites it has a higher WR only because it's built in a microcosm of games, to be honest. (4% of games) Syndra has true damage in W, execute in ult, and a very high kill threshold on single target (like 2.4k damage at level 13 with 2 items) SF is a conditional passive however, which means if you are never using the execute passive it's worse than other second items. So stormsurge as a utility purchase for the MS and always active passive makes it more "consistent" on paper. It's just that real games don't really abide by perfect gameplay so it's more likely to just auto win off snowballing with SF.
I am a returning league player can someone explain to me why is syndra not walking towards where I aim Q anymore?? I am 100% sure she used to do that and now she simply casts it at max range, she's literally unplayable unless you somehow memorize her range perfectly what the hell is this