Very clear tutorial but your way of doing it back-asswards -- requires way too many steps and is not at all parametric. I was able to make the same shape with 2 sketches and 3 extrusions (1 extrusion to extrude the hinge leafs and knuckles, then 2 extrusions to cut horizontally and vertically between the knuckles (and cut out the screw holes at the same time) -- that's it! And it includes parametric tolerances. And I can even make the number of knucles parametric. In contrast, it took you 3 sketches, 8 extrusions and 2 patterns to do the same. Also, you don't need to move and do a joint -- you can do the move as part of the joint. Similarly, to create the holes, you eyeballed them and then did 2 hole operations per leaf (for a total of 4) plus a construction plane plus 2 mirror for a total of 7 operations -- while I did the cutting all for free as part of one of my earlier cuts (and precisely located -- parametrically even as part of my earlier sketch) so it required only one single chamfer operation to complete the holes. The key to good Fusion360 is to *think* and *plan* first so that you do operations as logically and compactly as possible rather than just plowing through it linearly in real-time. The trick is to do as much as you can in the 2D sketch so that the 3D operations like extrusions are as simple and minimized as possible. Similarly, construction lines are used instead of more cumbersome construction planes. Also, it's bad practice to plug in the same number (e.g., 30mm) multiple times rather than trying to make it all parametric -- because if you decide it needs to be 35mm, you have to basically go back through each of your way too many sketches and extrusions to change the number -- which is both laborious and error prone. You then separately recalculate and manually plug in numbers for the hinge pin. In contrast, I can change any of the dimenions (length, width, number of knuckles, tolerances, knuckle barrel diameter, etc.) all with a single parameter in seconds while it would probably take you many minutes of calculations and clicking just to change say the length of the hinge. That being said you are a very clear teacher and I commend you for that -- just you should be teaching best practices, not hack practices.
Wow!! downloaded Fusion 360 followed this video step by step and made my first bracket in less than 30 mins! Really, Really good video to get you started and teach you how to use the basic functions, then you just need to play around with it and see what you can make!
Great video! I can't believe you only have one comment in a year. Your explanation was very easy to follow. I learned some things. Thanks for publishing.
Joop Groen (Dutch) Hello Daniele. I thought it was a great tutorial. But I wonder why you only use the option "Operation: New Component" with the first and the other Sketches when extruding the sketch. Do you have any special reasons for that? Because normally you start with such a design with "New Component" followed by "Create a Sketch"
Components can be moved around unless grounded, bodies can't. I think of components as bodies with their own origin which can be moved in reference to the document origin.
As you may know, and so others know, 'Rectangular Pattern' is a bit misnamed: can pattern at angles, too (using 'Direction' setting), e.g. for a hexagon. OK, that is all; carry on :) ...
I was wondering about that. I’m new to Fusion 360 and wasn’t sure if the joint feature automatically adds clearance. Out of curiosity, how would you add the necessary clearance? Would you just extrude the pieces to something like 0.5mm smaller/thinner/narrower?
Hello Daniele, I just wanted to say I watched your video and followed along. Your tutorial was extremely helpful but also very comprehensive and not confusing in any way. I am brand new to fusion 360 and a hinge joint was exactly what i was looking for. I really appreciate the content and hope to see more from you or connect with you. Thanks for the teaching.